Now With Guide! TOP 100 LEGEND NA TEMPO MAGE FO...
- Last updated Jan 31, 2016 (Explorers)
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Wild
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3860
- Dust Needed: Loading Collection
- Created: 1/25/2016 (Explorers)
- b787
- Registered User
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- 3
- 6
- 22
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Battle Tag:
b787#1808
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Region:
US
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Total Deck Rating
75
Hey people, first of all thanks to all of you for checking out this deck! I've finally found some time to start on a guide so here it is. It's pretty long, so I put everything section as "a spoiler" to shorten things up.
Introduction:
So, just a little bit about myself, I'm a Japanese player that started playing hearthstone around May-June 2015. During mid-January 2016, I managed to reach legend for the third time, with this kind of wacky deck, ONLY LOSING TWICE FROM RANK 3 up to around rank 300 legend. From there, I played a little bit more, until i reached rank 89 then stopped playing because I have never been more tired.
(Currently, I am sadly sitting at around 1000 legend because I decided I was going to try a whole bunch of other decks since it was only mid-season, which kind of lead into a disaster)
Anyways, although it isn't obvious what makes this deck a pretty good one, that's what I'm here to write about.
What I thought of the meta:
This season I was really struggling around rank 2/3 and couldn't get past these ranks. So i decided to do my own meta analysis and came up with this conclusion that the meta is basically Patron Warrior, Secret Paladin, and Midrange Druid. Yes, theres a little bit of other stuff like Zoo, Renolock, Freeze Mage, Aggro Shaman, Rogue and other stuff, but I decided that if I can beat those 3 decks, then I would make it to legend, which turned out to be true. Therefore, I can tell you this deck won't work at some ranks.
Card choices and why I chose them:
Arcane Missiles: The why you fight off those secrets paladins, works great with pretty much the entire deck.
Mana Wyrm: No explanation needed :)
Flamecannon: I consider this a second source of removal besides Frostbolt
Frostbolt: No explanation needed :)
Unstable Portal: The E-sportal is there just for the synergy as a cheap spell, and can also give you some game winning stuff sometimes (although there are some disasters too, but that's the fun right?)
Sorcerer's Apprentice: No explanation needed :)
Arcane Intellect: Although this deck is kind of late game focused, I still run two copies since theres partial synergy with Emperor Thausissan, and this deck does run out of cards.
Counterspell: I honestly had doubts about this card, but I discovered that even countering a secret from Paladin is pretty effective, although it may not seem like it. Don't play it when you have a Mirror Entity up, since the opponent will figure out what the secret is unless you have no other play.
Mirror Entity: Extreme tempo card since it screws up your opponents turn and they have to do the guessing game between Counterspell.
Flamewaker: No explanation needed :) Pew-pew missiles!
Fireball: No explanation needed :)
Ethereal Conjurer: The first (kind of?) surprise card in this deck. Getting a freeze against Secret Paladin,Flamestrike against Patrons, or extra burst against any deck is extremely effective. If you don't die the following turn, then this card does make up for its bad stats. If you don't like it, fine, play Azure Drake instead.
Flamestrike: The second surprise card in this deck. This literally only here to kill those Patrons. Kind of explains how much Patrons I was facing. Also a decent card against decks like Zoo.
Archmage Antonidas: I don't think this needs explanation either, but I'll just remind you all that a cheap spells from Ethereal Conjurer, and discounted stuff from Emperor Thaurissan is extra synergy.
Mad Scientist: No explanation needed :)
Piloted Shredder: I played around with Water Elemental to determine which was better in the four drop slot, but decided that shredder is still a better card, because the freeze is only good against certain decks.
Emperor Thaurissan: The last very surprising card in this deck. This card is actually very effective in this deck; synergies with pretty much the entire deck. It's something you can play on six, being a solid threat on the board and something the opponent has to deal with. I suggest you actually try out the card first, before you start questioning if the card is actually good or not.
Dr. Boom: Best legendary in the game! Solid finisher! Go Boom-Bot RNG!
Just a reminder, that the surprise cards are the ones that makes this deck unique. If you play them right, they will be effective.
I'll write some mulligan and matchup guides later on! If you have any questions feel free to comment or add me on b787#1808.
Why 2 mad scientist with just 2 secrets? would be better just one scientist and replace the other
First of all, it is way more consistent to have 2 Mad Scientists, as there is a higher possibility to draw them/mull them by turn 2. Second, on those fairly common occasions where both scientists do bring out both secrets, there is a huge tempo swing, as you don't have to play those secrets out of hand. Third, both scientists are most likely what you want to play as a 2 drop, since you would most likely want to use those Sorcerer's Apprentices for combos with Flamewaker or something. Lastly, even in the case you draw both secrets before the Mad Scientists, 2 mana 2/2 isn't that bad and you can always use those secrets to counter plays(such as Mirror for Grim Patrons or Counterspell for Force of Nature + Savage Roar combo) or for Flamewaker activations.
Couldn't give a better answer!
-2 Ethereal Conjurer + 2 Azure Drake
There, you instantly have a stronger deck. Conjurer is trash.
Ethereal Conjurer is awesome. It gives you one more card and a choice. And it never offers bad cards for choice, in fact all three cards are often so good that it's difficult to choose which two are less good. It's a shame that Spellslinger usully gives unplayable trash.
Great to hear!
I would really appreciate a guide :)
Ragnaros would probably be okay just as another late game finisher.
If you don't have rag, I would probably cut the Emperor and Flamestrike, and go for a lower and aggressive curve with Mirror Image, Arcane Blast as spells, Water Elementals and Azure Drakes as minions, according to what you're facing.
But to be completely honest with you, I think Archmage is crazy and you should craft it ASAP! :)
Man, oh man, was I not expecting the synergy that Thaurissan brings to this deck. Not only the synergy but the surprise factor it brings to your opponent to have to remove an extra huge minion besides, Antonidas or Loatheb in my case and Dr.Boom. I also really like the fact that you added flamestrike to this deck because that is so pivotal sometimes in games where you just need to survive one more turn to maybe draw that one spell that gives you lethal. Overall I think this deck is probably going to be or if not should be the face of Tempo Mage because it has great late game, and synergy all around as well as it being able to counter about all the top tier decks. Anyways, I made a video to this deck that you are free to use if you'd like. I hope you all have a great day and night, peace out!
Wow, I honestly did not expect a video of the deck being made, it feels great!
I'll being using it when i write the guide for sure, which will probably be around this weekend.
Thanks so much!
It was a pleasure playing the deck, I really enjoyed it, and can't wait to see the guide, thanks for the deck!
it's not THE deck in video. what did you cut for Loathib?
Antonidas, I stated it in the video, thanks for watching it, much appreciated!
it's awesome to have spells for 0-1 mana when antonidas come onto the scene.
Exactly!
It's also a solid threat on the board that has to be dealt with, which is exactly what a deck like this wants.
I was sure that emperor wouldn't be super common, but you have to believe me when I say its amazing!
In December I finished top 500 legend with a list that had torch.
Its pretty decent and its in the top 5 of the cards I consider as replacements.
I have to give you a simple no on this one.
Flamewaker is the card this deck is built around, and this deck wouldn't exist if the card didn't exist.
1 Suggestion w/o Flamewaker
-2 Flamewaker -1 Antonidas -1 Arcane missiles -1 Flamecannon -1 Ethereal Conjurer -1 Arcane Intellect - 4 Mad Scientists and secrets = 11 cards
+2 Mirror image +2 Knife Juggler + 1 Bloodmage Thalnos + 1 Ragnaros the Firelord + 1 Arcane Explosion +2 Haunted Creeper + 2 Azure Drake = 11 cards
The 2nd Ethereal Conjurer vs Sludge Belcher as Tech-Card against aggro and the 2nd arcane intellect vs Polymorph as Tech-Card vs slow control (mainly Ysera and Tirion)
Nowadays it would be way harder to reach legend with those changes.
I'd like to see a guide! I run almost this exact deck except -1 unstable and Thaurissian (though I have them) and no ethereals.
I run 2 drakes, 1 owl and...something I'm forgetting instead. Is that strictly worse? Isn't this deck pretty fast for Thaurissian?
Emperor is definitely the card that makes this deck unique. Long explanation short, I figured that its synergy with conjurer was better than drake, and was also a card that fitted the meta.
I'm not sure about the owl, since tempo mage is a proactive deck, and owl is a reactive card, although I did consider it when I built the deck since this deck is not as proactive than a traditional tempo mage.
It's great to hear a request for a guide!
I'll write it ASAP when I can find a large chunk of time for it.