(S24) Legend Mech Mage
- Last updated Mar 28, 2016 (Explorers)
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Wild
- 24 Minions
- 6 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2680
- Dust Needed: Loading Collection
- Created: 1/7/2016 (Explorers)
- Ochristabub
- Registered User
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- 1
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- 7
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
25
Mech-Mage Aggro-Hybrid.
Based off a similar deck Forsen made famous, with slight meta mods.
Difficulty.
Easy-Moderate
Scope.
Flood the board, clear with spells, GO FACE! unless really good trade.
Pros.
Can out aggro any deck, and get out of control to control deck by turn 3.
Mage spells allow you to zoo the board while effectively clearing threats and taunts.
Fairly strong and simple deck in most any meta.
Very easy to get a good start thanks to Mana Wyrm (which most mech-mages don't use).
Cons.
If you don't have board control by turn 5, and aren't close to winning. You probably lose. This deck does have some big cards, but they're meant to seal the game, not sustain. TLDR: can run out of steam easily.
Sometimes you can be caught with mech activators without a tempo-wise mech to play before hand. This can lead to bad tempo plays, which lead to loss.
Will update the rest of this if I get 25+ upvotes.
EDIT: Swapped out Piloted Sky Golem with Clockwork Knight
I put Enhanco instead of sky golem. Looks fun...
Let me know how that works, sounds interesting.
can you give us more details about the deck? (i.e when to face/trade or what to mulligan?)
that would be really helpful, its a really fun deck but i feel like am doing something wrong
You should treat this deck like Zoolock (unless you're getting destroyed/or destroying. Flood the board, clear minions with spells. ONLY TRADE if it's going to keep more damage on the board for next turn.
Like I said in the description, i'll write a mulligan and strategy guide if I get more upvotes.
I am 50 games in now and am winning 58% (Which for me is pretty good).
Is there a place for Brann in this deck? I feel that he would be great in combination with Gorillabot, Blastmage and Conjurer, not to mention Dr. Boom.
That sounds like an interesting idea. However I don't know how well it would work. This deck doesn't have as much brann targets as zoolock persay, but does have some. Brann might be good vs. slow decks (which this meta is not full of). The problem is, brann is decent stats by itself, but is bad for overall tempo. Turn 3 you should be trying to capitalize on a mechwarper discounted 4 drop or something equal.
gorillabot and conjurer replacemnt?
-2 Gorillabots +2 Harvest Golems
-1Ethreal Conjurer + 1 Blingtron, or clockwork knight
25 matches in 17-8 with at least two losses my fault.
Glad you're enjoying! The hardest part of this deck is knowing when to trade and when to face.
So many times I've drawn, a Cone of Cold, Frost Nova, or Iceblock to save the say. Love that card.
I am giving this a go. I am a moderately good player and this deck looks fun. Thanks for posting.
Good luck!