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(S24) Legend Mech Mage

  • Last updated Mar 28, 2016 (Explorers)
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Wild

  • 24 Minions
  • 6 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 2680
  • Dust Needed: Loading Collection
  • Created: 1/7/2016 (Explorers)
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  • Total Deck Rating

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Mech-Mage Aggro-Hybrid.

Based off a similar deck Forsen made famous, with slight meta mods.

Difficulty.

Easy-Moderate

Scope.

Flood the board, clear with spells, GO FACE! unless really good trade.

Pros.

Can out aggro any deck, and get out of control to control deck by turn 3.

Mage spells allow you to zoo the board while effectively clearing threats and taunts.

Fairly strong and simple deck in most any meta.

Very easy to get a good start thanks to Mana Wyrm (which most mech-mages don't use).

Cons.

If you don't have board control by turn 5, and aren't close to winning. You probably lose. This deck does have some big cards, but they're meant to seal the game, not sustain. TLDR: can run out of steam easily.

Sometimes you can be caught with mech activators without a tempo-wise mech to play before hand. This can lead to bad tempo plays, which lead to loss.

 

Will update the rest of this if I get 25+ upvotes.

 

EDIT: Swapped out Piloted Sky Golem with Clockwork Knight