+1
Favorite this Deck

Silent Control Priest

  • Last updated Mar 7, 2016 (Explorers)
  • Edit
  • |

Wild

  • 14 Minions
  • 16 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6380
  • Dust Needed: Loading Collection
  • Created: 1/6/2016 (Explorers)
View Similar Decks View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    7

View 7 other Decks by mxcnrawker
BBCode:
Export to

Made this deck during the holiday break. Went up a few levels with this deck on ranked and played this deck on casual. Really fun and catches a lot of people off guard.

Basic Strategy/ Ideal Mulligans

Northshire Cleric for card draws and buff them up with Power Word: Shield. Ensure that you also have some pieces of the combo, but preferably the Ancient Watcher and just keep him there no need to taunt up or anything. He just sits there. Then you can either Silence him or you can just keep him there until you draw Eerie Statue and then combo it with Wailing Soul and  let the good times roll! You can also combo this with Icehowl and get the same combo effect with the other silence cards.  

The good thing about Priest is that the hero power allows to preserve the minions for trading if necessary and also healing yourself in the process. The Justicar Trueheart combo (at 10 mana; heal,Justicar Trueheart, heal again) is 6 points of healing to yourself or minions and will allow you to play a long game.

The coolest part of the deck is Entomb. You can get a variety of different cards depending on the situation you are currently in, also you can use these if you have complete control of the game as ways to get through taunts for lethal.

Auchenai Soulpriest is obvious with the Circle of Healing combo to clear the board. 

The one card that can be switched around Shadow Madness for any other minion or even a Cabal Shadow Priest (used to run this card in the deck during alpha build).

Another card that can be switched around is Icehowl, you can use any legendary as you wish. The reason for Icehowl is the charge damage it can do to gain control back of the board. The silence effect is an added bonus to get face damage but I still use the card as is to push board pressure. Obviously Big Game Hunter is a huge threat against this, so use this card wisely. 

Recently played this deck at a fireside gathering and caught a lot of people off guard and were happy that this deck is not the typical control style they encountered.

Again, this deck is really fun to play and it something different. Any suggestions to make this deck better please post!