[LEGEND] 60% WR F2P To Legend Mech Druid
- Last updated Jan 1, 2016 (Explorers)
- Edit
- |
Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2640
- Dust Needed: Loading Collection
- Created: 11/27/2015 (Explorers)
- royalmail
- Registered User
-
- 11
- 29
- 33
-
Battle Tag:
N/A
-
Region:
EU
-
Total Deck Rating
539
I've reached legend with this deck in date 27/11/2015 (or 11/27/2015 for NA :P ) on NA server after 18 days from opening the account. I also reached Legend on EU during December 2015 season.This deck uses no adventures, only 4 epics and 4 rares so I think qualifies more than enough as a F2P deck.
My Twitch Channel: http://www.twitch.tv/royalmail84
PROOF OF LEGEND:
VIDEO EXPLANATION:
GAME PLAN:
You need to exploit Mech Synergy and Innervate to fill up the board as quickly as possible and start buffing them with Spare Parts or Power of The Wilds waiting to grind the opponent down. You should also play for board control when you have valuable trades, also because you should always have board control in the early game. Play around big removals if possible and get ready to burst the opponent turn 5-6!
CARD CHOICES:
Not much to say about one of the strongest staple cards of this class
One of the best card to come out of TGT set. Played as board presence, removal, or finisher, this card has many different uses. Irreplaceable
Amazing card for Mech synergy, and the Spare part that we receive upon his death can be used in a million ways
This card is often used in Token Druid decks (of which this deck is partially inspired to) and can be used to buff our little minions into scary war machines or as a 3/2 for 2 in the worst case scenario
The most annoying Mech in existance. Little to say that we don't know already: Mech synergy, amazing resistance to removal and can protect our minions
Another amazing card for the druid to come out of TGT. This is the other way that we have to ramp out of control while keeping board presence.
The core of every Mech deck. Its ability combined with an Innervate can give us the possibility to completely unload our hand in 1 turn, to just take the game by storm with our army of Mechs
First part of the most broken combo in all Hearthstone. Totally viable without his companion Force of Nature because we can use our board full of Mechs to launch a deadly assault to the enemy life total. The sole reason why you can close the game by turn 4/5 with the right hand
Another core Mech for decks of this tribe. I use it in single copy because in some match ups is preferable to Spider Tank, and vice versa. Warrior, Rogue, Mage, and Paladin for example are good match ups to keep Harvest Golem in our hands
Read the description above. Ditto. Spider Tank is more favorable vs Druid, Hunter, Warlock, Priest and Shaman.
Little gnomes with strong Mech synergy. When played with a Mech in Play the become a 4/4 and they give us a Spare Part to mess around with. A 4 mana stat/effect for 3 mana? Yes please!
Staple removal in all druid decks. Used to wipe the board or to push for lethal, especially behind Taunts. A must keep vs Paladin and Warlocks for Muster for Battle and Imp-losion
One of the strongest Druid minion in terms of value and versatility. The silence effects can be used on enemy Taunts or buffs, or we can use it to remove Freeze effects from our minions. The best way to use it is to silence our own Fel Reaver to make them blank 8/8 for 5. Value!
Creating a Mech deck without using Piloted Shredder is a sin. Especially when the 2 drop that comes out from the deathrattle effect is another Mech!
The shining star of the deck. Who needs legendaries when you have a 8/8 that crunches the opponent face? Using Innervate to play this minion by Turn 2-3 (sometimes even 1) is a straight up game winner 90% of the times. In other cases tho is a card to use carefully: we should play this only when we are ready to close the game in the next 2-3 turns, or our deck will crumble in dust in a matter of seconds! Not that is a problem when you win the game but just don't throw it randomly on the board.
Second part of the strongest combo of them all. Don't be scared of using it as a 6 damage for 6 mana card to mantain board control. Sometimes played on turn 9 in conjunction with Savage Roar lets us deal 14 damage with an empty board. Now think about doing it in Turn 7 with Innervate with a board already full of Mechs. Someone said the word OVERKILL?.... Yes, me. Many many times.
SUBS:
In my experience with this deck I found Dr. Boom too slow. Fel Reaver and Force of Nature are already 4 cards that can screw up our massive openings by clogging our hands. The only way that I could foresee using Dr.7 in our deck is to change this 4 "late game" cards. Another candidate could be Nourish, because we practically always go topdeck mode by turn 3-4. Drawing Nourish could give us some extra steam to flood the board with.
A combination that I would like to try is 1x of each of the aforementioned cards. Generally Dr. Boom subs one of the Fel Reaver, and Nourish can sub Force of Nature, or even both of them.
If you don't feel confident with Darnassus Aspirant and you want more Mech synergy you can sub 2x Cogmaster in and you're good to go.
MULLIGAN STRATEGY:
Always try to get the best synergic hand exploiting 1 mana drops to get a perfect smooth curve. Don't be scared of keeping Innervate in your starting hand if you have a turn 1 Spider Tank or a best drop later. Cheating the mana curve is really valuable. By turn 3-4 you should have an empty hand (not counting Force of Nature and [cards]Fel Reaver[/card])
WARRIOR, PALADIN, ROGUE, MAGE
Keep Harvest Golem if you have coin
WARLOCK, SHAMAN, HUNTER, PRIEST, DRUID
Keep Spider Tank if you have coin
MATCH UPS:
This is the report of all the games done from rank 7 to Legend and yes, I have a 100% winrate vs Shaman (pretty much all face/mech/overload you name it).
And this are the match ups from rank 4 3 stars in EU to Legend
If you have any question feel free to post in the comments and I'll answer everyone asap :)
didn't work for me :(
Which rank were you using it? Maybe you're keeping the wrong cards in the Mulligan Phase, or maybe you play too defensively. Try to get the early control of the board and by turn 3-4 you should switch and become the aggressor and start the race for the face! hope this helps, gl hf!
Paladino e Mago sono fra i peggiori a cui giocare il Fel Reaver di primo. Hanno troppe risposte per annullarci le giocate e il Fel Reaver. Cerca di essere più conservativo con quelle classi, ma con le altre cerca di buttarlo giù il prima possibile! gl hf
It kinda does need it, but it should be fine as it is. Just try to optimize the cards and you should be fine :) gl hf
I see a really bad match up vs Paladins. Is this bad against secret paladin?
it's ok vs Secret Pally (55-45 for us) but it's bad vs Midrange and OTK Pally and I found a lot of them during my climb in NA :)
I built this deck trying to climb back up the ladder at the end of the season and it's very true to it's win rate so far. It's hovering right around 60% so far for me
in a mixed meta of Aggro/Midrange/Control should be around 60% that if you ask me it's pretty good to be a F2P deck :)
Awsome deck man got me from rank 12 to 7 fast
Happy that you like it ^_^ enjoy!
I've actually managed to get Legend in EU with this deck, you just need to be aggressive and wait til the meta accelerates or simply stops being monocontrol decks. I went for 2 weeks up and down from 2 to 6 when EVERYONE played Control Priest, Control Warrior, Freeze Mage and Mid Pala. As soon as the meta switched to a mixed one I reached Legend in less than 60 games :)
Happy that you like it ^_^
awesome deck trying to hit 10 before the year ends and this deck too me there so fast
Happy that you like it! After the meta switched from full control to mixed, I've managed to get to Legend from rank 4 in under 60 games :)
Nice Deck! I really like to play it, even if I'm still missing a few cards. The only real downside is, that I am often loosing games after a board wipe (eg Holy Nova or Explosive Trap) when my hand is empty. I haven't found any possibillity to recover from this. Any ideas?
Play around them as much as possible with trades and buffs from Power of the wild and spare parts. If they board wipe you multiple times it's hard to come back. Maybe you're overextending?
lose-streak against control priest....but is a good budget deck to climb rank
heavy control decks are the bane of aggressive decks like this.... remember it's meant to be cheap and easily craftable, it's not a miracle work-against-all deck
Hi, this deck is really good and funny. I went with this deck 8:2. I dont have 2x Fel Reaver, so I am using 2x Clockwork Knight instead of it and it works good, maybe I could try Sea Giant and Loatheb, what do u think about it?