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Cheap SuperHealthy Minions

  • Last updated Mar 15, 2014 (Live Patch 4973)
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Wild

  • 16 Minions
  • 14 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 3560
  • Dust Needed: Loading Collection
  • Created: 3/15/2014 (Live Patch 4973)
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  • Total Deck Rating

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View 3 other Decks by jinxter69
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I started playing this deck after playing with the Priest in Arena and really liked the mechanic where you can double the health of a minion and then make the minion's attack match its health. At first I was noticing people use this Inner Fire by first taking one of my High attack/Mid Health cards down to 1 health then hitting it with Inner Fire making it a 1/1. This was VERY irritating, so I started to wonder why they didn't use it in conjunction with Divine Spirit

I decided to create a deck where I can boost the Health and Attack of my Minions as well as steal up to 5 cards of my opponent's deck. I am getting about a 60% win ratio and would like to improve on this. The main weakness in this hand is that if I do NOT get some of my cheap minions first, I start off way behind on minion count and then it is nearly impossible to mount a comeback. I have found it to be weak against ANY rush deck if I get a bad draw. Also, Mage deck can piss me off as I lose about 60% of my matches against them...the key I have found against Mages is I have to hope that my Mind Vision and Thoughtsteal cards can steal more than a few Mage spells to use against them.

I normally attempt to control the table by clearing my opponent's minions as much as possible. Then using a combo of Divine Spirit and Inner Fire on a card such as the Mogu'shan Warrior or a Shieldbearer then I can usually keep it healed up to hit it with at least one Faceless Manipulator

The Blood Knight is good with the Argent Squire, the Scarlet Crusader, and the Sunwalker cards. I can usually get this Blood Knight up to at least a 6/6 if not a 9/9. After this depending on how long the game is going for, I will use a Faceless Manipulator to copy it. 

There are times, in the late game, where my opponent will use one of their 6 - 10 mana minions, when this happens, if I have a Faceless Manipulator available, I just make a copy of it, hit it with Power Word: Shield and then I have stolen one of their cards and made it stronger. I have had more than a few people quit when this happens. Also, the Mind Control has also caused more than a few quits from my foes.

All in all, I have been having a lot of fun learning how to play this Deck but AM open to suggestions on how to improve it. Any Ideas?