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Brann Renolock

  • Last updated Dec 20, 2015 (Explorers)
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Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6760
  • Dust Needed: Loading Collection
  • Created: 11/16/2015 (Explorers)
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  • Battle Tag:

    LordBrontes #1103

  • Region:

    US

  • Total Deck Rating

    85

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I edited this version of the Renolock to take out the Demon package and throw in the Feugen-Stalagg package. Essentially, there are a few tech cards that are interchangeable and instead of running the demons which are inconsistent and hard to guarantee value out of, the Feugen-Stalagg package gives stronger lategame to a deck that is pretty much guaranteed to reach it.

Because of all the AoE board clears that the deck runs (Demonwrath, Hellfire, Shadowflame, and Twisting Nether) and the strong single target removal (Mortal CoilDarkbomb, Imp-losion, and Siphon Soul) it can survive the early pressure of most aggro decks that are running rampant on the ladder like Face Hunter and Aggro Shaman and then reset the game with Reno. The Acidic Swamp Ooze deals with weapons like Doomhammer, Eaglehorn Bow, Truesilver Champion and Ashbringer although it can be swapped out for a Sunfury Protector. However, with there being less reliable minions to taunt (no Ancient Watcher) I fell like the Ooze is better in this meta.

Brann has fantastic synergy with a lot of cards in the deck: Antique Healbot for 16, Refreshment Vendor for 8, Defender of Argus for +2/+2, Twilight Drake for double health, Mind Control Tech for 2 creatures, and Dark Peddler for 2 cards. Most people choose to run an Earthen Ring Farseer in this card slot, but I feel Brann has higher value because he trades better against aggro cards with his 2/4 as compared to a 3/3 and also the double value from battlecries makes it as if you have 2 Healbots in the deck, etc.

Reno is an instant win against aggro, but suffers against midrange and control if you don't have board. If you opponent controls the board they'll just push face after Reno is dropped and you'll be back at square one. That's why the multiple board clears are inclueded. All you have to do is make it to lategame. Survive and Lord Jaraxxus and Thaddius will carry you to victory. By the time they hit the board your opponent will have run out of answers to your threats: they already BGH'd a Dr. Boom, they already silenced your Sylvanas Windrunner, they already dealt with so many powerful cards that the 11/11 hitting the board or the 6/6 Infernals spawning every turn just overwhelm them.

I've seen very high success with this deck so far sitting at 78% winrate from the climb of rank 10 to 5. I hope to hit legend rank soon and afterwards include a mulligan guide.