[Testing] The New Miracle Rogue
- Last updated Nov 11, 2015 (Warsong Nerf)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 8280
- Dust Needed: Loading Collection
- Created: 10/30/2015 (Warsong Nerf)
- HeliosTerminator
- Registered User
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- 2
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- 17
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Total Deck Rating
69
Okay, so this deck is actually one which I created, and currently testing in legend. It's currently working out very well, with around an 8 wins to 3 losses.
So, this deck utilizes the concept of the old Miracle Rogue, except that I tried to bring it out in a different way, through using Spare Parts rather than just spells. Since Spare Parts normally involve a buff (+Atk / +HP), which is the cards you are trying to get.
With the inclusion of TGT, there is a buff to Miracle Rogue, with Fjola Lightbane and Eydis Darkbane, which can be a huge buff to your side of the board, while your opponent throws damage at your face, which I don't mind for a start.
Obviously, the old Miracle Rogue used Gadgetzan Auctioneer, but even after it's nerf I feel it is still good to use. I did not use any Questing Adventurer, because Edwin VanCleef is just too good to throw up.
Also, some possible replacements is to use an Iron Sensei, or a Piloted Shredder. And, the best part of this deck is that it is played on the Rogue Class, one which is great against Paladin, along with Fan of Knives (usually played with Preparation)
Another great thing is that you never see it coming. I mean, Rogue seems to be a dead class, but I think otherwise.
Mulligans (What to keep in your opening hand)
Paladin - Fan of Knives, Blade Flurry, Eydis Darkbane, Clockwork Gnome, S17 Agent
Rogue - Deadly Poison, Backstab, Clockwork Gnome, S17 Agent
Mage - Deadly Poison, Backstab, S17 Agent, Fjola Lightbane
Shaman - Same as Rogue, but include Eviscerate
Warlock - Clockwork Gnome, Eydis Darkbane, Eviscerate, Deadly Poison, Blade Flurry
Druid - Same as Rogue, but include Antique Healbot
Warrior - Same as Warlock, but include Tinker's Sharpsword Oil
Priest - Clockwork Gnome, Eviscerate, Cold Blood, Backstab, S17 Agent
Hunter - Fan of Knives, Backstab, Blade Flurry, Deadly Poison, Eydis Darkbane, Blade Flurry
So, let's begin with the guide.
FULL GUIDE
There is not very much to explain here, but I will explain about the win conditions and such. So, firstly, our Win Condition is actually Edwin Vancleef. We are aiming to use our other minions (with Cold Blood, so it is best to use Fjola) to bait out the opponent's Big Game Hunter (if it's a Control Deck), and just ignore and make your huge Vancleef if it's an Aggro deck.
In the early game, you are looking to aggressively use your Hero Power, and Backstabs/S17 Agent to clear off their minions. Fan of Knives is your best friend against Paladin, and Blade Flurry with an Oiled Weapon is really amazing. Assuming your Mech survives the early game, you can use a Tinkertown Technician and get your Spare Parts, to prepare for your midgame.
In the midgame, you are aiming to use your Eydis Darkbane and Lightbane along with your Spare Parts to gain a huge tempo advantage. Eydis is better used if your opponent has a big board (3+minions), and Fjola is used to force out removal from your opponent, and is mainly associated with Cold Blood, to lure out the Big Game Hunter so your Vancleef is safe. If you have the coin, DON'T USE IT IN THE MIDGAME (earlygame, feel free to use it), because you want to use it with Gadgetzan Auctioneer. Gadgetzan allows you to easily cycle through your deck, and it is very important as you want to cycle to get your Vancleef and Toshley. Shredder is also a great card in any case. Easy to say, JUST GET YOUR SPARE PARTS.
In the Lategame, it is really really easy. You just want to use Toshley to gain your Spare Parts, and use your buffed Wonder Twins to finish off their minions. Then, you use a huge Vancleef to finish them off (I once got a 12/12). If you can't finish him off (Vancleef dies or gets Aldored), use your spare parts on your sisters to finish them off. Easy game right? No. It takes a long time for you to master this deck, and it is really hard to get comfortable with this deck, unless you are a long time player and played Miracle Rogue before.
Hope you enjoyed the deck. Also, thanks for helping me get it onto the Front Rogue Page!
Very good card draw ratio but, win condition is very weak.
Maybe Tomb Pillager can bring some love for this deck? I just can not imagine what remove =P
anyways,nice deck =)
try: - Mech Yeti
Sorry, been a bit busy these days as I have many sudden events. I already got to work, and should be completed soon.
Very much enjoying this deck. Trying 1 Annoyotron in place of 1 Tinkertown right now. While you do want the spare parts, 2 Tinkertowns in this deck does seem a bit greedy to me. It creates some very awkward turns. A 2 drop Mech seems like a great fit, options are Iron Sensei, Autobarber, Annoytron. Not sure about any others that are great. Annoyotron is sticky though, and that's great for Cold Blood and Tinker Oil, and also the best for early game defense. We'll see. Super fun deck though. Long live Auctioneer.
Any good subs for Toshley?
Dr Boom or Thaurissan I think.
But well, Toshley is very important because he gives Spare Parts.
Yeah I know, cant spare any dust for crafting a toshley right now unfortunately.
If you do this you dont be able to use it on Twinks,dont have much sense...
The matchup these days are almost all Aggro. So basically easy to survive (at least in my ranks). This deck uses similar strategies to Oil Rogue in it's early game, using Backstab to do efficient removals and stuff. Card Draw is your Gadgetzan. The old Miracle Rogue uses your Spells to get your card draw so yeah. Sprint is not used in Miracle because it is too expensive.
Lastly, this is not a Mech Deck. It is a Spare Part deck.
No, oil isn't targeted
Nope it is not.
I really like the idea of using bane sisters in rogue deck and next season i definitely gonna craft them and try this deck. But that do you think about Violet Teacher here? Since pantron no longer dominant deck, only Hunters with unleash could punish you for using this card. And now, then meta is almost only secret paladins - Teacher are great choice against them. Yeah, it's weak to consecration, but still strong anyway, teacher - prep - fan combo on turn 4 or 3 (with coin) to answer muster for battle, wins me alot of games as oil rogue against pallys this season, and even if they use consecration after, teacher still alive and spam even more tokens in following turns.
P.S. Sorry for my English, only start to learn it.
Well, Violet Teacher is definitely a choice, but I choose to run a Mech Synergy here.
cool deck idea Helios, I'm not nearly as skilled as you if your a legend player but I've been playing the deck and thought i'd give some feedback.
1. the couple of games I've played it seems the win condition of this deck is oil or an insane auctioneer. If thats the case wouldn't it be good to run at least one blade flurry as extra burst? again not a super skilled player so I might be wrong, but I added one and it actually helped me burst down a couple opponents and even if you don't use it for burst, its still a good aoe in a pinch.
2. Fjola has felt weak every time I've played her. she either sits in my hand cause she wont cause enough impact or she just gets pinged and killed.
3. Tinkertown has been hard to get off every single time. there just isn't really enough Mech synergy to reliably get him off turn 3. I tried using annoy'o-tron instead of ringleader to help Tinkertown and it has worked a couple of times.
Still a really fun deck though. Miracle was my favorite deck back in the day and this deck definitely had a miracle vibe to it.
Im suprised a miracle rogue wouldnt run emperor?
Take a look at the costs of the spells, most of them are cheap enough IMO. And well, Emperor would be the highest cost card, and Miracle Rogue normally finishes their games very quickly (9 to 13 turns max)