Mid-Range druid dominates rank 6 - legend EU
- Last updated Dec 16, 2015 (Explorers)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4480
- Dust Needed: Loading Collection
- Created: 10/27/2015 (Warsong Nerf)
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
302
I'll write a guide when this gets 12+
I this is deck easy to mulligan. You want to see Darnassus Aspirant, Wild Growth andInnervate always. Don't keep 4 drops unless you already have one of those 3 in hand. Always keep living roots if you go turn one. And most of the time don't keep Wrath unless you suspect your opponent is running some kind of aggro deck (not face hunter though). If there are special mulligan guide for certain match up it will be included in the match up write up section, otherwise follow these general rules.
Darnassus Aspirant : When this card was announced, people thought it's going to be really good. Turns out it is even better than we previously imagined. Good ramp early game solid body late game. Two of these should be run not just one, absolutely fantastic.
Living Roots: Another card that turned out to be fantastic. Use it on turn 1 it works just as well as Zombie Chow. Used it as a removal anytime during the game, and it combos well with Azure Drake. Late game it enables a 10 mana 16 damage combo, which does actually happen from time to time.
Savage Combatant: This is one card that people thought it's going to be okay, but it turns out better than everyone thought. It works great in this deck because with more consistent ramp we can have more solid 4 drops. This card works great as a 4 drop that your opponent needs to remove ASAP otherwise it is a big threat. A lot of the time this card can be used on turn 6 as a 3 damage removal.
Dr. Boom and Emperor Thaurissan and Loatheb: What can I say about these cards that haven't been said already. As overpowered as the day they were introduced, don't even think about not including them.
As you may have noticed, this deck lacks many tech cards such as Harrison Jones and Mind Control Tech and more. I believe the exclusion of those tech cards make this deck leaner and more focused. Almost every draw each turn can be played onto the field and pose a threat immediately. Of course I still have Big Game Hunter, because you always include at least one BGH.
This is a fairly simple deck to play, the goal of this deck is simple: 1. Ramp 2. Board control 3. Kill your opponent. Nothing tricky and very straight forward approach. Very easy to mulligan as well, make sure to keep all the ramp cards and the rest is practice.(credits=YCZYCZYCZYCZ)
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+1
Nice deck. I put Sylvanas instead of Loatheb: I found her more efficient in the current meta.
can i put Cenarius ?
I don't have shade of nax...what would be a good replacement. I'm looking for a decent deck to craft. I have 900 dust & I have three legendaries that I never use (edis darkbane/anub'arak/Edwin vancleef) so I was thinking about disenchanting them for extra dust to make a deck. Bored of my other decks that are sub par. I've made it rank 8 last season. Feedback on what I should do would be great. I also only have 1 wing from naxx and brm.
Ogre brute makes a decent replacement until you're able to get the rest of naxx
Living roots is so versatile. I run two in my ramp druid deck. If your opponent used up most of his/her aoe, two 1/1s is super frustrating because they have to use resources to clear them or risk a super combo
-1 [card]Piloted Shredder[/card] or -1 Savage Combatant
+1Recombobulator
????
Just don't.
Recombobulator is a fringe card that only bypasses RNG when it's applied to 7+ mana minions. Otherwise it's too much RNG
replacement for thaurissan, i dont have black rock
Super tired of these decks that keep popping up that are just cut and pasted previous decks. often like this one without a single card variation.
I've found the opposite. Ramp druid was like that for me pre TGT, but with the inclusion of 2xdarnassus aspirant and 2xliving roots you almost always have something to start with. And Druid can catch up faster than any other class without using board clears just by innervate dropping some crazy cards.
PS: I also run mct over bgh, as radical as that may seem, because mct can hit really early and keep you from losing a tempo battle so that you can survive long enough to get your ramp on.
The post is not made to be special or new, but to show that Ctrl-V works on my current operating system.
0-4 or 5 vs Mech mage, is that just the worst matchup? Plays well against just about everything else. Might also just be super lucky blastmages :/
Replace the Savage Combatant with another Azure Drake and you have the meta snapshot Midrange Druid deck from Tempo Storm
This is not a ramp deck, this is a double combo
This is just standard double combo deck, there are no ancient of war..
ya, i agree. you may want to change deck name.