[Top legend EU] Miracle mage
- Last updated Oct 10, 2015 (TGT Launch)
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Wild
- 14 Minions
- 16 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3260
- Dust Needed: Loading Collection
- Created: 10/10/2015 (TGT Launch)
- user-6299875
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Battle Tag:
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Total Deck Rating
296
Disclaimer: This is not a deck that is overpowered nor invencible. However I think that this list can win many games if played properly and it surely makes for big memorable and fun moments. It's also effective to climb the ladder.
As a gadgetzan diehard fan (rip old miracle rogue) I have been trying to assemble this deck since I crafted my brand new arcane blasts. My intention was to make a trollish deck but I think the current list is solid enough to climb the ladder.
I have played this deck during the 10th and 11th October, from mid rank 3 to top100 legend.
Although I have way more recorded games I'm showing the statistics for this particular list.
Imo, the list is pretty good in this metagame as it's really effective against common tournaments decks such as handlock (you can literally kill them by t6 with the nuts hand), patron (if you know how to use freezes and mirror images) and druid (they just can't keep up with the pressure nor remove gadgetzans).
QUICK GUIDE
The deck is a tempo mage variant that can do crazy combos when it gets to the mid-late game. The way you play it will vary depending on your opponent.
If you are fighting aggresive decks (such as secret paladin) you will want to play like a tempo mage. Fight for board, deal damage to face and finish the game fast before the pala starts playing dr6 7 and 8.
However, if you are fighting slower decks (such as control warrior, patron, priest) you will want to be more greedy. Don't spend too many of your spells, as you will need them to finish the game. With the correct hand you can literally draw 15+ cards in a turn, get a mana wyrm to +10 attack or get 4-5 fireballs from antonidas. It won't happen too often, but it will definitely happen from time to time.
The combos will always feature Sorcerer's apprentice working with antonidas or gadgetzan auctioneer. A classic strat is to play apprentice+flamewaker the turn before. Clean as much as possible and taunt up/freeze to protect them. If your opponent can deal with any of the two, he will go for flamewaker. Next turn you will have an apprentice on board for the combos.
However, most of your wins won't come from combos. Play for tempo, use gadgetzans to cycle spells and to apply pressure (as they are must-remove targets).
It is also very important to know when to race. Stealing wins by going face/freezing/taunting when you can't deal with the board will gain you many extra stars.
Mulligans + explanations
Although this is a combo deck, your opponent will not know that until it's too late. You can punish really hard your opponent for leaving an apprentice on board.
If you are experienced with tempo mage, try to make similar mulligans. Cards that you almost always keep are Mana wyrm and sorcerer's apprentice.
Even if I don't specify it in the mulligan guide, keep flamewaker if it makes sense with your other cards.
Druid
You really want to deal with the early darnassus so look for any card combinations that help you.
- Apprentice. If you have a coin it can contest an incoming darnassus aspirant on t1.
- Always: frostbolt, flamecannon, mana wyrm
- If you suspect the druid is the new aggro-variant look for arcane blast/missiles.
Hunter
This is a hard matchup, you will need to stop the initial aggression and then snowball with freezes/burst. I do think that the face hunter matchup is really hard tho, but if it's midrange a good icelance to the savannah can win you enough tempo to steal a win.
Look for wyrms, sorcerer's apprentice, missiles, arcane blast, frostbolt. Maybe flamewaker.
Tempo mage
It's sort of a mirror match where you have a slight disadvantage: no scientists on turn 2.
Look for mana wyrm, sorcerer's apprentice, frostbolt, flamecannon, unstable portal and arcane blast.
Secret paladin
This is a hard matchup. You really need to look for the nuts-tempo hand here. This means missiles, wyrms, apprentices, flamewakers and the cheap spells. Try to burst them before they can curve out 6 into 7 into 8. Most of my wins come from a flamewaker that snowballs thanks to the mirror images.
Priest
You want stuff to deal with the deathlords (if they call antonidas or gadgetzan you will just win) and the clerics. Look for cheap removal, and the classics: mana wyrm and apprentice.
Shoutouts to flamecannon as well. Dont forget that priests have trouble to deal with 4atk minions (hello gadgetzan auctioneer! - don't keep it tho)
Handlock
So far I've come to the conclusion that this is a free win. Having a strong start will make the match an easy game, so look for mana wyrms, apprentice, cheap spells, (!)flamecannon and (!)frostbolt. As always, there is no need to keep icelances.
The goal is to deal enough damage early game to put him at 18-22HP. Then burst with your spells. If this plan fails and you go to the late game, you just need to play antonidas with 2-3 cheap/free spells.
Warrior
This encounter can be tricky. There are a ton of ways to play it.
Overall you want to apply pressure early (try to protect your minions with mirror images or freezes) and finish with a crazy combo when you assemble enough parts.
Look for: mana wyrm, frostbolt, mirror image, flamecannon, portal, water elemental.
Don't overvalue: arcane missiles & flamewakers.
> Against patron: Play agressively, you want them to waste their combo pieces as removal. If you can protect your wyrm behind mirror images they will be forced to waste their inner rages/executes/whirlwinds. Try to deny the death's bite deathrattle by freezing their face.
If you make them waste their removal, the game will go to topdecking where you are favored. An uncontested gadgetzan or water elemental can snowball really hard.
> Against control warr: You need to be the agressor as well. Don't let them take the initiative of the match or you will have to deal with big guys that you can't probably kill. Mana wyrm and mirror images are the MVP's.
Well, that's it I hope you have fun!
I don't stream often but you might find me online twitch.tv/rerroll
I did - 2 water elemental + 2 violet teacher, 12-2 so far, great deck, well played
So according to your analysis this deck struggles against pala,face hunter and warrior, which is basically 90% of the ladder.. why should I play this deck anywhere else than in casual.
Created an account just to say what a wonderful fun deck. What do you think about fitting a bloodmage thanos in for an azure drake?
Crazy fun deck. Thank you!
Is there a way to fit flamestrike into this deck? I've had so many situations that need it severely
I understand Gadgetzan being key, but often I get stuck with two in hand and not able to play either. I cut one for Nexus-Saraad for more spells. Havent played enough games to tell if this is a good or bad trade. Have you found that 2 GA's are crucial?
I made a similar deck and I thought looked decent on paper after several changes but can't seem to get a good win rate, is it my playstyle or the deck you think?
http://www.hearthpwn.com/decks/346771-cheap-antonidas-deck
Only played a few more games but I will say that Nexus is pretty strong here. I wouldnt say worth crafting for the deck, but definitely to include. The Gadgetzan is a tough play, at 6 mana you need to be playing other cards to keep you alive, and then when you get it out its taken off the board right away. For that reason, I think one is enough in the deck.
Its the deck...cut 1 or both poly's...same for the flamstrike. Add flamewakers, arcane blasts, get rid of dalaran (too slow) and jeeves...add another oracle.
I removed one Gadgetzan Auctioneer and added Emperor Thaurissan because he can be pretty viable if you have a lot of spells on your hand but no Apprentice. It worked well but I didn't play many games tbh.
I forgot to edit it but here is the revised version I've been playing with.
http://www.hearthpwn.com/decks/346771-cheap-antonidas-aggro-tempo-deck
I would add flamewakers if I could but I'm still missing a lot of good cards as I'm fairly new. Also missing an oracle but would maybe add. I kept 1 flamestrike as it has come in clutch a few times.
Just unpacked a gadgetzan but not sure if worth putting anywhere with such a high cost
Some advice on this one would be really appreciated though :)
I Miss one arcane blast, can i replace with ?
thanks
This deck is pretty dope.
you didnt clearly explain what combo you were talking about. you just mean GA to draw a a lot of cards that you can play cheaply with apprentice right?
If you put Top 100 legend in the title, please post the proof picture.
I think posting a picture of your current rank is still fine since you're still legend during this season.