Anima Golem Warlock
- Last updated Oct 7, 2015 (TGT Launch)
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Wild
- 29 Minions
- 1 Spell
- Deck Type: Tavern Brawl
- Deck Archetype: Unknown
- Brawl: Clockwork Card Dealer
- Crafting Cost: 12260
- Dust Needed: Loading Collection
- Created: 10/7/2015 (TGT Launch)
- cheetah245
- Registered User
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- 24
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Total Deck Rating
27
So I made this deck because I have 2 anima golem and it's their time to shine. So a quick explanation of how it works. Turn 1 flame imp to deal with basicly any other 1 drop.
Turn 2 egg into turn 3 void terror is a pretty good combo.
shredders and yetis turn 4 then turn 5 the tiger with stealth. Turn 6 Anima Golem.
You don't want to attack with the tiger because he has stealth and lets your golem live. it's resilient against quite some aoe.
Turn 7 dr.boom ofcourse and then just fill it up with high drops. That doesnt matter too much. Don't copy my lategame cards because I just dropped them in because I have thema.
It has won me quite some games and barely lose. Have fun!
20 cards over 5 cost. Thats over 50% chance that your entire starting hand could be 5 mana cards. As a warrior or priest this wouldn't be completely terrible, however as a warlock you'd be tapping away till mid range. This means that by the time you got to mid range you would need to focus on healing and/ or defence, in which case this deck has neither. Sorry i don't see this deck ever being viable in constructed, the only deck archetype i can see this deck puling its weight against is Control decks.
That mana curve is crazy high (16 cards at 6 mana plus!).
There is no way you beat hunters...
and you must get loses just by getting a bad hand, like a bunch of those 6+ draws. Even with the hero power you may get a curve to high to compete there.
Nice innovation and synergy here.
Shouldn't you run belcher over strangehorn tiger? It pretty much leaves a body always
Loses everytime against pally turn 3 muster turn 4 equality
Removed Shredders, Yetis, added Dreadsteeds, Voidcallers. If you have Mal'Ganis, this is a nightmare deck. I also used Rend Blackhand and Chillmaw, because ALL THE DRAGONS.
Test this one
http://www.hearthpwn.com/decks/345003-100-winratio-brawl-paladin
Y U NO Dreadsteed?
I tried it with dreadsteads but I like the other sticky minions a tad more because they aren't just plain 1/1 if the anima golem gets removed.
You realize that with the card mechanics of this brawl, you will have your Molten Giants at the bottom of your deck if you don't keep them or get them in the mulligan, right?
You've tested and confirmed this?
Perhaps you should test and confirm your own position before shrugging other people's ideas?
I dont know how you had any success at all with this deck
needs a hellfire
Im looking at this and dreadstead is probably a good idea. Im gonna try it out and let you know how it goes for me :)
I like anything that tries to make anima golem relevant.
What do you suggest I use if I dont have Jaraxxus?
there are tons, if you don't need dr.boom on turn 7 you could get some 7drops in there or any other sticky minions so your anima golem wont die ^^