Argent Horserider Oil
- Last updated Dec 13, 2015 (Explorers)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3480
- Dust Needed: Loading Collection
- Created: 9/27/2015 (TGT Launch)
- Jogda4
- Registered User
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- 2
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- 14
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Battle Tag:
Jogda#1505
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Region:
US
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Total Deck Rating
43
Where most decks utilize one type of play style (aggro, control, tempo, or combo) with some variation depending on matchups, Oil Rogue is essentially a jack of all trades. Oil Rogue requires a pilot to constantly and consistently evaluate the board to be fluid in play style almost every game (IMO more so than other decks). That being said, this deck takes a more aggressive route then other Oil lists.
To do this I ask myself some common questions to evaluate pressure and tempo, such as:
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Can I afford to take a turn off to sprint?
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Is this my oil turn?
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Is this my flurry turn? Will it get enough value?
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If I initiate a damage race, do I have the tools to win it?
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How much damage do I have in hand?
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Should I continue to play the control game or start slamming creatures?
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Should I play the tempo game and trade or SMORC?
And the big one:
- Can I afford to take more face damage with my dagger or should I use removal?
Oil Rogue is hard to mulligan/play because the value of some of your cards changes drastically if you can combo them. Coin/backstab play a huge roll in evaluating how to mulligan vs a matchup. Oil is definitely not an easy deck to play because of this. Also sap. Knowing when to sap or prep + sap are some of the hardest decisions to make. I've sapped 2 drops before, which in retrospect won me the game.
All of this is why I love rogue. Annnyywayys....
Mulligans General Info:
Backstab: Usually always a keep, except for the warrior matchup. It's ok to keep two of them vs aggro.
SI:7 Agent: Very strong keep with coin and backstab. Without coin (depending on the matchup) SI is ok to hard mulligan with if you're looking for something particular.
Argent Horserider: Strong keep vs hunter/zoo. Usually a good keep without coin. Pretty good vs Riddler Paladin. Keep vs warrior. I usually toss vs dragon priest.
Tinker's Sharpsword Oil & Assassin's Blade: Usually a toss
Bloodmage Thalnos: Use your judgement, usually a toss
Piloted Shredder & Azure Drake: Decent keep vs control. Better with coin.
Sprint: Usually not the highest priority, but an ok keep vs control
Preparation: I sometimes see rogue players highly prioritize keeping prep. I usually do not. Preference I guess.
Matchups Mulligans: Priority highest -> lower
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Hunter: Backstab, SI, Horseriders, Fan & Evis
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Priest: Backstab, SI, Deadly, Evis, Shredder, Prep + Sprint
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Druid: Backstab, SI, Deadly, Evis, Shredder, Sap
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Warrior: Horseriders, Prep + Sprint, Shredder, Deadly, Drake, Evis,
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Warlock (zoo): Backstab, SI, Horseriders, Deadly + Flurry, Fan, Thalnos
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Shaman: Backstab, SI, Deadly, Horserider, Evis, Flurry, Fan
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Paladin: Backstab, Fan, SI, Horserider, Deadly, Flurry, Sap
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Rogue: Backstab, Horseriders, Prep + Sprint, Deadly
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Mage: Backstab, SI, Deadly, Horserider, Shredder, Flurry
This turned out to be a bit more than basic. I lay no claim to be the best rogue out there. Feel free to disagree, as I mentioned play style plays a huge roll in Rogue and every turn/card can be evaluated differently by how your experience has taught you to play.
I know you only updated 2 hours ago, but how is Tomb Pillager vs Piloted Shredder?
Tough to say, the RNG on Piloted Shredder varies the comparison. Tomb Pillager could be seen as more consistent, tho I think Piloted Shredder is ultimately better. Testing it out tho