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Mid Range Legendary Shaman Speed Deck

  • Last updated Feb 13, 2014 (Beta Patch 4482)
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Wild

  • 21 Minions
  • 7 Spells
  • 2 Weapons
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 6440
  • Dust Needed: Loading Collection
  • Created: 2/14/2014 (Beta Patch 4482)
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  • Battle Tag:

    Krewger#2330

  • Region:

    EU

  • Total Deck Rating

    127

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The aim of this deck is to use your totems and low minions to pile pressure on the enemy to destroy your low minions.

Leper Gnomes, bluegill warriors + Flametounge and totems are great starters, along with the knife jugglers. Always pop out a mana tide totem if it shows and the board is relatively clear, you can be assured it acts as a diversion and they will seek to remove that before anything else.

Your mid attacks you can use wolfriders. If you see leeroy and you have rockbiter weapon use it when possible as a combo. Even better if flametongue is still up. Novice Engineers are there for if you are seeking a card quickly, you should use these if you are desperate for another card, or at the start to prepare for a burst later on in game.

Feral spirit is there as a delay tactic, you could remove this card if you feel it is better spent elsewhere.

Cairne is just a sick card no matter what class uses him. He will be a guaranteed attack next turn, unless of course sheeped or hexed, in which case at least they have wasted it on that and not on al'akir.

In the unlikely chance that you have not won by this point, you can then start using Argent commanders (either to clear taunts, which can be problematic at times or to finish off).

If it gets to the late stage use al'akir with rock-biter combo if available and finish off opponent.

This is a very nice speed deck and can win you matches. Taunts can be an issue, but you just use your brain and maybe sacrifice some charge minions clearing taunts from board.

The overall aim is to put enough pressure on the enemy for them to use spell abilities on your first few minions. Always attack the enemy hero directly unless taunted or unless it is a benefit to clear the board a little. If you get over-run with minions it could be difficult to recover, but if they dont have taunts out, you will always have an opportunity to win. Just play wisely, let me know what you think of this deck and enjoy!

Krewger.