Beast Druid v2 Test Post TGT
- Last updated Aug 25, 2015 (TGT Launch)
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Wild
- 21 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 7380
- Dust Needed: Loading Collection
- Created: 8/25/2015 (TGT Launch)
- user-19604793
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Midrange Beast Druid deck
Climbed from 11 to 5 with only 2 losses... still climbing so I'l update when I hit legend.
Will add detail to the guide (muligan choices, match-ups etc) if/when I get enough upvotes :)
Comment any suggestions/queries
Some of the deck is still subject to change post testing.
Edit 2
-1 [Mulch]Card Name[/card][card]
-1 Sylvannas Windrunner
-1 living roots
+1 Azure drake
+1 bloodmage thalnos
+1 savage roar
The deleted cards were too slow and seemingly dead cards
I added the drake and thalnos to provide cycle as I found certain card draw limitations
The extra roar is to help close out the game faster.
I don't understand why Bloodmage Thalnos is the deck, you only have swipe and wrath that uses spellpower.
It's so he can either use it as a Loot Hoarder or drop it the same turn as a spell for increased damage.
I run a similar deck, but without as many tokens, more beasts.
http://www.hearthpwn.com/decks/322843-tgt-beast-ramp
Let me know what you think
Was going great until VSing a dragon priest. pretty much lost almost instantly. Is there any hope vs them? they rush so fast its overwhelming. also rush paladins seem to run over this deck easy. they just wipe the board. unlike a zoo warlock, the minions arent cheap enough to just repopulate it the next turn.
tips?
edit: yeah, i seem to auto-lose vs any dragon priests. no issues with them on my zoolock. switching decks until i a guide is put up on how to deal with them, im not good enough to figure it out
Well Priests are hard to deal with by default, and the Dragon Priests just build so many walls to go thru. How goes it against the Face hunters, and aggro mages for you tho
Haven't noticed any issues with aggro mages, I beat them when I see them but they are becoming very infrequent. Getting eaten alive by face hunters!
Today literally every game I played (roughly 15) was ONLY facehunters, dragonpriests, and face paladins. The meta seems to have ramped up the aggro 10x, at least at my rank 13. It's tough, I had to scrap this and EVERY deck I had to try to find one that can survive. I don't know how to win with druid in this chaos.
Yeah hunters are tough for druids in general, and I hate the meta right now. It's no fun for any class really
dude where is wilderwalker ?
4/4 for 4 is bad on board and trhe upside is both situational and weak
Wow I'm loving these new fast paced Druid decks! This deck is a lot of fun, and it's good to see different options for the Druid class. I hope the Beast Druid decks are here to stay, and the Druid of the Fang are pretty damn awesome in this deck! A lot of people have issues dealing with them :)
Any replacement for druid of the flame?
trash deck lost to mage shitty card draw and nothing to deal with high hp minions all ur minions are weak shit
Subbed Malorne for Dr. Boom. Don't have Boom, and keep the Beast Train rollin'!
Seems like an actual good beast Druid deck to me. Tears through the Paladin and Hunter aggro builds I've been seeing on ladder.
The Darnassus Aspirant is a good early game card. I think better even than Wild Growth. If the opponent ignores it, then you have some early ramp and a bit of extra board control. If he kills it immediately, then you made him waste a card to do it. If you keep the ramp, you can get your better control out there faster. Note that if you're going to run it into something, then play cards first, to maximize the mana you have before you lose the crystal.
I like the inclusion of Druid of the Saber. Seems like a necessary card to keep stealthed because it is actually a Beast, and thus it gives you activation on the two Druid of the Fangs, which is incredibly hard to deal with.
Hunters are very likely to play Freezing Trap if you can get that 7/7 out before turn 5, so be wary of that. However, the 7/7 is actually only 5 mana, so having a 7/7 in your hand that now costs 7 as well isn't a huge drawback, and Emperor Thaurissan can help with that too, if you happen to have get caught out. And if you're lucky enough to have the Aspirant out there, let it be frozen instead. You keep the mana that way. :)
The Savage Combatant is vicious if you get him out early, but be careful doing this against Priest or Druid, because they almost certainly will Shadow Word: Death or Swipe it immediately. Protect him as much as possible, don't run him into minions if you can avoid it. If you do manage to keep him around a couple turns, you'll probably win the game just through controlling the board for so long. Use your newly found 3 attack to wipe the board as much as possible, and you'll very quickly get an aggro deck into top-decking. Also, his effect stacks if you get both of them out there, you can do 5 damage. :)
The Living Roots are not beasts, so use this primarily for early board control and to get rid of his opening hand, or in combination with your Hero Power to remove the 3-5 health threats.
Harrison Jones is the weakest card here. It's necessary to have him to gain full advantage of a weapon, but not as much weapon play seems to be made right now. If you feel like replacing him because you're not seeing a lot of Rogue or Warrior, then that's reasonable. Also, Ancient of Lore actually isn't all that useful here. Usually in ramp, you want to use him for card draw, but here, I think you want to use him for healing, because with your enhanced Combatant Hero Power, you're going to take a lot of mid-game face damage dealing with minions. Watch your health and keep that in mind.
I ditched one of the Ancient of Lores for a Healing Touch, since I found I was using them for healing more often in late game, and the extra body wasn't helping me.
I'm not sure about your changing out the Living Roots and the Mulch for the Azure Drake and the Bloodmage Thalnos. I mean, yeah, you get a little extra draw, but those are two pretty good removal spells. Without them, it's harder to get early control. Instead, I'd consider benching Harrison Jones for that, because he's basically useless if you aren't facing a weapon. Thalnos is a good choice for that very early draw. But the Drake is a bit expensive for the body, and you don't have any real spells to take advantage of his damage boost. Swipe and Wrath, sure, but that's a 9 and 7 mana combo there. You might consider an Acolyte of Pain or even a Grove Tender instead.
Harrison Jones may come handy playing against Patron/Control Warrior, Shaman, Paladin, Hunters, Rogue and Sometimes against Jaraxxus. I always include him.
Hmm, as of yet undefeated though I made a few changes. Hope I didn't just jinx myself, lol
*Edit* Yup...jinxed myself...sigh
First time I use Mulch against a warrior, he gets Varian. GG.
That's one of the cards I didn't have, lol
That's not horrible, if you have bgh in hand or shadow word death. And it's ability won't activate, so yeah. Positives bro.