[TGT] ControlHunter- Faith Restored
- Last updated Oct 6, 2015 (TGT Launch)
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Wild
- 14 Minions
- 15 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4920
- Dust Needed: Loading Collection
- Created: 8/22/2015 (Blackrock Launch)
- user-21513507
- Registered User
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- 3
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- 14
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Battle Tag:
N/A
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Region:
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Total Deck Rating
138
Also check out my Dragon Control Warrior!!
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Edit:
Tips: Double Lock and Load works and gives you two cards per spell!
Hi guys, I would like to introduce my new Control Hunter Deck. I spend quite some time learning about the new introduced TGT cards and I think control hunter is finally viable again.
Combo/Carddraw:
The new card Lock and Load solves the card draw problem control hunters had before TGT and is a powerful tool to win the game. Lets say you play Lock and Load on turn 6 and you follow up with Tracking, Hunter's Mark into Unleash the Hounds. The result is most likely a board clear + 3 random hunter cards .... sounds good!
With the Emperor Thaurissan mana cost reduction, insane Lock and Load combos are getting reality.
Traps:
For traps I am using the new Bear Trap that fits very well into the control playstyle and the well known Freezing Trap. 1 copy of Eaglehorn Bow and Mad Scientist to get some synergy going but also to get the traps faster into play. With Lock and Load you can still get some value out of traps you drew very early in the game.
Unleash/Dreadscale/Powershot:
It was a hard decision to choose between these three cards. Powershot is a new introduced control card and is basically a Consecration for 3 mana (The enemy usually doesn't have more than three creatures on the board). Unleash the Hounds and Dreadscale both fullfill a very similiar purpose. I just feel like having a card like Dreadscale in your deck gives you more options. Dreadscale works also very well with Hunter's Mark and counters very rushy types of deck who constantly put out creatures with 1 health. On the other hand Unleash the Hounds is a spell (Lock and Load combo) and has a very good Synergy with Animal Companion. Suggestions are appreciated.
Beast Synergy:
Ironbeak Owl, Bear Trap, Animal Companion, Unleash the Hounds, (Dreadscale), Savannah Highmane & the cards you get out of Lock and Load are providing a good Beast Synergy. 10+ beasts are also enough for your Houndmaster
Mid & Late Game:
Sen'jin Shieldmasta, Sludge Belcher & Antique Healbot provide some taunt and heal until you get into the late game or manage to pull off a nice Lock and Load combo.
Savannah Highmane and Dr. Boom are the fatties you need to finish the job.
Mulligans:
Always try to mulligan for a Mad Scientist to get out the early traps.
Keeping Ironbeak Owl, Unleash the Hounds or Dreadscale depends on the matchup.
Coin:
Only use the coin if really necessary. The coin is really usefull for your Lock and Load combo or to get out an early Emperor Thaurissan.
TGT Cards that are not included:
Other TGT cards I didn't include in the deck because I think they dont fit very well are:
King's Elekk : Its a very good card but there are other cards that are more useful in the early game like Mad Scientist. Also the chance of winning the Joust is only around 50% (If both minions have the same mana cost you dont win the Joust). There is simply no space for any minion besides Mad Scientist if you want to run Lock and Load
Ram Wrangler: More of a midrange hunter card; Requires a beast; already enough 5 drops; better play a Belcher on turn 5; rng based;
Acidmaw: trash card; too expensive; bad stats; effect also works on your own minions; synergy with Dreadscale or Unleash the Hounds but is a 10 mana boardclear really worth wasting a spot?
I'm having a lot of success holding the game back and clearing board while waiting for a big Lock n Load Turn. And it's mostly very fun and fresh :)
Thoughts on Gladiator's Longbow
My opinion: I love large weapons. Stuffing in one Gladiator's Longbow wouldn't be terrible. However, you have to consider: Do you want to spend 7 mana late-game for a 5/2 weapon? It does let you clear with its immunity; but you may be better off playing something else at 7 mana. Honestly, it's your opinion. I say all these things about its cons, but I would shove a Gladiator's Longbow right into the deck for the fun of it.
Gladiator's Longbow versus say Ragnaros
I think you're probably right.
I think replacing tracking with a flare might be very beneficial in this deck, especially with secret paladin's rise to popularity.
I found Dreadscale to be particularly useless. Totally doesn't fit the deck's spirit
Trying it out but with -Bear Trap +Flare
Any dreadscale subs?
I'm trying Explosive Trap :)
Lock and Load is an amazing card but it really depends on RNG. I didn't personally try this deck but I'm not sure about that card. A control deck should not have a card like that. Lock and Load x2 + UTH + Hunter's Mark x2 sound like a good board clear and also a bunch of card, but the real question is, can you survive until this combo? I like the idea, though!
You still might have to resort to using Baron Geddon and [card]Steamwheedle Sniper[/card] that were used in previous control hunter decks that managed to be competitive, otherwise is really hard to control the board to live long enough against Zoo. I'm still not sold on either of the hunter legendaries unfortunately. Main issue I'm seeing is that it doesn't have ability to survive against aggro decks and without proper lock and load timing, you'll run out of cards.
Houndmaster doesn't work in this deck, I swapped it for Arcane Nullifiers. Like others said Two Loch n Loads is too slow, I swapped one for another unleash the hounds. So far this deck isn't working at all though I'm on a losing streak....
Flare for counter secret paladin ?
Secrets from pally aren't even that good
Flare might be a considerable addition now that the secret pally gets popular
Way too slow
i think that with current meta, Azure Drake would be a wonderful play, especially with the spell damage, it takes Powershot to a whole new level. It allows clears on totem shaman, which is huge, and the new midrange Paladin. But I have yet to play your list so I may be editing this comment.
What do you think about to change healbot by Refreshment Vendor ?
I thought about this when I created the deck and in my opinion a 5 drop heal fits better into the mana curve than a 4 drop.
I am having SO MUCH FUN with this deck (and a 58% win ratio) this feels so good to FINALLY have more options to play hunter.
The Lock and Load is a bit clunky, sometimes it will win you games, other times not so much, but the good thing about it is that your opponent can't expect what's in your hand after that point. (I am just so frustrated because golden Lock n Load does NOT give you golden cards).
I had a deck similar to this but I didn't have Dreadscale and I had Refreshment Vendors instead of Taz Dingo. But this version works better.
*Dreadscale feels good against those pesky Paladins. They are just out of control with their Silver Hand Recruits!
**Harrison Jones or Kezan Mystic might ruin your day. Some druids run both.