Hearthnax - Loose all the Health
- Last updated Feb 6, 2014 (Beta Patch 4482)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 8540
- Dust Needed: Loading Collection
- Created: 2/5/2014 (Beta Patch 4482)
- Hearthnax
- Registered User
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- 1
- 5
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
4
If you like a cocky playstyle this deck if for you!
If you have the dust that is...
This deck has a big mid and late game advantage if you can survive the early game. Use cards like Sunfury Protector, Defender of Argus and Ancient Watcher to survive early. To help you have good value trading creatures like Harvest Golem and heal with Earthen Ring Farseer. Mid game is where it gets good. Pit Lord is a card people do not expect very much in the current metagame. 5-6 for 4 mana ? Huge card compared to something like a Chillwind Yeti. The downside is something you will have to deal with if you want to play cocky. With all the taunts you will rarely take any damage besides your own creatures. If you do get very low however you have a backup plan.
Come late game Jaraxxus will save the day.
More late game options include stuff like Molten Giants, Cairne Bloodhoof and good old Faceless Manipulator.
As far as removal goes you have good damage spells like Soulfire and Shadow Bolt with Bloodmage Thalnos, Shadowflame to use on your big creatures, and the last resort Twisting Nether !
Thank you for reading this Deck Build and Guide to the "Loose all the Health" late game Warlock deck. Remember to FOLLOW for more decks.
Next Deck: http://www.hearthpwn.com/decks/30929-hearthnax-legendary-control
One thing I would note, is yes, you would have to be cocky using Lord J. If facing off against another warlock, you never know if they're holding onto a Sacrificial Pact. If they are, and you don't manage to kill them outright, when their turn comes up, you will lose. Since Lord J is still a demon, even when he's your hero, this means the 0 mana Sacrificial Pact will destroy you right off the bat, and it's not going to matter how many taunts you have out there. I would also consider replacing the ancient watchers with blood imps. Long as they remain stealthed, they can't be attacked, but the whole time they are on the board, your other minions will get a +1 (randomly) to their own health. Meaning that some of your taunts and other minions will last longer, offering you a better defense.