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Spellpower Control version 1

  • Last updated May 28, 2013 (Beta Release)
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Wild

  • 14 Minions
  • 16 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 6020
  • Dust Needed: Loading Collection
  • Created: 5/29/2013 (Beta Release)
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The basic concept is getting multiple spell power minions into play while preventing your opponent from attacking as much as possible. 

Kill cards are mana addict, high spell power missiles, or aiming for Maly/Antonidas to blow up you opponent.  Stray spells can be used on your opponent if needed but are mainly to stop potential threats.  Need to be careful for creature removal or other spell that can wipe the board quickly.  A heavy taunt minion deck could also end up being an issue.  The deck is aimed at being powerful mid to late game more than early so frost nova might get replaced by Blizzard in the future.