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FACE WARRIOR LEGEND - Season 16

  • Last updated Aug 31, 2015 (TGT Launch)
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Wild

  • 18 Minions
  • 6 Spells
  • 6 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4000
  • Dust Needed: Loading Collection
  • Created: 8/1/2015 (Blackrock Launch)
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  • Doom42
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  • Battle Tag:

    Doomsaki#1143

  • Region:

    US

  • Total Deck Rating

    65

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The current meta is filled with combo oriented decks--grim patron and oil rogue--and aggro decks--face hunter and aggro pally. In the current climate with traditional control-style decks being out of favor, face warrior is the place.

I hit Legendary rank with a cheaper version of the face warrior deck posted here. Since then, I've been recommending this version and teaching other players how to play face warrior. Several of them have hit legendary rank under my guidance.

For matchups vs other aggro decks, mulligan for a 2 cost minion such as bomber or cheap weapon. In general it is best to mulligan completely for 2 cost cards (no spells) with deathlord and death's bite being exceptions.

For control matchups, you will want at least 1 heavy hitting card in your starting hand such as arcanite or death's bite or korkron. Arcane golem and wolfrider are not good starting cards. Shade is very fair game. In general you will want to get something as a 2 cost drop.

Despite the term "face warrior" which most people label this archetype, this deck relies heavily on board control. Weapons can 2-for1 in terms of card count. This can allow you to get a board advantage. A dread corsair or deathlord can allow your weaker minions to hit face without worry about being removed. Most games involve controlling the board for turns 2 and 3. Turns 4 and 5 might be trading as necessary depending on circumstance. At some point you, the player, will want to switch from trading into an all out face rush. This generally occurs when you believe you have the damage potential to secure a kill with heavy hitting cards.

As necessary you can always make a substitution or two. For lower ranked play, a 2nd owl or execute in place of wolfrider may be desirable where the meta includes more taunts. For those without Leeroy, a Gorehowl can substitute. A nightblade can also stand in for Dr. Boom.

In general, it is the mulligan that matters most followed by knowing when to switch from control to going for the face. You can usually rely on topdecking some form of damage. The magic turn is turn 8. By turn 8 you want to secure a kill. On turn 8, you are guaranteed almost to be able to play 2 damage cards of some kind.

Here is a picture of the cheaper budget version: http://imgur.com/a/SO642


 

Edit: Season 17 version for TGT now posted.

http://www.hearthpwn.com/decks/320259-face-warrior-legend-season-17-tgt