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TGT Midrange Shaman

  • Last updated Oct 12, 2015 (TGT Launch)
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Wild

  • 21 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4220
  • Dust Needed: Loading Collection
  • Created: 7/26/2015 (Blackrock Launch)
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  • Battle Tag:

    #1726

  • Region:

    US

  • Total Deck Rating

    160

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With cards such as Zombie Chow and Totem Golem, this deck aims to stabilise the early game and bring out value minions such as Tuskarr Totemic and Piloted Shredder. In the late game, it consists of cards like Thunder Bluff Valiant and Nexus-Champion Saraad both of which benefit from pressing that totem button, something I find myself doing a lot as a midrange Shaman player. In addition, there are just the usual value and tempo cards such as LoathebFire Elemental and Sylvanas Windrunner. Your goal is usually to control the board and slowly push their health total down, with Al'Akir the Windlord occasionally being a finisher.

As an added benefit, none of the bigger late game cards get hit by Big Game Hunter, which is extremely relevant in the meta (prior to the release of TGT).

Suggestions in the comments seem to imply that Defender of Argus is really strong in the deck, which I do think is true. Depending on both personal preference and speed of the meta, I believe they can be interchanged. Additionally, Nexus-Champion Saraad's body may be too slow for the current meta and may suffer the same problem as Hogger. I believe that Justicar Trueheart's ability for Shaman may be too slow, but can also be changed for the Sludge Belcher. Bloodlust could actually be great with all the sticky minions, and could be improved in conjunction with the addition of the Defenders.

In regard to the double Tuskarr Totemic being too much, I think that, since is has no 'bad' outcomes [for example, with Lightning Storm, if you roll low] it is fine to take up the 3 slot. Again, this is still Theorycraft so everything remains to be seen.

Ancestral Knowledge. What a great card for Shaman! Shaman really needed card draw and this really suits their needs for late game draw. Because of the overload, I really doubt that this would be used in the early game since it shuts down your tempo for 2 turns but when you reach turn ten and can draw 2 cards and play Al-akir the Windlord, it's pretty good.

I replaced Mana Tide Totem with a Healing Wave because the Ancestral KnowledgeAzure Drake and two chances of getting Mana Tide Totems with 2 Tuskarr Totemics are enough draw for the deck, otherwise you would lose tempo. But jeez, this really bolsters Shaman's chances against aggro (Puny Druid with your Healing Touch). I think one is enough since you don't really want to be in a position where you have to heal for 14 twice in one game. Even if you lose the joust, it's still worth it, I think.

Good god, The Mistcaller seems to be really good. Hopefully it lives up to it's standards and hype. Nothing else to say....OpieOpieOpie

Much sad, seems like The Mistcaller is a bit less Opie than at first glance, its more of a win more card, unlike Dr. BoomDr. Boom is back for the sake of consistency, so feel free to edit the deck to suit your playstyle, after all no one can tell you how to have fun!

Feel free to replace an early game card with an Acolyte of Pain or something for more draw, maybe even a second Azure Drake. If BGH is something you're conscious about, you could also take the zoo route and put The Mistcaller and Dr. Boom in so that you have multiple BGH targets.

Did a bit of testing and forum reading, I still have no clue where to go with Mistcaller or no, so for now I'm just going to keep it in. Be sure to share your experiences with Mistcaller because it's really extreme at the moment, either AMAZING or TERRIBLE. Also added 2nd TBH because it kinda is really good from what I've experienced in playtesting. BTW what do you think of no Chow? With the Defender and the Sludge as well as the Healing Wave, is it necessary?

Please leave any suggestions!

Edit: Changed Silver Hand Regent to Eydis Darkbane because of possible rockbiter synergy and general body, could be interchanged with the other 3/4 legendary released.

Edit 2: Freed up the 3 mana slot slightly to make more early game with Haunted Creeper and took out 1 Thunder Bluff Valiant

Edit 3: Replaced one Fireguard Destroyer with one Defender of Argus. Reasons in description and comments. Replaced Nexuzs-Champion Saraad with Sludge Belcher as it may be too slow.

Edit 4: Replaced one Azure Drake with an Ancestral Knowledge because yay for Shaman late game draw!!

Edit 5: Replaced Mana Tide Totem with a Healing Wave.

Edit 6: The Mistcaller sdfmajshdgfkajsghdv

Edit 7:Replaced The Mistcaller with Dr. Boom

Edit 8: Testing, Tweaking and Testing

Edit 9: Yep, and this deck is actually kinda working at rank 10 ish, but falls to tempo decks.

*This is only version 1.8, I will be adding and changing cards as suggested or playtested.