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Handlock high budget against aggro meta (Lifeco...

  • Last updated Jul 22, 2015 (Blackrock Launch)
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Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 7900
  • Dust Needed: Loading Collection
  • Created: 7/16/2015 (Blackrock Launch)
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  • Submitted By:

    bdkrzy

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This deck is almost similar to Lifecoach's current handlock deck. Please give your thoughts on it and let me know if there's any change/tweak that you feel necessary. 

A couple notes that are worth to mention. Emperor Thaurissan is almost a must because it reduces the mana cost of the cards on your hands which greatly benefits handlock. Moreover, if you can get a discount on Jarraxus, the spawned infernos can be played on the second turn count from when Jarraxus is summoned which is amazing! Sylvannas is great against control. Nothing can compete against Boom in that 7 mana drop spot. The rest of the cards are pretty much self-explanatory. I add a zombie chow because zombie chow is just too good against aggro like mech mage or face hunter. One is more than enough for your early game because we will very likely have either mountain giant or twilight drake by turn 4.

Edit: I cut Ragnaros for a Siphon soul. A hard removal is always good to have and Raganaros feels a little bit too slow. I still do think that a zombie chow is needed against aggro. Event if you don't draw it in the early game, its good to have a 5 mana consecration (shadowflame + zombie chow).

Some Q/A from our readers. Thanks so much guys for asking questions and I am very happy to answer.

Q: Does Malganis can be placed on this deck? (Ferris)

A: I don't think that's a good idea. The only card I can think you can replace for Malganis is Jarraxus. All the other cards are either crucial for survival against aggro (taunt-givers/AOE spells) or core cards (giants/drake). However that is a bad idea. First we don't have any demon minions to get benefit from the buffs given by Malganis until the infernos are spawned from Jarraxus. Even then I think the 6/6 are more than enough to help you secure the match. Sure hero immunity seems nice, but if you throw it down it means that turn is a dead turn, and if it gets silenced then that's gg. Compared to Jarraxus you can knock your hit points up to 15 and get an immediate 3/7charge weapon. The only type of deck that I could think of that can make this work is the demon handlock deck, but then again that's a totally different deck. You could possibly replace Siphon Soul for Ragnaros, but in my opinion Rag is just too slow and depends heavily on RNG and you lose yourself a hard removal with +3 hit points healing right there.

Q: Could lord jaraxxus be replaced by something? It's the only thing I am missing for this deck (gatomiaurex)

A: Even though Jaraxxus is not the core card for handlock, I think he's just too good against fatigue/control deck as you spawn a 6/6 every turn. Worst case scenario, you can just use it to heal up to 15 hit points just like Alextrasza with a 3/7 weapons. You got four 8/8 bodies from your deck from the four giants, so I don't think an extra one from Alextrasza would make a huge difference compared to a 6/6 every turn.