MAX Value *=* The Un'Goro Update
- Last updated Jul 27, 2017 (Quest Rogue Nerf)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 5140
- Dust Needed: Loading Collection
- Created: 1/24/2014 (Beta Patch 4482)
- Stenokhoria
- Registered User
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- 4
- 14
- 17
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
111
- Updated for Un'goro, enjoy!
:HOW THE DECKS ARE MADE:
Added the 14 highest rated spells given from the Hearth Arena Tier list for the particular class, then mold the remaining mana curve by adding the highest rated minions that do that best.
There's a little flexibility, so there's room for slight tweaking for those who would like to contribute but I found this method very solid.
Tired of trying to find the best combo deck that has the best OP synergy and wondered "what if I went for max value over combos?". This is that deck. You will win every top-deck battle, and be able to play max tempo every turn.
No special tricks that the deck is reliant on pulling in hopes to win you the game. Just the most solid cards possible while maintaining a solid mana curve, and keeping a good minion-to-spell ratio.
I will constantly edit and update to keep up with any changes with the new patches. You can also find me at: http://www.hearthhead.com/user=bunnybunner#decks
*=* Remember to +1 if you like it. *=*
Enjoy :D
My notes:
Mulligan Stage
•Never keep anything in your hand with a cost of 4 or more. Ideally you NEED to have a creature to play by turn 2.
Early Game (1-4 Mana)
• Board control is priority over hitting him in the face until turn 5.
Mid Game (5-7 Mana)
• At Disadvantage: Go for the face while removing their biggest threat.
• At Advantage: Maintain board control unless at lower hp.
End Game (7-10+ Mana)
• Check if you have lethal in you hand combined with the field.
-You do: DO IT!
-You don't: And you are at a disadvantage, setup for lethal for the next turn.
-If you don't: And you are at advantage, setup for lethal while gaining board control.
~
*Advice on how to play this deck or any deck in arena, ranked, or casual I'd suggest checking out:
Vivafringe’s Guide to Arena
http://ihearthu.com/vivafringes-guide-to-arena/
And as a bonus, to change your perception on HAVING to spend money to get these cards, check out:
10 Tips For Earning Gold In Hearthstone
https://medium.com/philosophy-logic/c1a3b3913144
-These decks are made using the Arena Tier List:
http://www.heartharena.com/tierlist
What about Sylvanas instead of a second blizzard?
I didn't find it necessary, but shouldn't hurt the curve and is a very strong card so I'd say try it out and see.
Really great deck. Has insane board control all game around and has a really great mana curve! It's really fun and I think that one of the reasons why this deck works so well is because no body expects it (and when you start dropping things like horserider and dark iron dwarf, people under estimate how much damage you can do). Its also really fun once you get the hang of it!
Thanks for the deck(been playing from rank 14-10 and it works well so far)! :)
So far i'm 0-4 with this deck. Warlock Murloc rush, paladin, druid, and hunter all killed me pretty quickly. They seemed to be all rush-style decks. I didn't have enough things to control the board.
---Edit---
0-6, i'll give it 4 more tries and i'm calling it. Seems like nothing but rush decks out there now.
I +1 rated this before trying it simply because you took the time to give a play strategy. Well done. Played this for the first time against another mage and completely controlled and owned the board, won the game handily - thanks to your tips on *how* to play this deck. I'm very used to Priest & Shaman but I feel like this Mage deck will give me some good practice. Thanks for the deck and the write up!
Been doing nothing but losing with this deck today. Sorry, maybe next time.
Any feedback on what made you lose so that I may incorporate the information into consideration with future changes?
Greatly appreciate criticisms of any kind, thank you.
Every starting hand is usually a total mana cost of 15, even with the free mulligan.
Edit: I'm also 1 for 5 in ranked games. Early board control is a huge problem. By the time I regain control, I'm at lethal health (15 for most good players) for my opponent. And the fact that they don't need to play cards at all since I'm basically passing early turns or throwing out fodder for them to one-shot means they've got their combo ready to execute.
Also, what is the point of Violet Teacher? Why would I want 1/1 minions on the field so late in the game?
Unfortunately I have no Ysera and Pyroblast. Any replacement you can suggest ?
How do you count win rate? On ranked games?
replacement for counterspell? spell bender or vaporize maybe? ice block?
Arcane Intellect
With intention of keeping those who use this deck informed of changes, I have added "My notes" in the description.
No Mana Wyrm / Mirro / Arcane Missles makes you lose against any rush deck imo
Have you tried it?
Yeh tried it a few times, might've been just me or my luck but I didn't got the feeling this is a deck I like to play with, the idea is good tho.
I ask because a 3/2 dropped on turn 1 or 2, or a Harvest Golem on turn 2 or 3 is just as scary as a buffed mana worm if not dealt with. And with Mana Worm depends on too many factors to be worth it (dropping it, and dropping 3 spells within 1-2 turns of dropping it, making it better than 3/2 but still not as good as a Chillwind Yeti). That's a lot of waste, and a lot of gimmick.
As for Mirror Shield, that's just as bad as Shieldbearer.
Against rush decks instead, this deck has big creatures your opposing player's rush deck has to deal with or those big creatures of your's will trade 2-4 to 1 giving you a huge tempo advantage. And you got 2 blizzards and 2 flamestrike's by the time his field would be flooded.
Arcane Missiles is a good card but you would have to trade out counter spell for it. They are just about the same in value, your choice. Imo, I find counter spell more useful and makes the mana curve sexier.
So that's why I have trouble justifying having those cards in my deck as opposed to the more solid cards I have.
sucks v hunters
Is that a criticism weighed towards this particular Mage build, or are you speaking in generalities concerning Mage vs Hunter match up's?
Because if the latter, I agree, Hunter's tend to have an edge over Mage's. Although, that's just my personal opinion.
I like your deck and wanna try it out, but i don't have ragnaros any suggestions for a replacement card for ragnaros