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Introduction to my YouTube Channel:
Currently I will be starting up a series of guides to help newer or budget players develop decks that can be purchased for under 2,000 Dust each (also Requires Naxxramas Unlocked) and compete with the current Meta enough to help you achieve your goal of High Ranks or even Legend.
As of right now, these are the guides I have available:
Burst Rogue (1480 Dust) - http://www.hearthpwn.com/decks/263019-burst-rogue-legend-grinder-race-hunters
Budget Oil Rogue (1900 Dust) - http://www.hearthpwn.com/decks/263606-budget-oil-legend-grinder-guide-videos
Budget Zad + Combo Druid (1900 Dust) - http://www.hearthpwn.com/decks/267369-budget-zad-combo-legendary-druid-guide
Budget Zoolock Warlock (1340 Dust) - http://www.hearthpwn.com/decks/267487-budget-zoolock-aggro-legend-grinder-guide
Budget Control Priest (1400 Dust) - http://www.hearthpwn.com/decks/270038-budget-control-priest-legend-grinder-guide
Budget Hybrid Hunter (1080 Dust) - http://www.hearthpwn.com/decks/270052-budget-hybrid-hunter-legend-grinders-guide
Budget Aggro Paladin (1820 Dust) - http://www.hearthpwn.com/decks/270278-budget-aggro-paladin-aggrodin-legend-grinder
Budget Mech Shaman (1580 Dust) - http://www.hearthpwn.com/decks/270317-budget-mech-shaman-legend-grinder-guide
Budget SMOrc Warrior (920 Dust) - http://www.hearthpwn.com/decks/271749-budget-smorc-warrior-legend-grinder-guide
Budget Mech Mage (1360 Dust) - http://www.hearthpwn.com/decks/272893-budget-mech-mage-legend-grinder-guide
Budget Tempo Mage (1200 Dust) - http://www.hearthpwn.com/decks/272918-budget-tempo-mage-legend-grinder-guide
Along with this deck list, I have wrote up a small guide to help any new players understand how to choose Mulligans/Opening-Hands, Play-style, and adapting to your current Meta.
Here is a "Rough" Guide to help you on your quest to Ranking Up/Legend
Mulligans/Opening Hand Keepers:
Vs Warriors - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 1x Knife Juggler, 2x Shielded Minibot, 1x Muster for Battle, and Coghammer.
Vs Mages - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 2x Shielded Minibot, 2x Muster for Battle, and Coghammer.
Vs Druid - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 1x Ironbeak Owl, 2x Shielded Minibot, and Coghammer.
Vs Paladin - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 2x Shielded Minibot, 2x Muster for Battle, and Coghammer.
Vs Hunter - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 1x Ironbeak Owl, 2x Shielded Minibot, 2x Muster for Battle, and Coghammer.
Vs Shaman - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 1x Ironbeak Owl, 2x Shielded Minibot, 2x Muster for Battle, and Coghammer.
Vs Warlock -
Opp Kept 2 cards or more (Aggro)? 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 2x Ironbeak Owl, 2x Shielded Minibot, 2x Muster for Battle, and Coghammer.
Opp Kept 1 card or less (Control)? 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 2x Ironbeak Owl, 2x Shielded Minibot, 2x Muster for Battle, and Coghammer.
Vs Rogue - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 1x Knife Juggler, 2x Shielded Minibot, 1x Muster for Battle, and Coghammer.
Vs Priest - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 2x Shielded Minibot, 2x Muster for Battle, and Coghammer.
You are normally the Aggressive deck in any matchup. Try to push for Face Damage whenever you can. Save Charge minions and Burst damage to "Surprise" kill your opponent.
Vs Warriors -
Control Warrior: The overall game plan is to push for face damage whenever possible. Try to deny your opponent from getting value from Armorsmith and Acolyte of Pain. Save your Ironbeak Owls for Sludge Belchers or shutting off an Acolyte of Pain early if your unsure of opponent being Control or Patron. Try to use Muster for Battle either as one of your first major threats or for after a Whirlwind/Brawl has been cast. Equality should be used on problematic board states, typically to deal with Sludge Belchers in this matchup but can be used on larger minions if needed.
Patron Warrior: Try to push for as much damage to face as possible. Deny your opponent value from Armorsmith and Acolyte of Pain since these both can get out of hand quickly. Try to use your Muster for Battle to bait out Whirlwind or save it for board refill after Whirlwind, don't overextend too much or you will be blown out. Your deck is a very fast aggressive strategy and can out race Patron warriors if you can play around board clears well.
Vs Mages -
Tempo Mage: I find this to be a decent matchup if you can keep Flamewaker from getting too much value. There are so many small minions it's easy to play around Mirror Entity. Use your Ironbeak Owls on Mad Scientist, out of control Mana Wyrms, or Flamewaker if you can't deal with it (at least jam up his machine guns). You are the aggressor in this matchup, so try to push for as much face damage as possible and keep your opponent from getting too much value from trading.
Freeze Mage: This is going to be your worst nightmare. You rely on dealing damage through a board state and have no way to make a come back after a few board clears. Divine Favor should almost always get you value, so these are your most important cards in this matchup. Try to get your opponent to 1 life before popping their Ice Block to eventually kill them with an Arcane Golem or Weapon. Preserve your Divine Shields and Haunted Creepers from being destroyed so you can still have a (small) board position to work with after a board clear. Ironbeak Owl is saved for Doom Sayer only.
Vs Druid - I would consider holding onto a Equality or Ironbeak Owl in your opening hand to help deal with an early Taunt minion. Be as aggressive as you can by dealing Face Damage and if you can afford to, play around Swipe by trading in a couple 1/1s or 2/1s to clear a taunt out of your way. Try to use your weapons to help you clear Taunts instead of sacrificing minions.
Vs Paladin -
Aggro: Try to keep your hand as empty as possible to deny your opponent Divine Favor value. Use Ironbeak Owl on Haunted Creeper or Shielded Minibot. Equality is a dead card in this matchup, so try to save it for a Blessing of Kings target or just cast it for no value to prevent your opponent Divine Favor value. Try to push for Damage as much as you can, but make any trades you believe are profitable (example: attacking your Minibot into Juggler / using Muster weapon to clear a 2/1).
Midrange/Control: Push for Face Damage as much as possible. You are the aggressor in this matchup! Try to hold your Muster for battle to refill the board after a Consecrate or bait them into a Consecrate depending on your hand. Save your Owls and Equality for Sludge Belcers or Tirion.
Vs Hunter - Push for as much Face Damage as you can. If you start going too far on the Defensive plan, you will lose, however making a few minor trades isn't a big deal. Coghammer is my MVP in this matchup, creating a minion that requires an Ironbeak Owl from your Opponent or you deny them a lot of damage for a turn. Use Equality to help clear a Leokk or Misha from Animal Companion if they are Face hunter or Sludge Belcher if they are Midrange. Save your Owls for Mad Scientists or Haunted Creepers to get value.
Vs Shaman -
Mech Shaman: Clear the board of problematic minions like Whirling Zap-o-Matic and Mechwarper. For the most part, you need to stay aggressive. Use Ironbeak Owls to shut down Flametonge Totems, Annoy-o-Trons, and buffed Mechs from Powermace. Try to use your Equality on a large minion, such as Dr. Boom or Fel Reaver.
Control Shaman: Do your best to play around Lightning Storm. Preserve your Divine Shields and Haunted Creepers for Lightning Storm insurance. Save your Ironbeak Owls for Flametongue Totem, Mana Tide Totem, or Haunted Creeper.
Vs Warlock -
Aggro: Clear minions if you can get value or Trade up, otherwise it's correct to keep pushing Face Damage and ignore Medium/Larger minions. Use your Ironbeak Owls on Defneder of Argus Targets Haunted Creeper, or Nerubian Eggs to deny them value. Muster for Battle is one of your strongest cards in this matchup, the weapon is helpful in clearing minions as well.
Control: If you have a Divine Favor in hand, try to empty your hand as quickly as possible since you will be able to always get value from Favor in this matchup. Try to save Owls and Equality for Taunts only otherwise you won't be able to finish off your opponent with Burst later. Do your best to play around Molten Giant + a Taunt or Shadowflame. If you have Owls and/or Equality in your hand then I'd suggest not playing around Molten Giants. Try to preserve your Haunted Creepers and Divine Shield minions to have insurance against board clears.
Vs Rogue - This is another tough matchup, but is winnable (unlike Freeze Mage). Ironbeak Owl gets almost no value here. Be aggressive, try to hold onto Muster for Battle til after they use a board clear (unless it's your first major threat and you don't already have a big board). It is typically correct to play any of your other 2-drop minions before Knife Juggler mostly because he dies to easy to a Backstab or SI:7 Agent. You will almost always be able to get value out of Divine Favor because Oil Rogue typically plays Sprint.
Vs Priest - This matchup will be tough due to the number of board clears. Try to preserve your Divine Shields and Haunted Creepers to have insurance to a sweeper. Ironbeak Owl and Equality is here for mostly Sludge Belcher, but can be used against Velen's Chosen targets or Deathlords in a pinch. Try to use your weapons to clear Taunts or troublesome minions instead of sacrificing your own minions.
Adapting to your Meta:
A lot of Aggro decks? -1 Blessing of Kings +1 Defender of Argus/Consecrate and/or -1 Equality +1 Consecrate
Make other changes as you see fit or if you just have the urge to try something new.
Equality - In this deck we needed another way to clear outrageous board states or trouble some taunts, so Equality was the best fit for what we needed.
Coghammer - I would say this is the strongest card in the deck. 3-mana for 6 damage weapon and the added bonus of Divine Shield and Taunt on a Random minion becomes extremely valuable in any matchup. I honestly wish I could play a second Coghammer but there are already a lot of weapons in the deck and it would take away from them.
Blessing of Kings - Originally I was playing Defender of Argus or Consecrate in this slot, but there wasn't a lot of Aggro decks and I wanted to have a better tool against Patron Warrior decks. Blessing of Kings becomes extra surprise Burst damage and allows you to get additional value out of a Divine Shield Minion.
Arcane Golem - My first draft of this deck was playing Aldor Peacekeeper which felt like a great fit. Until I started realizing I was always a couple of points short of killing my opponent and had no reach, then I realized Aldor Peacekeeper serves no great purpose in this deck. We are trying to be aggressive and not worry too much about the mid to late game, so I'd rather just have extra Burst Damage to help finish off my opponents. Hence why Arcane Golem fit exactly what I needed into this list.
Deck Overview -
Game Play -
7/14/2015 Games and Commentary -
Gameplay & Commentary from 7/19/2015
Q - 2k Dust and Naxx? That seems like an expensive "budget."
A - These guides are intended for people looking to spend some Dust/Gold and have the ability to acquire at least the bare essential Adventure Mode, Naxxramas. Budget is much different than F2P, which is why I don't label my decks and guides as F2P to cause confusion. Budget means you are willing to spend a little, where as F2P means ...well....Free.
Q - Replacement for Coghammer?
A - I would just play a Wolfrider in it's place to give you a bit more Burst potential until you can afford Coghammer. I explain a little more in detail why I like Coghammer in the "Card Choices" section.
Q - Budget Not a Problem?
A - This is what I recommend: http://www.hearthpwn.com/decks/271157-aggro-paladin-aggrodin
Interested in learning more? Feel free to stop by my stream, in which I play a variety of decks and try to help educate players on making better decisions and improving their game play. Here's to hoping this deck/guide is in some way beneficial to your Grinding Experience!
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Don't forget to +1 if you enjoyed the guide/decklist.
Thank you for checking out this deck and I hope it works well for you,