d3s0t0
- Last updated Jan 14, 2014 (Beta Patch 4243)
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Wild
- 12 Minions
- 16 Spells
- 2 Weapons
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 3820
- Dust Needed: Loading Collection
- Created: 1/14/2014 (Beta Patch 4243)
- d3s0t0
- Registered User
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- 3
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Total Deck Rating
4
post patch Giant Shaman deck.
Blizzard is taking away the ability to grant charge to giants, so a windfuried giant to the face is my next attempt. There can be a couple things juggled around here like the weapons and some Azure Drakes etc. This is just all on paper so no testing has been done yet.
I think it's pretty easy to see what the game plan is. Use your direct damage spells to mitigate disaster and stall the game out while using your feral spirits and elementals to present roadblocks or pressure for a bit until you can set up your giants. Fill up your hand and/or wait out some damage against then drop a couple giants, wind them up with wind fury and go for the face if you can. Hopefully the road was opened up with your earlier minions, or blasted down with your lightning.
Another variation can be to narrow the giant type to one (instead of both of them) and instead include Faceless Manipulators.
Twilight Drakes can also be debated if you're going for the Mountain Giants. If going mountain giants, it would be advised to swap in looters and azure drakes for a bit of extra card pull.