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Low Budget Warlock Board Control

  • Last updated Jan 13, 2014 (Beta Patch 4243)
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Wild

  • 26 Minions
  • 4 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 1280
  • Dust Needed: Loading Collection
  • Created: 1/13/2014 (Beta Patch 4243)
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  • Total Deck Rating

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I have been playing this deck and slight variations of it quite a bit, and I am very successful with it.

It consists completely out of green and blue cards, so it is definitely a deck for the average Joe who does not want to spend money on the game.

Of course it can be enhanced and tweaked in some areas, but the synergy really comes from the cards it already has.

The idea of the board is to gain early board control, by playing flame imps, blood imps etc. Always balance out your defense and offense on the board, and keep cards in your hand to regain control after wipes.

I have an explanatory video for this deck up on my youtube channel, and also some games where I play it.

http://www.youtube.com/channel/UCBCygd06eIiG1GwZ8HiqI9g

Edit: More on how to play it.

As first turner, try to get flame imp / voidwalker / argent squire on the mulligan, keep a knife juggler if you get one though.

If you have a voidwalker and a mortal coil, try to get any other 1 turner with them, so you have a counter to their coined 1 turn if they play one, if not you can always use hero ability or play something that uses 2 mana.

As 2nd turner you also want to keep knifejugglers flame imps and voidwalkers, but bloodimps are more important since your a bit more on the defensive at first.

During the game, make sure to use your soulfire whenever you have no cards left which should not be too hard seeing your low mana curve.
Cult masters are very potent cards, use those whenever your opponent plays a big minion which you have to clear. Since your minions are rather small, you will often need 2 or 3 to kill a big drop, and you will get those 2-3 cards right back with the cult master.Priestresses are very fragile, but very potent. Their 2 damage is quite nice if you can deal it without the priestress dieing (e.g. on their hero), and bloodimps or double priestresses can help on that "without dieing" part very well even against other minions.Keeping the board alive: Always apply your buffs in a way so that you can survive big board clears with at least 1 or 2 cards but at the same time dont make any one card so strong that your are left with only crap if it is single targeted.
That means, that against a mage you should try to keep all minions above 1 HP at all times, and when it gets to turn 7 you should try to get minions above the 4 health mark, while maintaining a somewhat even spread of power across the board.Improvements: As you get better cards, you can take out the novice engineers or the mortal coils (even though I personally really like them), and replace with The Black Knights, Silvanas Windrunner  or argent commanders.