+9
Favorite this Deck

Miracle Mage!

  • Last updated May 27, 2015 (Blackrock Launch)
  • Edit
  • |

Wild

  • 15 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 880
  • Dust Needed: Loading Collection
  • Created: 5/22/2015 (Blackrock Launch)
View Similar Decks View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    17

View 2 other Decks by SbladeI
BBCode:
Export to

Miracle Mage!

Hello, everyone, this is the miracle mage deck I built. It takes the aggro tempo decks that we've been seeing over the last month or two and adds in auctioneer along with some other supporting cards. I'm not entirely sure how competitive this deck is since I'm not the best player, nor have I played it at high levels. I'm guessing it's not that competitive because it's very draw dependent but nevertheless it's incredibly fun to play. So let's dig into it:

Overview

For the most part the deck curves low, this is because it relies on special combos and interactions between different cards. For the most part, the combos happen between the core cards: Sorcerer's Apprentice, Gadgetzan Auctioneer, and Flamewaker which combo with all the low cost spells. 

Early Game

In your early game you want to play cards that will help set up for large combo turns. The two cards you actually want to play early and want to die in a meaningful way are Clockwork Gnome and Loot Hoarder. Clockwork Gnome gives you 1-mana spells which, if comboed with Sorcerer's Apprentice and Gadgetzan Auctioneer, gives you 1 free card later in the game. The Loot Hoarder allows you to draw further into your deck and search for that elusive Gadgetzan Auctioneer, or any useful play. 

Mana Wyrm is a card that can be played in either the early game or the mid/late game because of its combo with the rest of the deck. However, it's almost always a great starting card so keep it in your opening hand if you get it. 

Flamecannon and Frostbolt are meant to be easy early game removals against extremely aggro decks (like face hunter) but can also be used later to combo with Gadgetzan Auctioneer as a cheap spell. 

Unstable Portal is also a pretty solid choice for a turn two play, especially after a Mana Wyrm. I've often gotten game changing cards with this play alone. 

Mid Game

This is where most people will probably make some mistakes with the deck. You need to save spells, but also keep tempo. Be very careful you don't throw away Sorcerer's Apprentice or Flamewaker without a good cause. The are the cards that will snowball you to victory. 

Duplicate is a great card to throw down in the mid game. If you can duplicate a Flamewaker or Sorcerer's Apprentice, this is incredible value. Arcane Intellect is also a nice card to throw down so you can get a big hand for Emperor Thaurissan. Fireball is great removal against big threats. It can also be used in the late game to finish the opponent. 

Late Game

You don't want to head too far into the late game with this deck, because this deck simply cannot deal with all those big scary legendary cards that some players will toss at you. Instead, you need to be playing quickly, and based off tempo. That being said, you have a lot of tools at your disposal to finish the game in a spectacular, miracle-like fashion.

Gadgetzan Auctioneer is the ultimate endgame card. Ideally over the course of the game you have been saving up spells to combo with it and run through your opponent's board. Emperor Thaurissan is a great card to play just before your begin all your combos. This card will reduce all your spells to low amounts so you can start getting extreme value. 

Once you get your Auctioneer going, you will end up drawing into a lot of great cards like Mirror Image and Arcane Missiles which will just keep the train going. If you also succeed in getting a Flamewaker on board, you'll notice your opponent's board slowly get torn to shreds while you keep drawing cards, and this will snowball into a win. 

That's pretty much all there is to the deck. It's quite fun to play when it works right Enjoy!

Edit: Thanks to tootikii for the suggestion of adding Mechanical Yetis. They've been working quite well because they're a bigger body than Azure Drakes and the spare part is arguably better in this deck than an extra card.