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[#37 LEGEND] Discount Druid

  • Last updated May 12, 2015 (Blackrock Launch)
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Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 7720
  • Dust Needed: Loading Collection
  • Created: 5/12/2015 (Blackrock Launch)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    387

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Hello everyone! This is the deck I'm using at the moment to climb Legend on the EU server. It's been working really well for me and I'd like to share it! Please post your experience with the deck and/or suggestions on how it can be improved.

Deck/Card Explanation:

The central focus of the deck is to play really big, tough to remove minions, as early as possible through discounts. You already know the common cards in most Druid decks like Innervate and Wild Growth that allow you to do that or the newly released Emperor Thaurissan. This deck features one more card, the Mechwarper! Now before you start pulling you hair out or jumping into conclusions, let me share with you how this deck came into existence.

I played quite a lot of Druid last season using the most common deck around, the Midrange Druid with double Force of Nature / Savage Roar combo. Even though I was doing OK (reached Legend last season as well), I was getting frustrated in some games due to the fact that I had nothing to ramp into. Drawing one piece of the combo without the other one, or holding pure spells with double Innervate was a situation I was running into and I decided to try something else. That's when I tried to replace the combo with minions that were really powerful, but hard to play unless you also draw ramp early on in game.

The first step was replacing Sylvanas Windrunner with Cairne Bloodhoof, as the later is usually a better card when you're ahead on board or at least even with an Innervate in hand.  I also included Piloted Sky Golemx2 as they pretty much serve the same purpose as Cairne Bloodhoof. Really strong, tough to remove minions with the ability to punch your opponent down hard. After I gave the deck a try I was really happy with the fact that I was maintaining the same winrate just like the classic Midrange Druid. Some matchups were slightly better, others slightly worse but on average I was doing pretty much the same.

The second step was to replace Dr. Boom with Sneed's Old Shredder as I was only running one Big Game Hunter target in the deck, meaning I was often giving my opponent full value on their one tech card.

What I realized at that point was that I was running 5 Mechs in the deck. Also, I wasn't really happy with either Shade of Naxxramas (bad vs aggro) or Druid of the Flame (bad vs control, especially without taunts (5-2 was never a choice without taunts)). The only solid 3-drop I found other than the 2 choices mentioned above was Spider Tank which is somewhere in between in terms of effectiveness (better vs aggro than Shade of Naxxramas, better vs control than Druid of the Flame). That was the third step in the construction.

Now I had 7 mechs in the deck! Ahhh... Mechwarper. I had to give it a try. I must say, before I tried playing the deck I was pretty sure it was gonna fail hard. So I went ahead and tried it. The final step to the construction. I took out Druid of the Clawx2 and replaced them with Mechwarperx2. Oh boy... Was I in for a pleasant surprise. The deck was working really well.

WARNING! I'm not claiming this deck is better than the common Midrange Druid or that it's 100% refined that can carry anyone to the top of the Legend. All I'm saying, is that I constructed it, tried it and worked for me. This deck still has weaknesses and bad matchups and it is possible to go on losing streaks just with any other deck.

Before I post winrates/guides and other juicy stuff I'm gonna play it more, perhaps try stuff out see how it goes in the next days. Also upvoting the deck will motivate me even more to do a bigger write up and continue testing/updating the deck.