+3
Favorite this Deck

MiLky Glacier Paw ft. Day[9]

  • Last updated Jan 26, 2014 (Beta Patch 4482)
  • Edit
  • |

Wild

  • 12 Minions
  • 18 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 7440
  • Dust Needed: Loading Collection
  • Created: 1/5/2014 (Beta Patch 4243)
View Similar Decks View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    3

BBCode:
Export to

So i got this build from Day[9]. All credits to him.

This deck revolved around early board removal and accelerating your Mana.

Once your Mana is accelerated it's all about the Legendary big cards. 

Wild Growth and Nourish are used for acceleration. I only take 1 Nourish as i feel you only need the 5 Mana for 2 Mana once. The double Wild Growth can be used or saved for 2 Mana Card draw later in the game.

The early game is all about clearing the board while sustaining minimal health loss. Generally achievable with Swipe or Starfall. As well as Bite and Claw + Hero Ability.

The double healing touch is again just to either heal yourself or even heal your big cards.

The number of Naturlizes you take is up to you. Many Druids don't take any, some take 1. But i like to take 2, just to deal with the pesky minions that can't be cleared.

The 2 Druid of Claws and Ancient of Wars will 95% of the time be thrown into Taunt Mode as they are beasts and require heavy trades to clear. Although the Druid of the Claw may be thrown into Charge to finish an enemy quickly or if you're sure it won't die.

The 2 Keeper of the Grooves are very nice early removal or utility. As well as being a 2/4 which is somewhat beefy, the Silence or 2 Damage is very strong.

The 1 Ancient of Lore i run is generally used for the Heal, just for the sustain, but if you're behind in cards or ahead, the draw 2 cards can be very powerful.

The choices of Legendaries or Big Cards is up to you. I personally like Gruul as he is easy to protect and can become pretty monstrous. Ragnaros is one of my favorites as even if silences still poses a massive threat. Plus i like a bit of RNG. Ysera is one of the best Legendaries IMO. Always provides cards that are so Mana efficient.

 

So with this deck, i climbed rather easily from Rank 25 > Rank 10. Which isn't much, but i have been more focused on Arena rather than Ranked, so i feel this deck is rather strong.

The only large weakness for this deck is against Priests. There isn't many flaws except for this. Your early game is fine, clearing is fine. Until you hit your Legendaries. Priest generally have 2 Shadow Word Deaths and 2 Mind Controls. These hard counter the whole deck and it's hard to deal with. The only real way to 'deal with this' is to try bait the Priest into wasting these cards on weaker units. Hard to do, sometimes works.

This about sums up the deck. If there's any questions or inquiries or even if you want a friendly game, feel free to add me.

NA - MiLk #6864

Again, all credits to Day[9] for coming up with the basis of this build. Slightly tweaked and it still works well.

Goodluck in Arena - Ranked and even Friendly! 

Have Fun and Thanks.