There be Dragons! (Standard.)
- Last updated Oct 16, 2016 (Yogg Nerf)
- Edit
- |
Wild
- 24 Minions
- 4 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Dragon Paladin
- Crafting Cost: 13160
- Dust Needed: Loading Collection
- Created: 4/23/2015 (Blackrock Launch)
- user-15083015
- Registered User
-
- 3
- 13
- 32
-
Battle Tag:
SuperNobbs#1875
-
Region:
US
-
Total Deck Rating
65
WELL HEY THERE.
So. I've been trying to make Dragon Pally work for too long. As soon as BRM was dropped, and we got all the fun stuff in forms of Dragon Consort and Blackwing Technician etc etc I was deckbuilding and testing. The issue back then was with lack of taunt dragons, it was hard. Then, of course, TGT was released, and with it came Twilight Guardian and Chillmaw. So those gaps were suddenly filled. But the deck was still hit and miss. Good games, or awful games, no inbetween, no general consistency. Well, I'm excited to announce that that is no longer the case. Its been a long time coming, and this guide was a million paragraphs long before, with all the updates, and notes on why. I figured to save time and space, I'd delete the whole thing and rewrite it, so. Here we go, I guess!
Introduction:
This deck is a midrange deck focused on fat amounts of dragons. Thanks to the most recent set, we've finally been given the tools to make a viable Dragon Paladin deck work. And not JUST because of the Dragon cards that were released. This IS a standard deck, naturally. The deck is built around a rather fun early game, combined with the tools and means to faceroll through mid to reach the endgame. So far, and I wish I was kidding, but I've played twelve games, and won all twelve. Granted most of them were against C'Thun priests which are damn near awful, but so far the deck is really showing promise.
Pros and cons:
Pros:
- The deck has enough tools to deal with pesky agro decks.
- Thanks to the new dragons, the dragon count is high meaning that you always get triggers on the Blackwing cards.
- Most of the deck is pretty cheap in mana cost now thanks to all the new cheap dragons.
- The mid to late game is madness.
- There's a ton of room for experimenting if you want to switch cards out.
- With the new Ragnaros, Lightlord and Forbidden Healing, you have insane amounts of heals.
- Dragons.
Cons:
- Its a pretty heavy deck to craft.
- Lacks card draw.
- Silences can screw you, but then again, silences screw alot of cards/decks, so.
- That's...... Sort of it, for now. Like I said, I'm yet to drop a game with it so I'll add to this accordingly, but as far as it plays, its been a gem.
Card Choices
Paladin Cards:
- Forbidden HealingCard Name: This card is too good to not have a one of. I mean I used to run things like Tuskarr Jouster, or Antique Healbot, but thanks to this, there's no need. Can be played at any stage in the game. Has saved me a couple of times.
- Equality: I mean.... Its Equality... I don't need to go into detail as to why I use it. Everyone should be using it. In every deck. Even Shaman.
- Aldor Peacekeeper: Another Paladin Staple, this card will always be an auto-include in Paladin decks. For me, atleast.
- Consecration: Four mana to most of the time clear board, or atleast dent it, whilst also comboing with Equality for a wipe? Yes please.
- Truesilver Champion: *Sighs* Its a Truesilver Ch- ya know what, you get it.
- Dragon Consort: Five mana for a 5/5 that makes the next dragon two less? Its an obvious include, and makes that Ysera/Deathwing, Dragonlord play all the tastier.
- Eadric the Pure: I like him alot. Stalls the game out should they be overwhelming you a bit, and helps with trades. Plus the stats are nice.
- Ragnaros, Lightlord: Oh good GOD I love this card. He can actually swing at face. He can heal himself, you, or someone else in play I had a game with just him and Ysera in play. Kept punching dudes with Ysera, whilst Rag applies bandages. Ugh.) I can see this becoming one of those cards that finds a spot into most Pally decks.
- Tirion Fordring: Still my favourite class legendary in the game, and still an absolute tank of a card. Literally.
Neutral Cards:
- Sir Finley Mrrgglton: The hero power we have is pretty useless. 1/1 dudes don't do a lot for a deck trying to push out giant flame breathing monsters. So this guy is nice. Plus good stats for a one drop.
- Wild Pyromancer: Equality's best friend.
- Blackwing Technician: Thanks to the high dragon count, this card almost always gets its trigger.
- Mind Control Tech: The tech card of choice for this deck so far. Can be switched out accordingly.
- Midnight Drake: One of the new dragons, this guy is a pretty heavy hitter early on. At minimum he's always had atleast six attack for me. For four mana, that's pretty damn good.
- Twilight Guardian: A nice, tasty, Taunt dragon. With decent stats.
- Blackwing Corruptor: Again, with the dragon count this almost always gets its trigger. Good stats, plus three damage. Value.
- Scaled Nightmare: Finally something for the six drop spot, and stat wise, its actually decent. The base stats are great, but its one of those things where, if not addressed, it gets out of hand very quickly.
- Chillmaw: Now I love this card, so I included it. A fat dragon body, with a pretty nasty effect combined with taunt is pretty decent. However its not a MUST have. I simply included it because it fit the curve, and its still a good card.
- Ysera: Easily the best dragon in the game. The constant value, plus the fat body is awesome. She's won the majority of my games through the dream cards.
- Deathwing, Dragonlord: I just had to. The effect is awesome, depending on what's in hand. The body is massive. And the fact that after a Consort you can make it for eight mana is madness. Naturally, any fat dragon can replace this one but. This has done me well so far so it'll be sticking around for me.
Possible switches:
- Deathwing, Dragonlord: Generally any other fat dragon will do, though it might be best to stick to either Alexstrasza or Nefarian. They'd do more for you in the long run.
- Ragnaros, Lightlord: Lay on Hands. The purpose of Rag is to heal you into oblivion, whilst being able to punch face. Should he not appeal to you, or if you don't have one, Lay on Hands does the job.
- Mind Control Tech: Any other tech card you feel appropriate. If you're dealing with a ton of weapons, then naturally include Harrison Jones. If secrets, think about Eater of Secrets etc etc etc.
- Chillmaw: To be honest, I'd go with Chromaggus. Effect is nice, the body is fat, and the mana cost doesn't eat the curve too badly.
- Eadric the Pure: The purpose of this card is to stall. You make all of the opposing minions weak so you can trade off and be fine, so really to replace this you'd want something like Enter the Coliseum. The end result is the same.
Anyway any questions at all, slap them in the comments. Its been a long time coming, and I'm so happy to see this deck finally doing insanely well. For me, atleast.
Any questions, suggestions, or comments are welcome. Enjoy!
What rank did you get with this deck???
I don't have Eadric the Pure or Chillmaw and I will not be crafting either. I am going to try replacing one with Brann Bronzebeard for plenty Battlecry syngery. What would you suggest for the other replacement? I am thinking between Drakonid Crusher (Brann synergy) and Scaled Nightmare.
What are your thoughts on these for the second replacement or if there may be a better option in your opinion?
Any replacements for scaled nightmare? Don't have the dust for them and saving up for uldaman. Azure drakes?
So far loving the deck. Didn't have the dust to craft everything so i did the recommended replacement of cormagons. The defensive play style is something i like, and it can get such good curves. There are enough dragons that the conditional effects are Almost never missed. All in all great deck. I thank you for the reason to craft the 2 pally legionaries. Side not i've only lost with it so far when i wanted to be extremely greedy. And was extremely punished for it. Going to try it some more and have fun with it.
I really like your deck. But here is a problem that I always skip my 2nd turn since there is really nothing I can do, and this always makes behind. Do you have any idea how to make it better?
Does this deck works?
Great deck! I didn't have Chillmaw so I replaced it with Volcanic Drake. What do you think about this replacement? Its still a dragon, and it makes 7 drops a little stronger in this deck. Also, Volcanic Drake gets buffed by our mini dudes dying alot.
Hows the deck working out so far?
Harfest matchup? I'm going to try to ladder the rest of the month with it. :) thanks!
Looks pretty fun and like the idea of doing some damage with a Dragondin deck.
Though of course never have every card available. Between Eadric, Chillmaw, and Ysera which would you prioritize for crafting and how well can one compensate for the lack of those guys?
Will try to figure something out though and give this a shot. Have been trying out Dragodin more since the previous adventure so finding a way to make it work even better should be good.
So far on a 5 game winstreak EU rank 10->7 but having some connection issues (like everybody else).
I saw another deck though where it was recommended to replace the Zombie Chow with an Argent Lance. This seems really interesting to me, as you will usually win the joust and get the +1 dura vs aggro. Joust can also be really good early game to determine the deck your opponent is running.
In the games I played Enter the Coliseum didn't get any play, even though i drew it in three of them. It might be good against a better midrange that has board control around 6 mana, but this deck competes very well in the early game, and between Twilight Guardian, Blackwing Corruptor and Chillmaw its really hard to see when this would get play. Might want to replace it with some card draw for the late game though. If you don't draw Lay on Hands it can get tricky. Would consider throwing in another one or a Divine Favor
Currently lacks card draw. Chromaggus and Ysera not reliable enough for sole card generation.
How do you feel about taking out the second Hungry Dragon for a Healbot or Lay on Hands?
So, at rank 19 losing games to every class atm, Exact same list as you have, any ideas ;/?
K, got my first win against a mage (freeze) and then i needed to chrom into double boom...IDK if im just unlucky with all the other classes but i cant seem to win against any aggro like classes
i usually feel like only one Coghammer is neccsary also im not sure if you need to run bgh and equality or something like that just my opinion.
well i subbed out a cog for nerferian ill tell you how useful he actually is.
wow lost a game while haveing 2 techs and 2 corruptors in hand but no drags. i am sad panda
Nefarian has possibly the best legendary animation. Vsed a rogue got vanish and assassinate not bad
You need Blackwing Corruptor in there, and how about Volcanic Drake over Piloted Shredder?