Immortal Gurubashi
- Last updated Dec 11, 2013 (Beta Patch 4217)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 400
- Dust Needed: Loading Collection
- Created: 12/11/2013 (Beta Patch 4217)
- user-7472488
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Total Deck Rating
9
This deck is as basic as it gets, it is only consisting of basic and common cards, yet you can bash your way through the lower ranks without too much problems.
The gereneral idea of the deck is to survive the early game via low cost cards like the Argent Squire while drawing into the great combo with the Northshire Cleric.
In the mid game you unleash the Gurubashi Berserker, wich you can turn via Inner Fire into a 7/7 without triggering it's special effect. Thanks to the special effect not being an enrage you can just keep damaging and healing the Gurubashi Berserker pumping it up even more and keeping boardcontrol until you are ready to hit the opponent in the face.
If you happen to not draw into a Gurubashi Berserker you can also use your spells on your other mid game minions like the Chillwind Yeti and the Sen'jin Shielmasta, wich also have more health than attack and therefor can be pump up to a lesser extend with the same combo.
I recommend the Sen'jin Shielmasta plus Power Word Shield, giving you not only time while your oppenent is dealing with a 3/7 taunt, but also additional card draw to hopefully getting the great combo.
Obviously I am not a grand master at either Hearthstone nor deckbuilding, therefor I am open for constructive criticism an suggestions. However I want this to stay an affordable deck for new players, so suggested cards should be basics commons and maybe rares.
Kinda funny how this deck is still solid after all this time. I think now i would sub the silvermoons for Velen's and the Gurubashi for boulderfists, the ogres mostly for deck consistency over a dream scernario, but overall still a good f2p deck that will win games
Mogu'shan Warden may work better. Even though it's taunt, your opponent may not think of it as threatening since it's only 1 attack; whenever I drop the Gurubashi Berserker, it always gets taken out quickly. The Warden also costs 1 less mana than the Berserker.
Drop your Warden, next turn drop Divine Spirit x2 to bring his health to 28, and then drop Inner Fire to bring his attack to 28.... a 28/28 minion with taunt and an attack.
Every time I've been able to play it, it's been a game ender (so far).
I played against a Priest today who was able to Mind Control it... fortunately, I already had Mind Control in my hand, and took it right back, and finished him off the next turn. :D
Excellent deck, made my own revisions. Usually even if I don't get lucky with the draw I can still win, which isn't something you can say about a lot of one trick pony decks.
Even better than the Mogu'shan Warden is the Oasis Snapjaw! Because it has taunt, your opponent is going to want to get rid of it quickly. But I find that most people ignore the Snapjaw when I play it, thinking it is a harmless 2/7 :D Another good strat is giving the Gurubashi Berserker taunt, as long as your opponent has no removal cards he is either forced to attack it or not attack at all.
And the same thing happened to me in my game!
https://www.youtube.com/watch?feature=player_detailpage&v=lDrZ8AoY9g0#t=422
just tried a deck very simularly, got my gurubashi to 38 health using 2 shttered sun clerics, 1 power word and 2 divine spirits...
if only i had an innerfire... that would be 1 hell of a win
the only downside is that all it takes is 1 silence and he is useless