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Anduin's Sleeping Giants

  • Last updated Jan 22, 2015 (GvG Launch)
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Wild

  • 12 Minions
  • 18 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 760
  • Dust Needed: Loading Collection
  • Created: 1/22/2015 (GvG Launch)
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  • Total Deck Rating

    7

View 4 other Decks by LightChaotic
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I've been having a lot of luck with this deck so I thought I'd share it. The main idea behind this deck is to build up your minion's defense and then strike with Inner Fire and Divine Spirit. I've won several matches with minions in the 40/40 -50/50 range that came out of nowhere. A 1/7 or a 0/4 minion might not seem intimidating... but when you buff them slowly using Power Word: Shield and Velen's Chosen and then match their attack with their health... it can end the match very quickly. I've even had a few people quit on me on turn three because I managed to get out a 10/10 Lightwell.

You have a lot of removal here as well, which will help keep your minion's alive as they grow. I feel like I've finally gotten a decent balance between spells and minions here... but there are some glaring omissions. The lack of any kind of silence can be a problem. But you have so much taunt and removal that you should be able to overcome most opponents. Since all of your minions have so much health and you have plenty of ways to maintain and increase that health... they can be tough to get rid of. And because most of them are non-threatening in terms of base attack power, opponents will be hesitant to waste their removal on them for fear of bigger minions down the line. You should be counting on this, because your attack power will come suddenly and always on your terms. 

Anyway, let me know if you have any questions or suggestions! This deck is a ton of fun when you manage to surprise your opponent with a beefed up 40/40 minion that started out as a 0/4!