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Malygod-o-Miracle SEASON 9

  • Last updated Jan 13, 2015 (GvG Launch)
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Wild

  • 9 Minions
  • 20 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6380
  • Dust Needed: Loading Collection
  • Created: 1/11/2015 (GvG Launch)
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  • Battle Tag:

    Treefolk#2749

  • Region:

    EU

  • Total Deck Rating

    81

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Hello, my nick is Treefolk and I want to present you the oblivion.
In the past (Legend Season 1,2,5) I ran mostly freeze mage and miracle rogue.
Since then, miracle rogue got nerfed on every lane and freeze mage s really vunerable to wallet warrior.

EDIT: 86% winrate, rank 11->8 on 10 winstreak, 12-2 so far (one to control hunter "really"... on to next turn dead double commbo druid)

EDIT2: +1 Trade Prince Gallywix -1 Sludge Belcher, he did amazingly well so far ! Soaks damage like belcher and stops most spells, amazing value ! :)

SIDENOTE TO MIRACLE ROGUE and Blingtron 3000:

I tried to relive miracle rogue in many ways, I would like to give honorable mention to Blingtron 3000, whom gave me funny times and bright light of opportunity.
Just so you can understand, I swapped out Assassin's Blade for this little guy, as many high attack weapon are just overkill with rogue, light's justice is your cheap Assassin's Blade as with poisons, every weapon with lot of durability is good. Boy, them Gorehowl -> Blade Flurryes I lived through. Altho he reminds fun situational card, with some Shadowstep shenanigans you can win game on spot. Just wanted to let you guys know, how strong of a card he is. You MAY consider swapping him for Assassin's Blade in Harrison Jones strong meta, as well Wallet Warrior little counter (works well with things like Sabotage you know :)

 

Lets get to this list now ! (finally)

We have multiple win conditions right here, I will sum up some combos.

Tinker's Sharpsword Oil + Assassin's Blade = 6/x weapon, with Blade Flurry and minion on board, we can get slash for 12 + minion + 3, while clearing most boards, and/or getting through big taunt. You could have had Deadly Poison, or two (yes, it happens when you can draw so many cards, and yes, I got 10/x Assassn's Blade multiple times) 
OR you can just deal all the weapon damage over course of few turns, killing most heroes.
(You can insert numbers with our weapon buffing spells however you want, yet 5/4 and 6/4 is most reliable Assassn's Blade, as you may run into Harrison Jones and lose on spot if you commit all your buffs on AB)

That may not be enought tho, so we have reach spells likeEviscerate to help us close out the game.

Dream combo we are able to pull out is Alarm-o-Bot ->Conceal ->Malygos -> buuuuuurn

Yeah Treefolk, but that conceal is useless without Alarm-o-Bot; NO, it's still 10 mana combo with Malygos and allowing us to hide our buffed minions to close out the game next turn, as most of the classes cannot get through steal effectivly (Hey Mr. Palladin, how you doing after ruining my day ?)

Malygos allows us to deal up to 9+9+6+6 = 30 damage (2xEviscerate + 2xShiv), and much more with our Blade Flurry

Now that win conditions are stated, let me break down every card 1 by 1:

Backstab: simply amazing card, deals with earlyUndertakerFlame ImpKnife Juggler and turn 2 Mech Warper with dagger as well allowing us for easy combo cards

Preparation: easy combos, 4 manaSprint, staple of any miracle

Conceal: turn 4 conceal Alarm-o-Bot to get out Malygos, or conceal Malygos on turn 10, OR conceal strong board, buffed with Oil and finish off your opponent

Deadly Poison: deals with all 3 hp threads early on, allows us to buff our weapon to OBLIVION, against Warrior consider holding onto it for Assassn's Blade and use Oil fr removals instead

Blade Flurry: kills next to any board, wins agaisnt Aggro, wins against Control with huge tempo swings, definitly try to hold onto it for buffed weapon, altho if you lost too much tempo and board contorl, you may swipe to kill x/1 minions

Eviscerate: reach, board control, all we need from a spell. Don't hesitate to use it against minions, we have other win conditions. Use it as you need in matchup you are against. 

Sap: deals with Taunts, Deathrattle s**t, also gives you nice tempo if your opponent drops let's sayYsera, may help you burn 1 card in handlock matchup if you are lucky, but then be sure to kill him without needing to get through big taunts!

Shiv: nice cycle card, synergies with spell damage, helps us draw our pieces

Boodmage Thalnos: spell damage, draw, all we need. May even help to activate Combo

Fan of Knives: after this card, Paladin will eat his mustard with spoon for rest of his life. Kills Muster for Battle, helps out against Aggro and kills hyenas from Savanah Highmane if comboed with Boodmage Thalnos

Alarm-o-Bot: as stated everywhere else, this is hearth of my deck, it's not very reliable, but may win you game on spot, since you have some 3 health minions, you may get away even without usingConceal, may draw out Sludge Belcher which we are cool with, in wost case it soaks up some damage

Earthen Ring Farseer: rogue uses health as resource, it's good to have refills as well body on board

SI:7 Agent: amazing tempo gainer, with Backstab deals 4 damage, without combo still reasonable 3 drop

Tinker's Sharpsword Oil: replaces Leeroy Jenkins, Shadowstep AND Cold Blood, simply amazing! Dont hesitate to use it witout combo, don't rely on it, also may buff dagger, Assassin's Blade does well with Deadly Poison itself and may help bait out Harrison Jones

Assassn's Blade: game winner, helps out against aggro, helps out against control, just all rogue need, hig durability weapon. Look out for Harrison Jones

Antique Healbot: Better Farseer, refill our health that is used to maintain board control and tempo, THE only card that makes me consideringShadowstep

Sludge Belcher: stops aggro, stops BIG minions, and leaves small body to be buffed if things goes on well. One of strongest taunter in game, important if all you do is smashing your face into the board.

Sprint: not much to be said, with prep costs 4 mana, refills our hand, helps us draw combo pieces. Cast it for 7 mana only if you have "empty" hand of "free" turn (got lot of tempo already), CARE NOT TO OVERDRAW !

Malygos: Malygod wins games, Malygos for less than 9 mana is even better, win condition in nutshell. On turn 10, you can combo him with Conceal if you play against Control matchup. AMAZING with Blade Flurry

Annoy-o-Tron: is twice as annoying as combo for Tinker's Sharpsword Oil AS well help us hold off agression of other decks that just put minions on board, before we swipe them all out at once :) definitly great card, consider adding 2 off instead of Fan of Knives for example, if you are facing too many aggro decks, Annoy-o-Tron stall agression off, to either trade favorably or swip out bigger board next turn.

 

SIDEBOARD: this thing exists in Magic the Gathering, and I want to let you know that there is no "perfect" deck, and this thing helps out a lot. Sideboard contains cards that are possible swaps for cards you already have, depending on meta, certain matchups and your personal gamestyle as well.

Ironbeak Owl - I simply run Sap instead, but may be considerable choice

Shadowstep - very good with Antique HealbotSI:7 Agent and Earthen Ring Farseer, maybe even Alarm-o-Bot, but that sounds unreasonable to me

Sinister Strike - this card is what made Malygod (yes, he is your god!) a thing, but I haven't found place for it, since I run no Gadgetzan Auctioneer, but reactive cards that can deal with hero and board as well. Since we have oils and flurries, I don't think they are needed.

Gadgetzan Auctioneer: yeah, you can get him out for 4 mana, who cares about nerfing manacost, and you start up with unspend mana, I'm talking aboutAlarm-o-Bot + Conceal combo. Altho it sounds convenient as ****, it didn't pay off for me. If you decide to run him, add Sinister Strikes as well.

Sabotage: amazing card, but unreliable against Aggro matchups, altho I want to make space for it, as it helps out against warriors a LOT as well against other rogues and Paladins.

Edwin VanCleef: reasonable card, didn't found place for him, may be "too slow", to be honest with addition of Tinkertown Technician I'm disgusted with how Blizard hate rogues. Altho he can win you game if you ball out and conceal him, or lose since you have no cards and they got rid of him anyways/taunted up.

Trade Prince Gallywix: reasonable addition, I crafted him, gonna test and provie what I came up with :)

 

THANKS for reading through! If you have anny recommendations, ideas, simply any feedback, let me know in the comments! 

If you guys likes the deck, I will write up mulligan guide and matchup breakdown.

Valeera Sanguinar - Orphan. Thief. Gladiator. Assassin. Rogue.