divine shield pally
- Last updated Jan 6, 2015 (GvG Launch)
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Wild
- 21 Minions
- 8 Spells
- 1 Weapon
- Deck Type: Theorycraft
- Deck Archetype: Unknown
- Crafting Cost: 6060
- Dust Needed: Loading Collection
- Created: 1/6/2015 (GvG Launch)
- GhostlLlama
- Registered User
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- 4
- 18
- 32
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Battle Tag:
GhostlyLlama#2938
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Region:
EU
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Total Deck Rating
33
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An idea that sprung to mind after seeing a lot of shielded minibot blood knight starts lead to me being destroyed by pally, if you over commit to divine shield, surely the value never stops right? each minion has an unlimited amount of hp potentially, you only need 1 or 2 to be amazing value to put you ahead, plus shielded minibot blood knight is disgusting for a start, makes mechwarper double clockwork gnome look shit.
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