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"Tree" , an innovative laddering druid deck !

  • Last updated Jan 13, 2015 (GvG Launch)
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Wild

  • 19 Minions
  • 11 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 9680
  • Dust Needed: Loading Collection
  • Created: 12/30/2014 (GvG Launch)
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  • Total Deck Rating

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Hello , my name is Sauce and i'm a 2 x EU legend player . I've reached legend the patch before GvG and second time was when GvG came out !

 

Proof of legend : http://imgur.com/Qo3vQzj

Trough my grind i played  this druid deck quite alot and i decided to share it with you guys , because i think not only it is strong but also very fun to play.

If you wish to add me on the EU server : Sauce #2871

Or you can always tune in to my stream : http://www.twitch.tv/nostalgicsauce

So i'm going to explain the reason behind picking each card : 

2x Innervate - self-explanatory , amazing card , broken imo.

2x zombie chow - this deck aims for late game so zombie chow helps out with keeping your board intact 

2x wild growth - amazing card for curving out perfect / skipping turn / reaching endgame , a total must.

2x wrath - versatile , insane card , allows to either remove threats or draw a card which is amazing.

1x sunfury protector - good card that can combo perfectly with some high drops especially with the molten giants , if you do not have that tree of life to heal your ass up , similar to the handlock stuff you see everyday , i experienced with 2 but i found out 1 was way more stable.

1x big game hunter - amazing card that is a high attack slayer. I love this card simply because if not playable you can use the body as a 4/2 , which is never bad.

1x Groove Tender - A coin flip , sometimes it's good sometimes it's not that good , what i really like about it is that fact that the stats are very strong for a 3 mana drop and also the battlecry can win you games in certain situations but also can loose you game due to the effect being in favour of both players.

2 x Shade of naxxramas - This card is amazing in control match-ups , very hard to remove and it's going to give your opponent a hard time. If facing much aggro decks you can replace those with Harvest Golems.

1 x Savage Roar - You only run 1 pair of combo for that burst , generally you wanna keep it in your hand until you drop the whole combo , sometimes can be used after the giants as 1 piece which also guarantees lots of damage . Never the less a great card.

2 x Swipe -  Our bread and butter against aggro and not only , can be used in thousands of scenarios and fits in like a brick in the wall ! A must for nearly all druid decks .

2x Kepeer of the Grove - Insane druid card allows to silence or deal 2 damage + it's a 2/4 which is never too bad , imo one of the best cards in the druid kit .

1x Loatheb - Lovely card that can win games if cast at the right time. If facing much aggro can remove for a second Belcher or Druid of the Claw 

1x Belcher - Helps deal with aggro and forces opponent to attack it , can be useful in lots of situations , basically eats 2 attacks . If you do not like this card you can add in Druid of the Claw , which works a similar way , but you can also charge it for that extra damage , however keep in mind you only run 1 piece of combo so you are not likely to combo it that often.

1x Force of Nature - Needed  part of the combo , can be used as a clear device if you really need to.

1x Sylvanas - Insane value card due to the effect it has when it dies . I strongly believe it's the best legendary in this meta.

2x Ancient of Lore - Self explanatory -Either heal up for 5 or draw 2 cards.One of the cards that shines in the druid kit.

1x Dr.Boom - Probably the best GvG legendary,  can combo well with savage roar and all that , also a strong overeall minnion for 7 mana.

1x Ragnaros - Sometimes i love , sometimes i hate this card , if you feel like you can change this legendary with Kel'Thuzad or Sneed's old shredder.I've tested Kel before but i like rag more , matter of prefference.

1xTree of Life - The combo you rely on for playing those giants for 0 mana and healing back up to 30 , can be devastating to the game situation , 1 is more than enough.

1x Alexstraza - Works similar to tree of life , you can play giants and heal back up to 15 , in case you can't heal back up to 30 , really good all around card , i like it in this deck . Other greedy option would be Ysera.


2x Molten Giant - The combo we are talking about with moltens and tree of life is great not mostly because it's something that has been unseen but most people don't expect it .Also if you can not play the whole combo, molten it's not bad itsfel because you mostly find yourself being pressured or low hp.

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Matchups:

1.Zoo

Mulligan for zombie chows , wrath as your first priority , don't be scared to use sunfury protector as a 2 drop just to clear . If you get early on board control this match-up should be easy. 

2. Handlock

Probably the worst matchup , pretty much keep sylvanas and bgh  , keepers in your starting hand if you ever see them . This is very hard because healing a handlock might be desastrous for you , but who knows . I did not have nice experience with this matchup.

3.Warrior 

They will try to gain board control with fiery win axe and try to draw cards of acolytes and gain armor from the 1/4 . Keep wrath & shade  at any cost . Also this matchup is fairly easy , you end up outcontroling your opponent.

4. Rogue / Miracle Rogue

You never see these much around nowadays . Time your loatheb right and muligan for those zombie chows in order to deal with mechs if a mech rogue & wild growths.

5.Mage

Pretty much all you see nowadays as mage is mech mage so zombie chow and wrath play a big part in this matchup also keeper of the grove is god ( lot's of targets to silence). If you get control of the board early on this should be no trouble , since you can heal up for lots.

6.Hunter 

Every card that can remove aggro such as wrath and chow basically you always want to play around their traps aswell with swipe. Fairly easy matchup i'd say.

7.Ramp druid

Hard matchup due to no removal , try to keep combo and get early on control , silence big targets and trade in sylvanas at right time. Quite tricky matchup.

8.Aggro/Midrange/Mech Druid

As all the other aggro matchups you keep early on removal and it should be fairly easy , since you are favoured endgame by lots . Loatheb on turn 8 so they can not combo most of the times will be a killer , allowing you to save your ass one more turn and heal back up to 30 with Tree of Life.

9.Paladin

This matchup is a flip of coin , if you get a good start you are going to be in the lead the whole game if it happens the other way arround you are not going to be in a good spot. Swipe is crucial here so always play around that and deny his quartermaster combo as much as possible . Keep silence for Tirion and Sylvanas as they mostly run it nowadays.

10.Shaman

There should be no trouble , since you get early on board pressence , If you are able to put down shades you got lots of ways to deal with their board , if they go aggro early on , you can always reset the board back to 30 and play the giants.

11.Priest

Similar to the warrior control matchup , shades win you the game most likely , be careful of playing keeper on turn 5 , so they don't cabal it. If played before try removing it , also , wrath is very useful here , because you need to deny as much drop as possible.

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Feel free to share your ideas / thoughts about this , and if you feel as you found an improvement to certain cards i'd more than glad to hear them.