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  • Last updated Mar 29, 2024 (Whizbang Paladin Changes)
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Standard

  • 12 Minions
  • 14 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Warlock
  • Crafting Cost: 12900
  • Dust Needed: Loading Collection
  • Created: 3/29/2024 (Whizbang Paladin Changes)
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  • Battle Tag:

    TuLusk#1354

  • Region:

    US

  • Total Deck Rating

    3

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Okay; let me start by start by saying this deck mostly focuses on stealing your opponents main components from them, and using Reverb to copy and steal their cards from them, with the amount of extra control in warlock, its in my opinion way more fun to steal cards they spent their whole turn playing. 

                 It plays a little similarly to handlock, its first one or two turns is spent drawing and passing, but turn 3 and beyond, almost every turn you're able to play something or steal from them and use forge to get more copies of the giants. 

                 The current version as is main win con is to steal your opponents minions and use your aggro from the constant spam to outpace them with the secondary win con being to stall out and consistently play Mo'arg. cursed campaign and endgame are able to constantly bring it back to the field and get the azerite snake more times than you'll ever need it. Should they live long enough to ever need it. 

 

Current version took me from 30k legend to 17k with a 56% win rate. Most of its losses being against spell decks like shaman and mage. With the nerfs, it hasn't played into to many of them but unfortunately it still struggles to tempo against them. 

 

Would love feedback, i feel like the deck has plenty of room for improvement with a couple dead draws, but so far every card has proven useful once or twice.