[GUIDE / LEGEND] 76% Winrate Aggro Buff Hunter
- Last updated Apr 3, 2024 (Whizbang Paladin Changes)
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Standard
- 12 Minions
- 14 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 9480
- Dust Needed: Loading Collection
- Created: 3/28/2024 (Whizbang Paladin Changes)
- xSprayIT
- Registered User
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Battle Tag:
SprayIT#1549
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Region:
N/A
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Total Deck Rating
211
Hi guys!
I got Legend rank in just a few hours with this Hunter deck.
It's not an easy deck to play, but once you learn the combos, it becomes much more manageable. 🏹🐅🏹🐾🏹
Ps: Put Pylon Module and Ticking Module on Zilliax Deluxe 3000.
If this gets enough likes, I'll create a guide!
EDIT: Given the number of likes, here goes the guide 🏹🐅🏹🐾🏹:
The first question we always want to answer is about the mulligan.
In this deck, the most crucial thing to know is that the mulligan is 70% of your path to victory. So, how should we choose our initial cards? First of all, look at who your opponent is. If it's a DK, be careful playing 3/1 cards and losing them to the hero power. If it's a DH, let them take out your 3/1 with their face. If it's control, you'll see after the mulligans (and during them) your strategy.
Mulligans:
Scenario 1:
- Awakening Tremors
- Patchwork Pals
- Mantle Shaper
- (Bunch of Bananas, with coin)
The first scenario idea is to play Awakening Tremors on turn 1, Patchwork Pals on turn 2, and buff your minions with the bananas while reducing the cost of Mantle Shaper. Your start will be great, though not the best of all scenarios. It's a good start against aggro decks, as you can play your Misha to hold the beginning.
Scenario 2:
- Awakening Tremors
- Barrel of Monkeys
- Mantle Shaper
- (Bunch of Bananas, with coin)
The idea here is similar to the first one, the only difference being that we have "Misha 1/4 Silverback Patriarch" on turn 2 on your board. Great for your monkey.
Scenario 3:
- Sneaky Snakes
- Barrel of Monkeys
- Mantle Shaper
- (Bunch of Bananas, with coin)
One of the top 3 mulligans. This start is insane. It follows the same idea as the first two scenarios. You might also keep Jungle Gym in your hand if you're facing an aggro. Don't be too quick to use Jungle Gym to take an enemy minion off the board.
Scenario 4:
- Sneaky Snakes
- Saddle Up!
- R.C. Rampage
- (Jungle Gym, with coin)
This mulligan makes the opponent give up by turn 5 of the game. Here you will buff your minion that's on the board, giving it a last breath. Keep your board full of minions and make the enemy give up after Saddle Up!.
Scenario 5:
- Thornmantle Musician/Vicious Slitherspear
- Barrel of Monkeys
- Mantle Shaper
- (Bunch of Bananas, with coin)
This mulligan is great because your Silverback Patriarch will already be 2/5 on turn 2. Many opponents don't have an answer to that. If Bunch of Bananas comes, you can buff Thornmantle Musician or Vicious Slitherspear, making them huge. It's a good Mulligan.
Scenario 6:
- Sneaky Snakes
- Jungle Gym
- R.C. Rampage
- (Bunch of Bananas, with coin,)
I included this mulligan because I've really had many victories playing Jungle Gym on turn 2. It's a really strong card in this deck. You can literally "machine-gun 🔫" the enemy and their minions in combo with R.C. Rampage. Hoping for Saddle Up! to come before turn 5 is most expected.
Cards we should avoid in the Mulligan:
Observer of Myths - This card gives you incredible power. In combination with Bursting Jormungar from Awakening Tremors, you can buff your small board minions with a lot of attacks. So, it's not a good card to have in the mulligan but rather hope to get it between turns 4 to 6 and leave the enemy bewildered.
Leeroy Jenkins - This card doesn't make sense to have at the start. It only has two options: Go for the enemy's face or remove an enemy taunt so you can give lethal to the enemy.
Aggramar, the Avenger - Too slow for the mulligan. It's an excellent card played on the turn 6 curve. (PS: Choose always to buff your weapon at the start and ensure at least 5 damage to the enemy's face. Many control decks are running Rustrot Viper, so 2 damage can make a difference in the end.)
Barak Kodobane - Despite this card not being the end of the world in your mulligan like the other cards, it can be useful mainly to draw Saddle Up!.
Q/A:
Should I hold Remote Control in the mulligan? That's a doubt of mine too. I personally find this card weak (at least I think the minions it summons should come with rush), so it's up to you to choose. If it comes, it's not bad, but it doesn't enter my scenarios (Maybe if you're facing aggro DKs???)
When to use Saddle Up!? With 4 minions on the board, it's enough; less than that, I don't recommend.
What to do when the enemy removes my minions at the beginning? Don't worry too much; I've won games on turn 14.
Now the question that doesn't want to be quiet - How to deal with controls? Well, basically, in Hearthstone, either you have removal, or you don't. And that's how it is. If your enemy has board removals, there's nothing to do. You're going to lose. I've faced games where Shamans cleaned my board 3 times, not to mention the ones that healed themselves. When the game is like this, it becomes very difficult to win, however, if they only clean once: OK, if they clean twice: OK also continue, if they clean 3 times, then it's complicated (ESC-CONCEDE).
Secret 1: Shorten the game as much as possible. Deal as much damage as possible at the start of the game and only remove enemy minions when you really gain an advantage. EX: you have a 1/1 minion on your board, go face or remove their 6/1? Remove the 6/1. That 6/1 can gain lifesteal, and he recovers 6 life and still removes your 1/1 minion on the board, and in the worst case, even buffs it turning it into a 10/5 with taunt, for example.
Secret 2: Remember, you are the aggro. The enemy should remove your minions. Cards like Patchwork Pals can give a Huffer, and you beautifully go hitting in conjunction with bananas and Observer of Myths.
Secret 3: Wait to have mana if you have a good combo in hand. Don't randomly play a Huffer and go for the enemy's face. He doesn't know you have a combo, so sometimes the best time is when you wait.
Finally, play calmly. It's a combo deck. If it's not going right, come back here and read the guide again.
Good game 🏹!
Definitely a fun deck to play. Almost to Diamond rank but not quite. Shield warriors just get too far ahead, warlocks with gimmick cards just magically always get their 15/15 taunt with lifesteal and just shuts the game down. Gotten lucky with deathknights over playing plague cards. But whenever I face either warrior or mage I cringe in fear of excessive board clears.
And let me tell you, if you draw all your 4-5 mana cards top deck, forget it, yer already behind. I've found you need to get a minion down on turn one and on turn 2 to keep ahead of the curve or you just fall behind.
Sure! It's a pretty aggressive deck! If you don't get a good mulligan (just like I mentioned at the start of the guide) and end up with high-cost cards later, defeat is imminent. 😅 The upside is that in the current meta, deck rotation is really quick, and this hunter deck never drops out of tier 1! 🏆
Super strong deck for any newbs to use :D craft it, if you can! its so strong for people like me, who usually sucks at this game :D Good guide too! Yeah, lets go baaaaaby!
Thanks you so much 🤗
Just got a legend rank playing ONLY this banger deck. It was really easy. Didn't had enough dust for an Aggramar but instead I put in Absorbent Parasite and it works pretty well!
Good job!!! Congratzzzz! 🌟🌟🌟
This deck plays excellently; I achieved legend relatively quickly with this. On the top levels, you start facing a lot of control warriors that keep clearing the board and the annoying Demon Hunters. So I tried a couple of variations, replaced Thornmantle Musician with the serpent guy since it was a little slow for the type of decks I was facing. I also experimented with replacing Mantle Shaper with Mister Mukla and King Plush. The latter was particularly helpful against the current meta, Mister Mukla was useless against warriors. I will try a couple of other variations, but I 100% recommend it as is.
Edit: Replacing Mantle Shaper with Sea Giant almost guaranteed an 8/8 at turn 3-4 in this meta.
Edit:
-- Ended up just keeping the Mantle Shaper, a lot less variability. I would still switch the Thornmantle Musician and use Miracle Salesman. It's a stronger 1 drop, not to mention the Snake Oil can be either traded or spent to lower the Mantle Shaper mana.
I don’t have Agrammar the avenger. What should I use instead?
There's no replace for it but you can try to use a Kill Command instead
Can someone explain Mulligan Scenario 1's guide text to me here?
"The first scenario idea is to play Awakening Tremors on turn 1, Mantle Shaper on turn 2, and buff your minions with the bananas while reducing the cost of Mantle Shaper."
How are you playing Mantle Shaper on turn 2, and reducing its cost by more than 2? You can reduce the cost a lot on turn 1 and 2 but you're casting it on turn 3.. Or am I missing something?
Thanks for your comment! It was a typing error! You play Patchwork Pals on turn 2 and on turn 3 you play Mantle Shaper or Bursting Jormungar with one of your beasts acquired by Patchwork Pals. I'm updating now!
Guide for people asking : GO FACE.
Not so easy! 😂🤣😆
Way to much removal on every single opponent. 30% Warlock, 20% warrior, 20% DK. Would appreciate a guide on how to handle Defile, Hardcore cultist, Remorseless Winter, warrior spells, etc.
Played up to Diamond 7 in March.
It's impossible to handle all those, but for defile you have to avoid having a board where the health of minions differ with only 1 health, and the lowest health minion has 1 health, like 1,2,3 for example. Against warlock only a board of 4+ health minions are safe from AoE anyway. You can either go all aggro and hope they don't have AoE or play just 3 minions at a time.
Guide's up!
Waiting for the guide +1!
Updated! 🏹🐾🏹