Damaged Deathrattle Dummy
- Last updated Apr 2, 2024 (Whizbang Paladin Changes)
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Standard
- 19 Minions
- 8 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Mech Warrior
- Crafting Cost: 8640
- Dust Needed: Loading Collection
- Created: 3/27/2024 (Whizbang's Workshop)
- Zagreus
- Registered User
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- 1
- 1
- 8
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
7
Enjoying at dumpster legend with ~50% wr.
Zilliax perfect (divine shield, rush, lifesteal) and toxic (elusive, poison, reborn) modules.
Goal is to have both locations down around t5, before bringing down a big mech (ideally testing dummy). Use both locations on the mech to duplicate it. Although the double is dormant, that guarantees it'll be alive next turn, to magnetize or re-duplicate. The dream is recurring 8dmg deathrattles (sometimes with lifesteal or reborn) for aggro, or recurring zilliax for control.
If opponent (like shaman) leaves up a testing dummy with 1mana wrench equipped and 4 mana in hand, you can burst for 29 damage (3x8deathrattle + 4attack + 1weapon), having done 8 the previous turn. Lead to t5/6 wins.
Deck can't outvalue, so have to play tempo-ish much of the time. Oscillator, deconstructor, invento and bronze gatekeeper can get you a pretty big minion on t2/3.
Potential for Blackrock n R, Wreck & deck, but I felt those hurt consistency.
Any recommended improvements welcomed.
Tried it and i got both locations on turn 5 or 6, when i finally pulled a testing dummy, he played yogg and took it, from there it went down hill... Might need some stuff to pull minions for you.
EDIT: Just realized Quality Assurance is in here, i just never pulled it haha
yeah, i was having similar consistency issues, even with quality assurance. I've since dropped the abyssals and powdermans because they diluted the QA pulls. Readded chemical spill, because the early summon + damage can really help. Put inventor boom in etc so it doesn't mess with it. I'll update with changes