Orb combo
- Last updated Mar 23, 2024 (Whizbang's Workshop)
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Wild
- 17 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Reno Mage
- Crafting Cost: 16940
- Dust Needed: Loading Collection
- Created: 3/23/2024 (Whizbang's Workshop)
- Apreal
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- 4
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5
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so turns out that if your only 4 cost spell is Potion of Illusion, The Galactic Projection Orb will always cast it. If you have Grey Sage Parrot and The Coin as well, you have an infinite combo. So it's Yogg-Boxing time.
Hi, can you explain a little how that works? Thanks!
Oof, I'm a little late, but sure!
So The Galactic Projection Orb recasts one of each spell by cost that you've cast the game. So if you only cast a Pyroblast this game, it's going to recast a pyroblast. if you've cast a Pyroblast and a Sunset Volley during the game, it's going to choose one of the two randomly. This repeats for each cost, starting from 0. So if the only 0 cost spell you've cast the game is The Coin, and the only 4 cost one is Potion of Illusion, it's ALWAYS going to recast them. And if you use Grey Sage Parrot to recast the Orb, it's always going to give you 1 mana, and a 1 cost copy of the Parrot, meaning you have an infinite combo, at least until your board is full. I like to use Ice Block as my only 3 cost spell, so if my board is full (or if I'm in danger when casting the Orb) you'll almost guarantee to survive the next turn. And then, you can build the deck however you want, just make sure that the only 4 cost spell you have is the Potion.
Nice, and Gold Panner can give you a coin if you don't have it. Thanks!