Hooktusk's Happy Menagerie
- Last updated Mar 7, 2024 (Pre-Rotation Buffs Patch)
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Wild
- 19 Minions
- 9 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Pirate Rogue
- Crafting Cost: 13680
- Dust Needed: Loading Collection
- Created: 3/3/2024 (Pre-Rotation Buffs Patch)
- Scales96
- Registered User
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- 16
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Battle Tag:
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Region:
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Total Deck Rating
19
Hello everyone, here my version of a deck using the recently buffed Pirate Admiral Hooktusk.
Here's a quick guide to help you with:
1. General Concept and Game Plan:
The deck is a drilling rogue deck using all the drilling package and the usual good cards that goes along side it that are here to support our build up towards our top ends, naming: Pirate Admiral Hooktusk and The One-Amalgam Band. While Hooktusk may seems obvious if we are building around her as a payoff to be run alongside a pirate package, I did realize after many experimentations that we were lacking actual proper good pirates in standard. I tried many, but they always felt in the scope in between meh and ok. Only a few felt mandatories. So I thought about the menageries payoffs since I realized we were already running a few tribes in the form of Pirates, Beasts and Undeads. So running both amalgams made sense. I tried other cards but they were not really good or doing anything so I ended up with this list.
So the game plan is pretty basic. Play drilling rogue+Velarok packages to support you while you set up Hooktusk and Amalgam by swarming the board with pirates and a few other tribes. If game isn't closed before turn 7, you start slamming the big boys.
2. Cards and packages breakdowns:
Since Drilling Rogue is already well know, I won't explain the Drilly the Kid and the Velarok Windblade packages. I will focus on the other two.
-Pirate package:
*Jolly Roger: your basic one drop. Try to play it on turn one to threaten swarming the board, or alongside a eapon later on to always get value. It is your fastest way to activate Hooktusk.
*Swashburglar: your basic one drop. Gives fuel to Velarok.
*Cutlass Courier: your most important pirae besides Hooktusk. It is the card that gets you targeted draw and allows you to fish for pirates. Never drop it if you can't attack with it. It serves the same purpose as Private Eye in the secret package.
*Pirate Admiral Hooktusk: Your big payoff. Try to play her as possible with a shadowstep effect ready in hand to squeeze out her value, but don't tunnel vision on it either, you have other big cards. Don't underestime the stealing two cards effects. Having a 7/7 discards two draw two is a very powerfull effect in term of tempo.
-Amalgam package:
*Amalgam of the Deep: gives you more pirates and fuel both Hooktusk and the Band. Be carefull with it as many of your pirates are undead first and pirates only as subtypes so you will get undead discover pool. This case matters the most if you are fishing to discover an extra copy of Hooktusk, vs Warrior for example to get more stealing effects. But don't sweat on it too much as you have access to many types pool in this deck.
*The One-Amalgam Band: second big payoff of the deck. Generally, if you have fueled it to 5, you will almost always have access to a 7 mana 6/6 lifesteal rush and windfury, wich are the effects you generally want the most as it offers the biggest tempo swing. Very good to stabilize before starting to drop Hooktusk.
I hope you'll enjoy the deck and that this guide helps. All I ask you guys is to upvote this deck for visibility.
Have a nice day :)
The deck while fun SUCKS. Many other decks out there that will have a good win rate. This deck does not. Don’t waste your dust to try out.
Dude doens't know how to play come here to blame the deck and not satisfied enough downvote everyone, grow up.
There is nothing wrong with the deck, it has the drilly package which is meta in any rogue deck with a pirate spin, thats all.
Bro, what an incredible deck!!! I also tried to combine a buffed Hooktusk with an excavate package a week ago, but I couldn’t get something complete. However, this build is so smooth. I don't have The One-Amalgam Band, so I replaced it with Tess Greymane, and in combination with the Velarok Windblade, The Azerite Scorpion and Swashburglar she works really well and feels like good old thief rogue. Idk how difficult it's to get legend with this deck (I'm hardstuck at D3-2), but it's damn fun to play, great job! And yes, Breakdance is much more profitable than Mistake, especially with the use of Tess.
Thanks a lot :)
Yeah I used to run Tess before thinking of the Amalgam package. She is still relevant with our Velarok package and Breakdance. Back then I used Fool's Gold instead of Amalgams of the deep to get pirates and class from another class. While Pirate pools is okay, the problem was elementals that could get bricked due to mana cost or elemental synergies. But you can try it if wou want.
For Legend, someone else in the comments did Legend with it so it is viable. I myself been trying to get legend with it for the last few days but the grind got me bored at some point so I kinda gave up (I've been hardstuck between D1-3 for a few days now). That is the thing, I am more of a deckbuilder than a grinder.
And yeah, Mistake was a mistake :s.
But as long as you enjoy, I am happy :)
P.S: It got me wondering if Running Tess+Admiral+Amalgam-band is possible or if it would be too much on the top end-side of things. What do you think?
Huh, that's what we call the real triple seven! But yeah, it's probably too much heavy, and I don't know which card to replace with band. Maybe a crab, but sometimes his tempo is necessary, and we also potentially lose the beast type for amalgam. If I decided to replace any card with the band, it would be kaja'mite creation, because with pirate package we have second turn options using an ability, playing amalgam of the deep or two ones, not counting already existing miners. It would be interesting to see this idea in action!
Yeah but Kajamite is here for Velarok :s. Idea is interesting but yeah, I think that would be too top end heavy.
Folks, feel free to add me if you want some coop help, i'm very experienced Rogue player.
my tag is Reinan#1636 NA server. I'm currently 20-8 with the deck it's working really well.
Well I would have loved too but I am on EUW. Also the grind kinda got me and I gave up tryng to get legend with it. Even if the deck is strong, I got bored of it and am now waiting for new expansion.
BUT, BUT, BUT, BUUUUUUUT, my ears are still wide open for anything, any tips, any piece of information you can ggive about the deck or playsyale or whatever. I love learning :)
For example, I'd love to see how you play a game. Problems I have with the deck is sometimes hand size management and payoffs set up.
Yea the deck is fast and fun, but so luck dependant and without a real defense. And I hate to use Hooktusk to steal their main minion. the main 3 decktypes I face is Warrior, SludgeWL, and Pally and they are tough. Same if you get buffed druid dragons.
Warr: no chance to interrupt really, yes its slow but you need to pingpong Hooktusk to have a chance and they buildup armor fast. MAtter of fact warr has so many winconditions.
SludgeWL: if played correctly no chance.
Pally: same here, if lucky you can clear thei board a couple of times but no taunt will get you in trouble.
Also with Fool's gold I always get the same weapon discover Pirote from Warrior ^^
Just my experience
Yeah, sequencing can be awkward and I thought it was the deck but after switching to other decks, I realized you have awkward sequencing i other decks too. My biggest concern is really hand size management. The best games are the ones I am able to control it and the one I am the most dissapointed with are the one I am in control early but I generates or draw so much cards I can't drop the scorpion or Hooktusk freely.
Also, you gotta remember it is drilling rogue, and even normal drilling rogue deck have the "I keep Illusionnist in mulluigan, watch me draw Drilly on turn 2". But be happy friend, I have found a solution to this problem. When that happens, spam the threat emote. That way you still have Drilly in hand and a brick, but at least you are motivated to go all in a squash their face fast.
Concerning MU:
-Warrior: Use every tempo play available before Turn 5. You've gotta remember that they have to have a dead turn to set up their win con (Brann or Odynn). The whole message you are trying to give them is "the scond you drop one of these, you take either 15 dmg face or better, you are dead". If you can't do that, you lose.
-Sludge Warlock: They are faster and bigger than you, so it is a tempo war. Here you are on defense mode. Clear the board, stay healthy and try to get a big tempo swing turn in your favor. Still a very hard mu tho.
-Paladin: I find it even or favored, just keep the board clear once past Turn 5 or below 15 hp and try to do more shenanigans with your cards. Also, it is the best mu to use Hooktusk Mind control effect. It is okay to leave a creature with divine shield on the board that they will buff, it is yours anyway.
Yeah fool's gold pool is very reduced, but that pirate is actually pretty good. 3 drop, gets you a weapon, is a pirate and from another class. The problem is generally with the bricked elemental.
aHAha Let's dance! That's pretty good deck matey, i got legend today with a 16-5 score. Usually i make my own homebrew decks but your version seemed very clean and fun so i gave it a try with big sucess, well done.
PS: My run was with breakdance and honestly i dont think i would change it for mistake, that sounds like a mistake to me lol.
Cheers.
First of all, thank you.
Damn man, I've been trying to get Legend with it since the last 3 days and I am hardstuck Diamond 1-3. So well played.
I am glad you like it, I've made Legend several times but every time, in that elo, I just get frustrated with my brews as I get stuck so I switch to meta decks. For once I wanted to do it with my own brew. But at least you've already proven that the deck is legend viable and for that, thanks.
You are right. Mistake was a mistake lol. Breakdance has too much value with our top ends. I guess maybe I've been lazy with the sequencing and frustrated having Hooktusk in hand but no beibg able to play her.
Really fun deck, thank you
You're welcome :)
If only I have the dust...
Haha yeah sorry about that. Blizzard did a good thing by buffing those cards for a last burst of glory, but also they won't be there afer rotation so crafting is a risk.