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Eidolon

  • Last updated Mar 31, 2024 (Whizbang Paladin Changes)
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Wild

  • 28 Minions
  • 9 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Highlander Shaman
  • Crafting Cost: 31940
  • Dust Needed: Loading Collection
  • Created: 12/11/2023 (Patch 28.2 & Season 6)
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  • Total Deck Rating

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E.T.C., Band Manager's band - choose 3 from any of these options, depending on where you are in Legend.

Current Band Makeup: Algalon the Observer for Sludgelock (put every non-Sludge at the bottom), Infinite Quest Mage (for Rommath), etc.; Theotar, the Mad Duke; and Kobold Stickyfinger for Kingsbane and Naval Mine Rogues.

Steamcleaner - for Kazakusan Druid, Plague Death Knight, and any other decks that fill yours.

Skulking Geist - for Jade Druids. A good many of them save a Jade Idol in their own Band, so ideally play only after they've played Jade Idol from the Band.

Framester for Highlanders.

Unseen Saboteur - for Odyn Warrior, Potion of Illusion from Quest Mage, giving windfury to one of your minions from Even Shaman, etc.

Devolve for Even Shaman, as probabilistically that is the deck you'll encounter the most if you reach Legend.

 

 

 

Hello! I've been playing Hearthstone since Goblins and Gnomes. When the Witchwood brought us Shudderwock, I realized that while it brought us infinity, it also gave us the Unicorn. With the rise of Even Shaman, AOE became the dominant answer. I finally reached legend in November 2023, and I'm polishing to see how far I can go with a Highlander Shaman that uses Yogg-Saron, Hope's End, does not go for infinite Shudderwocks, and does not play a certain slate of Battlecry-related minions.

Please note that this deck is designed for those who understand the game, who aren't just playing to ladder, and that there are two key phases: (1) Surviving turns 1-5 with finessing card draw, trades, Sphere, and AOE; and (2) Teching your opponent.

 

Beating Even Shaman with Yogg

Beating Big Shaman with a splendiferous hand

Yogg manifesting Even Shaman against Even Shaman 

 

Substitutions

Hallazeal the Ascended - At best, an AOE + massive heal for 1 turn, given its cost - but unless saved for additional spells dealing damage from Bewitch, can really only be used with Lightning Storm, Elemental Destruction, and Volcano, 2 of which might kill it. Going by this deck's philosophy of if it can be played that turn mana-wise, playing it can be good, ultimately doesn't make the cut.

 

Cards I Don't Include because they take away from a pure Hearthstone experience (in my opinion)

Astalor Bloodsworn

Boompistol Bully

Loatheb

Toxfin + Firemancer Flurgl

Any cards that lead to infinite Shudderwock.

 

How To Win in Legend

Even Totem Shaman

Run draw and play 3 turns ahead for Devolve, Revolve, Lightning Storm, etc. Many Totem players are bots who will attack Conjured Mirage and not kill it, not recognizing that it comes back with full health; they will also give Windfury to 1-attack Totems. If you have enough health, let them fill their board with base Totems and WAIT until you can kill em all. Totem bots also generally always go face, which means they leave Needlerock Totem unabashedly generating value...

Jade Druid

See above; run draw, trade, and supremely time Sir Finley, Sea Guide so that the 1 card that wins you the game, Skulking Geist from ETC, can be achieved, but ideally after they've played Jade Idol from their ETC. This is the only way to win.

Dragon Druid

Difficult. Sometimes they have two dragon's nests, which means they burn. Ultimately use Steamcleaner from ETC if they play Kazakusan. Use Shudderwock to complete your Excavation for Azerite Murloc. Think every turn, plan turns ahead.

Pirate Rogue

Similar tactics with Totems, but easier. No bots though.

Odyn Warrior

Always watch your health, because there's a limited max armor they can attack from on a single turn. Draw, trade, Finley for precluding Odyn from battlecrying. Play N'Zoth, the Corruptor after Khartut Defender and Blightblood Berserker have died.

Shadow Aggro Priest

Revolve and Devolve against Voidtouched Attendant so that they can't get it back with Raise Dead.

Demon Seed

Still haven't figured out a way to tech, other than using similar tactics against Shadow Priest for Crystallizer, and not playing/summoning any minions on your end so that they burn and (hopefully) they don't play Blightborn Tamsin the turn they get her, so that you can steal her with Theotar, the Mad Duke, etc.

Highlander Shaman (the traditional version, not mine)

Tech, tech, tech.