Eidolon
- Last updated Mar 31, 2024 (Whizbang Paladin Changes)
- Edit
- |
Wild
- 28 Minions
- 9 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Highlander Shaman
- Crafting Cost: 31940
- Dust Needed: Loading Collection
- Created: 12/11/2023 (Patch 28.2 & Season 6)
- Jason_Vought
- Registered User
-
- 4
- 11
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
13
E.T.C., Band Manager's band - choose 3 from any of these options, depending on where you are in Legend.
Current Band Makeup: Algalon the Observer for Sludgelock (put every non-Sludge at the bottom), Infinite Quest Mage (for Rommath), etc.; Theotar, the Mad Duke; and Kobold Stickyfinger for Kingsbane and Naval Mine Rogues.
Steamcleaner - for Kazakusan Druid, Plague Death Knight, and any other decks that fill yours.
Skulking Geist - for Jade Druids. A good many of them save a Jade Idol in their own Band, so ideally play only after they've played Jade Idol from the Band.
Framester for Highlanders.
Unseen Saboteur - for Odyn Warrior, Potion of Illusion from Quest Mage, giving windfury to one of your minions from Even Shaman, etc.
Devolve for Even Shaman, as probabilistically that is the deck you'll encounter the most if you reach Legend.
Hello! I've been playing Hearthstone since Goblins and Gnomes. When the Witchwood brought us Shudderwock, I realized that while it brought us infinity, it also gave us the Unicorn. With the rise of Even Shaman, AOE became the dominant answer. I finally reached legend in November 2023, and I'm polishing to see how far I can go with a Highlander Shaman that uses Yogg-Saron, Hope's End, does not go for infinite Shudderwocks, and does not play a certain slate of Battlecry-related minions.
Please note that this deck is designed for those who understand the game, who aren't just playing to ladder, and that there are two key phases: (1) Surviving turns 1-5 with finessing card draw, trades, Sphere, and AOE; and (2) Teching your opponent.
Beating Even Shaman with Yogg
Beating Big Shaman with a splendiferous hand
Yogg manifesting Even Shaman against Even Shaman
Substitutions
Hallazeal the Ascended - At best, an AOE + massive heal for 1 turn, given its cost - but unless saved for additional spells dealing damage from Bewitch, can really only be used with Lightning Storm, Elemental Destruction, and Volcano, 2 of which might kill it. Going by this deck's philosophy of if it can be played that turn mana-wise, playing it can be good, ultimately doesn't make the cut.
Cards I Don't Include because they take away from a pure Hearthstone experience (in my opinion)
Any cards that lead to infinite Shudderwock.
How To Win in Legend
Even Totem Shaman
Run draw and play 3 turns ahead for Devolve, Revolve, Lightning Storm, etc. Many Totem players are bots who will attack Conjured Mirage and not kill it, not recognizing that it comes back with full health; they will also give Windfury to 1-attack Totems. If you have enough health, let them fill their board with base Totems and WAIT until you can kill em all. Totem bots also generally always go face, which means they leave Needlerock Totem unabashedly generating value...
Jade Druid
See above; run draw, trade, and supremely time Sir Finley, Sea Guide so that the 1 card that wins you the game, Skulking Geist from ETC, can be achieved, but ideally after they've played Jade Idol from their ETC. This is the only way to win.
Dragon Druid
Difficult. Sometimes they have two dragon's nests, which means they burn. Ultimately use Steamcleaner from ETC if they play Kazakusan. Use Shudderwock to complete your Excavation for Azerite Murloc. Think every turn, plan turns ahead.
Pirate Rogue
Similar tactics with Totems, but easier. No bots though.
Odyn Warrior
Always watch your health, because there's a limited max armor they can attack from on a single turn. Draw, trade, Finley for precluding Odyn from battlecrying. Play N'Zoth, the Corruptor after Khartut Defender and Blightblood Berserker have died.
Shadow Aggro Priest
Revolve and Devolve against Voidtouched Attendant so that they can't get it back with Raise Dead.
Demon Seed
Still haven't figured out a way to tech, other than using similar tactics against Shadow Priest for Crystallizer, and not playing/summoning any minions on your end so that they burn and (hopefully) they don't play Blightborn Tamsin the turn they get her, so that you can steal her with Theotar, the Mad Duke, etc.
Highlander Shaman (the traditional version, not mine)
Tech, tech, tech.
fix the deckstring!
Fixed! 40 cards.
Anything else besides conjuring mirage? Seems waste spot to me? Maybe im wrong
Same question. I likewise have serious doubts about mirage's usefulness on the list.
I only recently started using it, but against the League of Bot Totems, they don't know what it is and attack it. So unless they have more than 10 attack on the board, it's a guaranteed 1-turn stopper which is essential for board-clear next turn. (It's also a soft anti-mill, and if you give it to your opponent via the Duke, then it affects their card draw.)
Thank you my friend. I may be ignorant here but are there mostly bot totem shamans? Surprised they dont get banned
There's a lot of them. You can tell it's a bot when after you play Reno, Lone Ranger, they attempt to summon a totem with hero power past the 1 minion slot. Lol.
"Cards I Don't Include because they're cheat codes and take away from a pure Hearthstone experience (in my opinion)"
Yet you use Reno, Lone Ranger?
That's not a cheat code, since all decks can use it, heck I've seen it done in non-highlander decks just as a boost. And it requires no duplicates, which means not all decks actually use it. Astalor does not have that condition, so you can fit it in literally every deck and it requires no thought. The rest of the infinite crew is most often only played in infinite shudderwock decks; Loatheb you can also toss in anywhere. Reno's hero power also engages the player in critical thinking.
I don’t really understand your disdain for infinite Shudderwock as if it was the most cancerous and broken mechanics of the game.
More often than not it is just a last resort if at all that even hardly gets to be played. And if you do manage to play it it means you are facing another control deck with another type of cancer late game depending on the class. For control shaman this is basically the ONLY viable late game, which by the way can be countered easily. I don’t know why I should be ashamed of feel bad for playing an infinite Shudderwock deck when I face quest mages that can play infinite turns or Guff druids that build 20 mana and tons of armor until they finish me with their combo.
Oh, Infinite Quest Mage and OTK Druids are also cancer. There's a lot of cancer decks out there. It's just that certain cards "feel too easy" when I've tried them personally; I want to reach Legend (and have now) with a deck that isn't too easy - i.e., not one that someone can find on TopDecks and craft with money, and climb easily. It's just my approach to the game having played control decks even before the no-duplicate cards came out. Astalor for instance is a little too easy, especially in Shudderwock decks. In short, if I'm not having difficulty climbing to Legend, then I'm not doing it right.
Well if that’s your purpose I can tell you I just reached legend with my “infinite Shudderwock” deck and I can count on one hand the times I played Shudderwock more than once. In fact lots of times I didn't even need it since Reno hero card is already broken enough
It's different when I'm facing an infinite Shudderwock deck with this one. In many of those games, they get to play it more than twice. But, this ladder is currently swamped by Even Totems so I'm temporarily pausing the Highlander to return to the 2,000s.