Turn 3 Dragons!
- Last updated Feb 16, 2015 (Undertaker Nerf)
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Wild
- 11 Minions
- 18 Spells
- 1 Weapon
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 15560
- Dust Needed: Loading Collection
- Created: 12/12/2014 (GvG Launch)
- Spinerock
- Registered User
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- 1
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- 10
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Battle Tag:
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Region:
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Total Deck Rating
32
With the new GvG release comes Ancestor's Call. This deck is based around the Idea of getting your Ysera, Ragnaros the Firelord, Al'Akir the Windlord, Deathwing and other 7 mana+ minions, out at around turns 3-5. You can summon these minions in 3 different ways (Alarm-o-Bot, Ancestor's Call, and Far Sight).
This deck is very spell heavy to help you stall until you can play your 7+ mana Minions. Don't be hesitant to use Hex, and Frost Shock on weaker minions just to protect your Alarm-o-Bot or stall.
Ideally the dream of this deck would be turn 3 coin Ancestor's Call.
Gruul the Dragonslayer:
Usually Gruul is not a viable card because of it's high mana and ramp up time not synergizing at all. HOWEVER Gruul is viable in this deck, because playing him on turn 3 will allow him plenty of time to ramp up.
Malygos + Spells:
Along with Gruul, Malygos is also vital to the success of this deck. As this deck runs plenty of spell-damage cards, Malygos is extremely potent. When Malygos is in play, cards like: Crackle and Lightning Bolt can cause devastating damage.
Malygos + Crackle = 8-11 Damage
Malygos + Lightning Bolt = 8 Damage
Be sure to +1 if you like the idea!
WOW GREAT DECK!!! Finally got me to legend and was super fun to play. I highly recommend this deck to anyone. It works 100% GREAT JOB.
Good gimmick, but hard to execute. :)