Mur-man
- Last updated Dec 9, 2014 (GvG Launch)
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Wild
- 23 Minions
- 6 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5080
- Dust Needed: Loading Collection
- Created: 12/9/2014 (GvG Launch)
- mossman50
- Registered User
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- 5
- 31
- 40
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
16
**Disclaimer** This deck is based off of #unknovvn87's deck and it is posted below.
However, I was reading the comments and decided that I would make some changes to the deck that others were saying to do and I saw this as an opportunity to share the changes with everyone else who more than likely only get 3 comments in and then are like, "yep looks good/bad to me."
Also I've been a fan of decks that just have a minion specific synergy (just like slivers in MTG) and have played murloc before and normally with a warlock as the hero but sometimes with a shaman, but before GvG came out 9 time out of 10 I would do better on a warlock deck because they could give me card draw and overall I had much more fun playing Murlock (pun intended). Now with the GvG expansion I actually like and can see a Shaman Murloc deck being viable and fun to play at the same time.
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Minion (23)
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Ability (6)
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Weapon (1) |
Loading Collection |
P.s. thanks #53InputDelay for the idea for the name of this deck :)
Great deck in general. I played a couple games with it even though I was missing a couple cards like Neptulon and Siltfin Spiritwalker and it was both good and fun. I don't know if I'll keep the Sea Giant and might switch it with a second Bloodlust. I might do some other changes hoping they work but overall, it's a great deck and as any murloc would say : RwlRwlRwlRwl.
Curious about win/loss % for whoever has all these cards, vs different matchups and what rank on the ladder. Even if its not that great I can't wait to have some fun with this. I've always liked playing shaman and just got my golden Thrall today :D