You are Prepared to hit Legend
- Last updated Jun 23, 2020 (Twin Slice Nerf)
- Edit
- |
Wild
- 18 Minions
- 8 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 7480
- Dust Needed: Loading Collection
- Created: 5/22/2020 (Second DH Nerfs)
- DoctorL0ve
- Registered User
-
- 2
- 19
- 25
-
Battle Tag:
demon#2473
-
Region:
EU
-
Total Deck Rating
12
#easy grind to Legend
# You are Not Prepared 3
# Class: Demon Hunter
# Format: Standard
# Year of the Phoenix
#
# 2x (0) Twin Slice
# 2x (1) Battlefiend
# 2x (1) Beaming Sidekick
# 2x (1) Blazing Battlemage
# 2x (2) Chaos Strike
# 2x (2) Sightless Watcher
# 2x (2) Umberwing
# 2x (3) Eye Beam
# 2x (3) Frozen Shadoweaver
# 2x (3) Satyr Overseer
# 2x (3) Vulpera Scoundrel
# 1x (4) Altruis the Outcast
# 1x (4) Kayn Sunfury
# 2x (5) Glaivebound Adept
# 1x (5) Metamorphosis
# 2x (5) Warglaives of Azzinoth
# 1x (6) Skull of Gul'dan
#
AAECAea5AwTMugPDvAPZxgPaxgMNpaED/acD+a4Di7oD17sDxLwD4LwDjb0D1r4Dx8YD98gD+cgD/sgDAA==
Mulligan: Keep all the 1-2-3-0 mana cards Its a Tempo Mini Compo deck so You have to put as much pressure as you can in the early game...Then you have to find the big hitters and finish the game. You have to play aggro do a lot of Face Damage make some value trades and take some risks.
Bad Matchups Control Warrior - Control Priest
Good Matchups Druid - Mage - Warlock - Hunter
Irrelevant Rogue - Demon Hunter - Paladin
This deck made me Legend yesterday! Vulpera is basically Zeph for DH lol!
Nice...Vulpera is a key card...very strong but very tricky
Mulligan or other general guide? Suggestions for how to handle Mage or any of the control decks?
seriously? Its a tempo DH deck and you asking for a guide? Every DH card is pretty straight forward "play it + hero power" - try to kill your opponent before he gets too strong.
It got the aggro package, eventhou I think maybe Battlefiend or satyr Overseer is a bit outdated because many already tech against them.
Muligan for cheap cards, play green cards, drag them to your opponent's face.
Try to do as much damage as you can and finish the game between 7th and 8th Turn