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Avast! Pirate/Weaponpower Rogue

  • Last updated Dec 9, 2014 (GvG Launch)
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Wild

  • 20 Minions
  • 9 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 5320
  • Dust Needed: Loading Collection
  • Created: 12/9/2014 (GvG Launch)
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  • Total Deck Rating

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With the addition of some key cards like Ship's Cannon, a pirate deck may actually be viable in GvG!

The most obvious choice for pirates is Rogue, with the easy availability of weapons and the large number of options for buffing them. The key win condition of the deck, of course, is to use buffed weapons to roll out pirates stronger and faster, while using buffed weapon power, Ship's Cannon, and a couple of Rogue staples to keep the board under control. 

Card draw would be an issue of course; tried a couple of different solutions (Captain's Parrot/Fan of Knives, even Sprint), but 2xJeeves seems to be working best so far.

There are a couple of good opening hands you can mulligan for: Ship's Cannon/Southsea Deckhand/Bloodsail Raider, or Deadly Poison/Dread Corsair are great ones.

Other cards I've toyed with including are Enhance-o MechanoShadowstep, Assassinate, or a second Tinker's Sharpsword Oil, but I can't really find anything good to drop. Maybe 1xBlade Flurry.

Update:

-2 Knife Juggler

-1 Salty Dog

+1 Trade Prince Gallywix

+2 Eviscerate

Trade Prince Gallywix anchors the deck at the high end and provides some insurance against AoE, which is generally this deck's biggest problem. Salty Dog is just too weak a card to be included even in a Pirate deck. Eviscerate over Knife Juggler because we already have a lot of 2s, and the deck isn't quite fast enough for the Jugglers to do much work. Eviscerate provides some needed board stability.