[Nuba]GvG Take on Mech Shaman
- Last updated Dec 7, 2014 (GvG Prelaunch)
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Wild
- 18 Minions
- 11 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3560
- Dust Needed: Loading Collection
- Created: 12/7/2014 (GvG Prelaunch)
- Nuba
- Deck Architect
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- 11
- 35
- 63
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
647
Here is a quick explanation:
why only 1 powermace? because the 3-drop curve is too crowded. I had to take out a storm to add it, and I think its worth it because this deck has potential to fight for the board with more ease.
Why no rockbiters? I had a difficult choice to make, and I decided to go for the Spellpower aproach because I belive it has more potential. I also had to cut some cards like al'akir and doomhammer which offers good potential, but not much consistency, in order to add more consistent mech cards.
Why Neptulon? Anything that doesnt run al'akir/doomhammer sheneningans will be able to run Neptulon. a 7 mana war golem that also Sprints you into 4 cards that wont get you closer to fatigue is really important, these 4 cards are also sinergic between themselves therefore I belive Neptulon is a really good late game tool and has a lot of potential. Also keep in mind I had to remove some of the draw mechanics for this, as I belive this has chances of being better than MTT in control matchups, and that is where MTT is needed.
Why Annoy-o-Tron? First, its a mech, second it generates a lot of tempo. The fact it has sinergy with Mechs makes it even better, but it also has some good sinergy with shaman mechanics such as Flametongue Totem. And getting this guy buffed by Powermace is just huge, right? =D
An interesting approach which generates burst from spells instead of AL'Akir/Doomhammer + Rockbiter combo.
I also like the emphasis on sticky minion which means you will be able to trade well.
I'm curious on the -1 lightning storm though. Does it gain you enough time to draw into answers to a big opponent board, for example zoo?
I like how neptulon is in this deck. He might not seem good at first, but trust me the 4 murlocs can win games, no joke. Of course, the 7/7 body is also great. Weakness to BGH doesnt really take away from the value of this card, in my opinion.
Hey, Nuba, how about no feral spirits and use mech taunts instead?
check out a mech shaman deck I made! I believe it'll be very strong.
Let me explain some ideas.
The thing shaman lacks most is obviously card draw. I put in one Mana Tide Totem and one Azure Drake to increase the deck's overall consistency. The I added Gazlowe to help get refunds on those 1 mana spells that shamans already have plenty, along with spare parts from Clockwork Gnome and Mechanical Yeti and Toshley.
This deck has potential to summon the dream , V-07-TR-0N, to finish the game, when you have board control. But it's OK even it doesn't work. Because Mimiron's Head puts constant press for opponents, forcing them to deal with the board, even it's killed the turn it's put on, you only over-payed 1 mana for a yeti, no big deal.
If the V-07-TR-0N play doesn't work, you still have the good old Al'Akir the Windlord to save the day and finish the game.
Sorry, poor deck. Dont like it.
Needs more draw, if youre gonna go neptulon, might as well add a Cult Master
Gazlowe is much better than Cult Master and Neptulon in this deck.
I actually made a deck with Gazlowe and im gonna try it out :3 Needs moar draw tho lol
I don't think you have enough late game to justify using vitality totem.
Another problem is there's no silence options, you may run into problems with cards like Sylvanas or death rattle aggro decks.
Why Harvest Golem and not Spider Tank? i'm genuinely curious. I would also try and fit in an other Azure Drake for the extra card draw. I might have to be sold on the Annoy-o-Tron. I feel like you would have to have 2 Powermace For it to be really good,but i could be wrong. Also Mechanical Yeti > Piloted Shredder?
Harvest Golem is better than Spider Tank because it drains more resource than Spider Tank if opponent wants to deal with it. Say, half a death's bite kills Spider Tank, but you need one silence + one half fiery waraxe or one whole fiery waraxe to kill Harvest Golem.
The same rule doesn't apply to the comparison between Mechanical Yeti and Piloted Shredder. The reason is that it's easy for most of spells and hard removals in Hearthstone to deal with 4 health minions, but 5 health is much harder to deal with, it often takes two separate attack/spells to kill a 5 health minion. That's also one of the reasons why Sludge Belcher and Loatheb are so good.
I feel like something has to be changed about the 6 spells (crackle, earth, lightning) at low mana. I'd remove 1-2 of them and add another powermace/minion i don't know i wouldnt want 5 spells in my hand.......
Neptulan will be op cuz when u get to 7 mana use it and if it dies u have 4 murlocs and 8 mana
You can't have 8. Overload of 3.
regardless, murlocs are sinergic between each other and youre most likely to be able to cast all of them in 1 turn in case your opponent wipes your full board even if you are overloaded haha.
Not true at all. Murlocs cost 1, 2, 3 or 4 mana. Likely you will only be able to play 3 of them with 5 mana, maybe even only 2 if you dont get a 1drop. Nebulon sucks, I'm surprised you are basing your win condition in this deck on a card that will eat BGH immediately and overload you for 3. And if he doesnt appear you'll be top decking the whole game with no other card draw. -1 on this deck.