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[Nuba]GvG Take on Mech Shaman

  • Last updated Dec 7, 2014 (GvG Prelaunch)
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Wild

  • 18 Minions
  • 11 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 3560
  • Dust Needed: Loading Collection
  • Created: 12/7/2014 (GvG Prelaunch)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    647

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Here is a quick explanation:

why only 1 powermace? because the 3-drop curve is too crowded. I had to take out a storm to add it, and I think its worth it because this deck has potential to fight for the board with more ease.

Why no rockbiters? I had a difficult choice to make, and I decided to go for the Spellpower aproach because I belive it has more potential. I also had to cut some cards like al'akir and doomhammer which offers good potential, but not much consistency, in order to add more consistent mech cards.

Why Neptulon? Anything that doesnt run al'akir/doomhammer sheneningans will be able to run Neptulon. a 7 mana war golem that also Sprints you into 4 cards that wont get you closer to fatigue is really important, these 4 cards are also sinergic between themselves therefore I belive Neptulon is a really good late game tool and has a lot of potential. Also keep in mind I had to remove some of the draw mechanics for this, as I belive this has chances of being better than MTT in control matchups, and that is where MTT is needed.

Why Annoy-o-Tron? First, its a mech, second it generates a lot of tempo. The fact it has sinergy with Mechs makes it even better, but it also has some good sinergy with shaman mechanics such as Flametongue Totem. And getting this guy buffed by Powermace is just huge, right? =D