Top 1 [72% WR] Aggro Shaman
- Last updated Oct 15, 2019 (Doom in the Tomb)
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Wild
- 14 Minions
- 14 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Aggro Shaman
- Crafting Cost: 4840
- Dust Needed: Loading Collection
- Created: 6/7/2019 (Rise of the Mech)
- Phoeba_
- Registered User
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- 2
- 9
- 18
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Battle Tag:
N/A
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Region:
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Total Deck Rating
125
By far the best deck for ladder. Started from rank 4 to Top 1 (75-29, 72%).
2/9/2019: Early Legend
Got Legend from rank 25 on NA server in one day. Still the best deck for ladder. Here are my stats :
Got Legend from rank 25 on Asia server too. This time i tried some diferent versions so the winrate isn't so high. In coclusion Zentimo is very very bad so don't play him. In about 130 games i played with him it actually won me only 2 games and lost much much more. Second Earth Shock and second Feral Spirit are pretty close but Feral Spirit is a bit better because is decent Vs hunters and paladins but much better Vs all other classes. If you face too many paladins hunters though you can consider playing 2 Earth Shock. Here are my stats :
GAMEPLAY:
A lot of people seems to get difficult with this deck and want to see how i play so here is some of my games. The best way to do this , so you can practise , is to pause the video think what you are going to do in this situation and see what i did. Have in mind that all the games are top 100 and higher so i play against people that are pretty good at this game.
Vs Hunter
https://hsreplay.net/replay/pKedcEAFRGkcbfYDzZpq57
https://hsreplay.net/replay/5V8oaGctAs5P2FRLe3zQg6
https://hsreplay.net/replay/tkFZjPcPgmWzufZeG3sGFH
https://hsreplay.net/replay/iiJG2KBJ8HZCaHsPkiRPLG
https://hsreplay.net/replay/42KQSS4kSarD39rHdP6ona
(That's a pretty well played game. At turn 7 i set him lethal but i know his hand is full and he might have Vicious Scalehide into Dire Frenzy so i don't play anything on board to secure it will not heal this turn so i can kill him the next one)
https://hsreplay.net/replay/LX7mPSfLs9cTSGdgBXNE6m
https://hsreplay.net/replay/MCv8RKCwd73Whup2CQRBVn
Vs Paladin
https://hsreplay.net/replay/v538DMiBrwQoyEBwqVUK9i
(Here instead of the obvious Spirit of the Frog and draw i gave The Coin to play Doomhammer and push damage fast)
https://hsreplay.net/replay/5ZLgKWPKtRaHF3ukibFVyP
https://hsreplay.net/replay/SLUys3KYYFgwoxy8WmokXk
https://hsreplay.net/replay/ztXpH6qgTZF3HWtZon2923
https://hsreplay.net/replay/PZH8RmLgwFnxge9f5joinF
(Here is a good example of why overthading costs you games. If at turn 7 or earlier had missed even 1 damage for a trade i wouldn't have win this game)
Vs Warrior
https://hsreplay.net/replay/5rhjzsVJW4fdiBaNmntzUE
https://hsreplay.net/replay/ywQgVdE2s4qba5s3aQkKi8
(Here is a perfect example of when you should trade. By doing that i secure my minions from Dyn-o-matic and push next turn more damage)
https://hsreplay.net/replay/jD2c383gcdmoBhSpZ9zU3i
https://hsreplay.net/replay/57AndM5KwBy5i54bDLUF99
https://hsreplay.net/replay/SECEx2jB3UvL22kDRMWKy7
https://hsreplay.net/replay/6anFW5JtEDRdgmUJDCQTzB
Vs Rogue
https://hsreplay.net/replay/CcBiftA2sxEEDNfkVyV7HG
(Even tough this is Pogo rogue this is exacly how you should play the rogue matchup. I dint play the Sludge Slurper at turn 1 because i saw 3 turns ahead , taking value with Unbound Elemental and Likkim to remove rogue 3 health minions)
https://hsreplay.net/replay/vCFkm9uU4T8jSsqQW9f4Lj
(Some times you have to go for the 1/4 because it's your only out)
https://hsreplay.net/replay/nCSQWvvc3vNjNPtUTbDecG
(Here i misscount and tough that if i did Zap! and got from Spirit of the Frog the Lightning Bolt i would have lethal but it was 1 off. It's a slighty missplay but you kinda understand how you can find lethal's if Spirit of the Frog is on board , so have that in mind and count correct :P)
https://hsreplay.net/replay/Ao4EvhGUzYaU2ee8En6yiG
(Again here you have to go for the 1/4 spell power tottem or you never win. If i started givining my damage with such a bad hand it was just a loss)
https://hsreplay.net/replay/TFpaQrnL9xG6gCQVQu6UK3
https://hsreplay.net/replay/3JFUE9upb9YXPD2xTFUgJa
https://hsreplay.net/replay/FPTm5PEdsM8t2Wa64EwEtU
Vs Shaman
https://hsreplay.net/replay/e3Anmzt4ygNXgy58EcFdwB
(Even tough this ended up in a defeat because of a created by card , unfortunately , i think it's the best example of how to play the mirror form behind and what you need for the mirror)
https://hsreplay.net/replay/7zqDH9v2zR2uZPtWCdf9WF
https://hsreplay.net/replay/uKzzKvrD6YfidALJZddbzX
(Another pretty unlucky defeat. Even if i played it perfectly and had set him for lethal lost to a top deck into Mutate into the best taunt minion it could possible bring him at 6 mana)
https://hsreplay.net/replay/G7VsdebnQZ3MwCMe4xhcnN
Vs Mage
https://hsreplay.net/replay/fMkaL2uMfJZwetxU74c9m5
https://hsreplay.net/replay/K6yaZLe3Z6ishXkSR4hqKR
https://hsreplay.net/replay/AebAFkmGU4WwDv3SD5K7RS
https://hsreplay.net/replay/WgbNVeYrhWcXrNGAt9ssjR
Vs Druid
Vs Priest
Unfortunately i dont have the warlock vods because i was playing on phone. It was only one matchup though at top 100. The zoo matchup is similar to token druid just to have an idea how it goes.
I hope this will help you understand better the deck and the mulligan i do and why Underbelly Angler is one of the best cards in this deck.
First let me say this is probably the hardest deck in this meta because you have to play 2 turns ahead cause of overload and it has probably the hardest mulligan a deck ever had in hs. I will try to explain as good as i can , but you will need to play it a lot to get used to it and the mulligan it has.
Lets start with how this deck works first. You want to play some early minions so you can pressure him till you kill him with your burst. Its not a token deck you only need minions for pressure so you can kill him with your burst , so bloodlust is a NO in this deck.
Control warrior is the worst matchup , so if you face a lot of control warriors try to avoid playing this deck. Other than that everything else is beatable with hunter being the best matchup.
If you attack with likkim you can equip the same turn doomhammer and attack one more time with doomhammer. Its a trick a do sometimes to push more damage and can be your exact lethal someday so have that in mind.
A big tip is to not overtrade. I have seen lot of people losing a game they should have won by going face but they trade instead. That's a hard thing to understand when you go for face or trade and the only way to learn it is by playing the deck and learn from your mistakes so you dont do them again.
Electra Stormsurge is a core in this deck. It gives you reach in games you should win. Electra Stormsurge into Lava Burst is a 10 damage combo that passes taunts. Electra Stormsurge into Rockbiter Weapon with equiped Doomhammer is a 16 damage combo. Electra Stormsurge into Feral Spirit is a full board and most of times auto win vs aggro/token decks (but you shouldn't only focus on this combo whenever you see this kind of decks , you should do it when it's worth it and you will undestand that only by playing the deck). Electra Stormsurge into Lightning Bolt or sometimes Zap! clears Zilliax (which is the most played card) without procing his heal.
Spirit of the Frog is the best card in this deck. It allows you to draw specific cards in an aggro deck and when it's played is 99% alive the next turn because of the stealth. If you have The Coin consider keeping till turn 3 to play it with Spirit of the Frog because it draws you a free 1 mana spell card.
Thunderhead was before buffs pretty good but after buffs is just too strong. The 5 to 6 health makes a huge difference because now it can't die from almost nothing if you play it for tempo at 4 and vs aggro decks and mirrors is one of the most important cards. Even vs warrior is good if you have pressed him early and has no armor at 4 and no board because 90% they cant remove it.
Underbelly Angler is one of the best cards in this deck that people tend to not undestand it. All you need is one other Murloc and you basically have one big flexible hand/board refill. You’ll draw those two Murlocs eventually and you have plenty of plays to make while you wait. It is also such a big target that your opponent will use their resources inefficiently to remove it, helping you stick an Unbound Elemental / Thunderhead down the line. And quite a few classes have no way to remove it if they didn’t draw a 1-drop and you’re on coin. All of that in a good stated minion. So try to find him on mulligan but always play him at 2 (unless you have a better play this turn) even without murloc follow up.
Doomhammer is your main sourse of damage vs Control decks.
Mulligan:
So the hard part. Almost everything can be a keep in this deck and the mulligan changes if you have The Coin or not.
Spirit of the Frog is always a keep if you have The Coin because it draws you one free card with The Coin. If you don't have The Coin and you play vs control you always keep it too but if you play vs aggro decks is not always a keep. if you have some early minions and removal i would keep it othrewise i might wouldn't keep it.
Thunderhead with The Coin is always a keep vs aggro/token decks and almost always vs warrior. If you dont have The Coin it's still always a keep vs aggro decks and some times vs warrior if you have something to play earlier so you keep his armor at 0 and the board clear so they can't remove it.
Underbelly Angler is always a keep if you have The Coin and it is what you are looking for vs all classes. You always use The Coin to play Underbelly Angler at turn one if they didnt play a minion and you have murloc to follow next turn (only rogue and shaman can remove it early so have that in mind). If they dont remove and you follow up with murloc especially another Underbelly Angler you probably win the game. I tend to keep it vs all classes and without The Coin for the highroll potentional to stick into a murloc follow up.
Doomhammer is never a keep vs aggro having The Coin or not. Vs control if you have The Coin you almost always keep it if not you keep it some times if you have good early hand.
Unbound Elemental is very strange and its kinda of experience of when you keep it or not. I tend to keep it some times if i have a good curve The Coin with combination of some cheap overload spells. Vs the conjurer mage is where i find having the most value keeping because they very rarely can remove it.
Likkim is always a keep vs aggro decks especially rogue. Vs control decks i tend not to keep it.
Lightning Bolt is sometimes a keep vs rogue because they have many 3 health minion.
Zap! is a keep only with combination with Thunderhead vs aggro and not always tough.
Earth Shock is a good keep vs mech decks only.
Voltaic Burst is rarely a keep vs aggro decks.
Sludge Slurper is almost always a keep unless you play vs rogue and you are on The Coin then you might considering not keeping but even there most of the times its pretty good. Dont always play it on turn 1 because you get overloaded. Like if you have Likkim and Sludge Slurper and you play vs rogue pass first turn Likkim second turn and play sludge slurper on turn 3 so you can abuse the weapons bonus damage to remove a 3 health minion rogues are playing. That's not always the way to go it's just an example to get what im saying about and it depends on your hand.
Feral Spirit is overvalued and overkept most of the times. Don't keep it always if you play against aggro decks it's not that good as it seems. I tend to keep it sometimes when i have The Coin and i play against aggro decks. There are more important cards in your deck so consider if your hand is good before keeping it. If i don't have The Coin i almost never keep it.
Earthen Might is very rarely a keep and only if i am on The Coin with Sludge Slurper or Voltaic Burst at turn 1 so i can coin it at turn 2 and the enemy class doesn't have an asner for my 1 drop. Don't use Earthen Might only on elementals. A lot of times pushing damage or getting a better trade with a non elemental minion is better than a random elemental especially vs aggro.
You never keep Rockbiter Weapon , Lava Burst and Electra Stormsurge.
Changes:
10/7/2019 : -1 Feral Spirit + 1 Earth Shock -2 Voltaic Burst +2 Murloc Tidecaller
1/8/2019 : - 2 Unbound Elemental +1 Voltaic Burst +1 Haunting Visions
15/8/2019 : - 2 EVIL Totem - 2 Doomhammer - 2 Lava Burst - 2 Rockbiter Weapon - 1 Lightning Bolt + 2 Soul of the Murloc + 1 Feral Spirit + 1 Haunting Visions + 2 Bloodlust + 2 Mogu Fleshshaper + 1 Murloc Warleader
11/10/2019 : - 2 Earthen Might - 2 Feral Spirit - 2 Murloc Tidecaller - 1 Murloc Warleader - 1 Haunting Visions - 1 Spirit of the Frog + 2 Evolve + 2 Mutate + 1 EVIL Totem + 2 Desert Hare + 2 Sea Giant
15/10/2019 : - 2 Sea Giant - 2 Underbelly Angler + 1 EVIL Totem + 1 Spirit of the Frog + 1 Hungry Crab + 1 Haunting Visions
I took out the doomhammer burst package because it performed pretty bad in this meta. Meta decks at the moment are kinda unfavored for burst shaman and token decks are almost unbeatable without some board control ( like murloc paladin) . These additions fixes most of the matches , even the warrior matchup , and in my opinion is the best shaman list out there atm. Burst shaman can still work but this one just feels better until something on the meta change. I will update the guide if that ends up the final version of aggro shaman because the meta is far from stable and nerfs probably coming soon to mage and warrior.
I disenchanted Vesinna but I didn't like this deck anyways
It's ok not liking this deck but imo vessina is one of the best legendaries in this set and will probably will be played in a lot of shamans decks in the future.
This is the best version i have tried so far. EVIL Totem seems pretty good and Vessina is amazing in this deck. List is not optimal yet but i'm getting there. Will update soon to let you know if i changed anything.
"Electra Stormsurge is a core in this deck. It gives you reach in games you should win. "
hold the phone?!
Its about the old meta. Now with the new expansion cards need to change to adapt as good as possible to the new meta. When i'm sure what the final build will be in this expansion i will update the guide :)
and then they clear your board and you have nothing GG
If they clear your board you can pretty easily win with burst. You need to push early damage so you can kill them with burst. Having no board doesn't mean you lose. If you talking about control warrior though is the the worst matchup and you probably lose to them but you was favored vs all the other classes last expansion.
Kobold Sandtrooper seems amazing for this deck. It's a 2 drop that is needed and it goes face for at least 3 damage which is what this deck wants. Vessina seems to have very good synergy with the overload this deck has and her body is pretty good. 6 health minions are pretty hard to remove and has a very good effect. Can help for trades and push face damage. Mogu Fleshshaper seems very strong too but i don't think he can make it to this deck , i will definatly try him though. What's you opinion guys or any ideas you might have.
i like your current changes! its a lot easier now to get value from underbelly. on the downside voltaic burst is an inconspicuous card but often turnedsout the be very helpful
Some players are cutting unbound elemental for double voltaic burst and zentimo for second feral spirit. Might be better cause i havent tested so much because hs meta feels pretty bad atm. So feel free to try this version and let me know. I will update again the deck when the new expansion comes out.
I didn't try your newest version, however, I play currently with 2 earth shock, 1 feral spirit, 1 electra, 2 murloc tidecaller.
Yesterday I hit legend 23, Europe.
Last month I played a lot with 2 unbound elemental. They are sometimes useful of course, but generally they are too slow. Most of the time we must use spirit of the frog chain or thunderhead without waiting for him.
Most powerful plays to set up the rest of the game versus any opponent are: early murloc spam after unanswered angler and cycling through the deck with spirit of the frog.
After adding murloc tidecaller, angler is much more reliable, now it rarely ends up being only a 2/3 bluff.
Alone it's very nice as T1 play (which was needed in this deck, for some time crystallizer was popular just for that function), later not that good and it usually ends up waiting for angler (especially when 2 copies are still in the deck).
I don't like the idea of removing voltaric burst as it will hurt spirit of the frog, thunderhead, the two most important, but also likkim and earthen might.
With this deck I have better results against warrior (14-12). Having cheap damage from early minions is the key - best is murloc spam, but almost anything upgraded with earthen might can do the job before T4/T5 clears. If warrior doesn't have T1 eternium rover that also helps much.
The disadvantage is midrange hunter, because going wide in the second half of the game is suicide gamble.
I don't disagree with you. Voltaic bursts instead of unbound elementals might be the correct atm. I just don't play this game exept doin quests , because the meta feels pretty bad atm and the ladder grind has no reason these days. Murloc tidecaller was a pretty nice adition to this deck i tottally aggree. So yeah voltaic bursts are maybe better i just haven't tried it a lkot to be sure. I will update again the deck when the new expansion comes out where things gonna change a bit hopefully.
Got from rank 20 to rank 10 in a little under a couple of hours. So far Conjurer Mage, Statue decks, and Zilliax decks are the only decks I've lost to. Hammering the opponent's face for 22 damage using Electra + 2 Rockbiters is so satisfying. Also, sometimes enemies can't handle the early Murloc package and just instaloses lolol
Exacly. Murlocs early if there is almost no anser are almost insta win. Mage is one fo the best matchups of this deck. Try to kill his giant early so he can't conjurer him and keep doomhammer most of the times and you should be fine.
It's hard against Paladins as they always lifesteal their guys or make good taunts. It's a little slow against Mage too since it freezes my guys
Vs mage should be one of your favorite matchups.push early damage and as i told you keep doomham,mer i have almost 90% winrate vs mages. Pala with double silence should be ok to deal most of the times
This is the best version that I have played, the taunts can stall to give you enough time to get lethal damage in your hand. 5-1 so far at rank 5, only lost to the rare druid that played armor up. Otherwise I have beat a Warrior and a Druid so far. Freeze mages EZ win. favored vs Hunters, favored vs other Shamans if you play it good.
Exacly that if you don't face too much control warriors (cause bomb is beatable) you are actuacly favored vs all other decks of the meta atm.
How the hell do you beat Warlock and Priest with this deck?
Warlock and priest isn't a problem at all in this meta the higher you rank up you gonna face almost 0 of them. Even tough if you face them you are favored you have to many removal to deal with their board or kill them fast. Likkim and thunderhead is what you lookin vs warlock and pressure and doomhammer vs priest.