[RoS] Wild's Darkest Hour
- Last updated Apr 17, 2019 (Rise of Shadows)
- Edit
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Wild
- 10 Minions
- 20 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Demonlock
- Crafting Cost: 11860
- Dust Needed: Loading Collection
- Created: 4/11/2019 (Rise of Shadows)
- Poach
- Registered User
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- 15
- 26
- 65
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Battle Tag:
Poach#11498
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Region:
US
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Total Deck Rating
920
Howdy Hearthpwn, Poach here to introduce Darkest Hour Warlock.
Intro:
Darkest Hour Warlock relies on flooding the board with 1/1 Imps with Token-Generating spells (Imp-losion, Rafaam's Scheme, and Fiendish Circle) and casting Darkest Hour to summon high cost minions. Often this combo will be hastened with Bloodbloom.
Img 1
Img. 2
Early builds (Img 1) included Charge minions like Charged Devilsaur and Doomguard. These builds were explosive (Img 2), but had little resistance to the turn 5 clears like Brawl, Mass Hysteria, Poison Seeds.
We're still only on day 2 of the expansion, and the deck is still being refined. BadPlayerHS introduced Nerubian Unraveler and CONCERNEDMOM took a build of the deck to #2 Wild Legend NA today. https://twitter.com/CONCERNEDMOMHS/status/1116277957767643136
Here's a video of one of the charge decks in action from RealProVokeR.
Card Choices:
Nerubian Unraveler - Introduced by BadPlayerHS. Now considered core as it limits removal and burn options.
Sacrificial Pact - Triggers Voidcaller and provide heal against aggro. It's a monster in the mirror.
Zilliax - Taunt minion that provides some healing. Hard cast-able early.
Last Cards In. (Feel free to replace)
The Soularium - Introduced by chaitealatte. It digs for our combo pieces for 1 mana or can be used with Plot Twist to refill our hand.
Mortal Coil - Digs in our deck and sets up for Defile
Corrupting Mist - Cheap hard AoE removal.
Demonwrath - Aggro is our biggest weakness. AoE helps.
Cards to Consider:
Forbidden Ritual - Sets up two turn combo's.
Darkbomb - Single target early removal and face damage option.
Sense Demons - Will tutor for our Voidcaller.
Ragnaros the Firelord - Big Dude that does charge-speed damage without taking damage.
Twisting Nether - Hard AoE Removal for the mirror and Big Priest.
Skull of the Man'ari + Doomguard Package - Charge Damage to finish off games.
Arch-Villain Rafaam - A big Taunt minion to protect our Nerubian Unraveler. If it ends up in our hand and Darkest Hour didn't do the job, Rafaam will give the deck enough value to close out a game.
Edit April 14th:
-1 Arch-Villain Rafaam -1 Corrupting Mist -1 Imp-losion
+1 Zilliax +2 Mortal Coil
Stats from 4 to Legend: 32-12 72%
Druid: 0-0 Hunter: 0-1 Mage: 3-1
Paladin: 13-1 Priest: 6-4 Rogue: 4-2
Shaman: 5-2 Warlock: 1-1 Warrior: 0-0
Proof of Legend
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Honestly so long as you have Bloodbloom, Darkest Hour, Imps, and big minions. The deck will perform just fine. But in a tournament setting, Nerubian Unraveler will be ideal.
Is this a joke? Nerubians is what makes the play op. If u cast the combo and get at least one nerubian u win. They protect ur combo. When u get both in the combo u have ur board protect from AOE and ur face from burn .