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Seedy Shifter - outrun a Hunter and laugh at bo...

  • Last updated Nov 29, 2014 (Naxx Launch)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 2560
  • Dust Needed: Loading Collection
  • Created: 11/25/2014 (Naxx Launch)
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  • Total Deck Rating

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Edit:

I made some changes to address some of the main issues with the deck, tempo and card draw.

Out: 2x Sludge Belcher , Cairne Bloodhoof

In: 2x Deathlord , Bloodmage Thalnos (another Loot Hoarder works too)

Intro:

This deck can keep up with a deathrattle Hunter but isn't as susceptible to aoe or bad starting hands.

There are many similar decks but some of them lack in tempo (Ancient of Lore, Feugen/Stalagg) or are too aggro and can run out of steam and cards(Leper Gnome,Zombie Chow) or lack in protection against board wipes (Soul of the Forest, LoathebBaron Rivendare etc).

Some Pointers:

You play this deck with the same mindset as a deathrattle Hunter; for you starting hand you want an Undertaker and another 2 cost minion or Innervate. In an ideal world you never play a naked Undertaker keep him until you can combine him with at least one deathrattle. Your Swipe s are valuable, as direct damage to the face, so have a good reason to use it as a clear spell - but you can use your Savage Roar s and Force of Nature quite liberally, you don't need to combo them to win. 

Protect your board! Your minions don't have a lot of health and aoe can be devastating, so try to always have something on the board that will leave your board as strong after he tried to clear your minions as before or even stronger. Baron Rivendare, Nerubian Egg, Soul of the Forest, Loatheband the rest of your deathrattle minions should provide enough insurance against most attempts.

Poison Seeds is your weapon of choice against big Legendaries or a wall of taunts, don't waste it. 

Cult Master is equally important make him count.

Druid of the Claw other than with most druid decks, I've found it's charge is more useful than it's taunt, either as removal or direct damage

Innervate + Force of Nature makes this deck really tick together, either to supercharge your aggro game or to pull of some great combos in mid-game

 Baron Rivendare will attract a lot of attention - use it to your advantage to draw out removals. A turn two Innervate/Baron  is a good start if you don't get your low cost minions and combined with Haunted Creeper and either Soul of the Forest or Savage Roar can make up for a lot of lost tempo.