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Half Lock Midrange/late (+void terror combo)

  • Last updated Nov 25, 2014 (Naxx Launch)
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Wild

  • 23 Minions
  • 7 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 8780
  • Dust Needed: Loading Collection
  • Created: 11/25/2014 (Naxx Launch)
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  • Total Deck Rating

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Originally like Handlock, except I took out Twilight drakes and mountain giants that require a huge hand to play. Tapping first 3 turns in an aggro meta is pretty much suicide. Ancient watcher and nerubian egg are abused for value in this deck comboing with void terrors.

Mulligans: Ancient watcher or egg with sunfury are good. Or with void terror that can absorb stats of ancient watcher or proc the egg for a nerubian.  Sunfury comboing with ancient watcher and egg is also good because it creates a wall that forces them to either hit a 4/5 or break an egg to release a 4/4. Also ancient watcher + owl for massive beatdown also works. If you don't get any good cards first few turns, THEN TAP TAP TAP, you most likely will draw into something you need. Moltens always good against aggro decks like hunter.

How to play: Early game is just taunting up or playing aggressively depending on which combos you draw. Mid game Once you get to about 5 and 6 mana its pretty much over for the opponent. With shadow flame board wipes and value cards such as BGH, siphon soul, sylvannas, and void terror it takes care of anything threatening on board. Also with so many targets to silence, most decks run two silences, so if they blow it on nerubian or void terror, it guarantees sylvannas will drop and be a big pain in deck. Also it prevents them from silencing taunts and going face as well (hello sludge belcher/molten giant). Late game BGH, siphon soul, Jaraxus, black knight pretty much open your way for late game. Nothing is better than dropping 2 mana 6/6.

Cards

  • Unstable Ghoul pretty much poops on hunter especially when they use the annoying snake trap. Also gets rid of leper gnomes, spiders, etc. All those annoying 1 health creatures can get annoying and sometimes not worth using a hellfire or shadowflame on.
  • Deathlord a 2/8 taunt pretty much stops the enemy for 2 turns. It doesnt even matter what they get off of deathlord because of so many ways to remove it. Soulfire, shadow flame, hellfire etc. And in some cases, you can also silence your own deathlord to deny them a minion. Remember, if people are playing more aggressive decks they wont get much value off the minion they get from deathlord. If they are playing control late game cards, than there is more danger playing deathlord. 

COMBOS

Ancient Watcher and egg combo + power overwhelming or even without it with a VOID TERROR is pretty much a devastating combo. As well as using shadowflame on ancient watcher with or without PO. 4 taunts with sunfury and defender of argus force opponent to focus to attack ancient/egg/molten and other high value cards.

 Read more at my site here!