[12-1 Legend] Holy Tiger TTK
- Last updated Dec 13, 2018 (Rastakhan)
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Wild
- 13 Minions
- 16 Spells
- Deck Type: Ranked Deck
- Deck Archetype: OTK Paladin
- Crafting Cost: 11680
- Dust Needed: Loading Collection
- Created: 12/6/2018 (Rastakhan)
- Myu
- Registered User
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- 10
- 35
- 49
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
473
If you want to perform well with this deck, I strongly recommend reading the full guide carefully! It will probably be much more efficient than the trial and error approach.
I hope you will enjoy the deck! If you have any questions or feedback, please leave a comment.
Inspired by Kipp's Bazookadin, I made my exceptionally powerful Holy Wrath deck. I have been getting 12 wins in the Brawliseum more than half of the time. I just love the sweet gold! I also hit legend without much difficulty.
The deck takes some practice to pilot since we constantly have a lot of cards in our hand. However, it is irresistibly fun and satisfying when you hit that 25 damage on your opponent's face!
Basic Strategy (Important)
Survive until your deck is empty. Play Shirvallah, the Tiger. Baleful Banker shuffle Shirvallah. Holy Wrath on opponent's face for 25 damage. If the opponent is not dead, repeat the same process once more next turn (which makes a two-turn-kill combo).
Alternative win condition against armour heavy classes: Play Uther of the Ebon Blade. Use Baleful Banker to shuffle 2 horsemen. Use Zola the Gorgon to copy a horseman. The 3 horsemen mentioned have to be different, so you should keep track of them. Draw the shuffled 2 horsemen. Play 3 different horsemen and then use hero power to destroy your opponent.
Card Choices
If you are missing some of the cards, consider these replacements: Potion of Heroism, Shrink Ray, Hammer of Wrath
Crystalsmith Kangor: Synergizes with Crystology and all the healings. Also works as an effective soft taunt.
Crystology: Very effective card draw. Often enables us to play Acolyte of Pain on turn 3. Also works as a cheap spell for Wild Pyromancer.
Zola the Gorgon: Gives us an extra win condition. Can be used on Shirvallah, the Tiger for tempo swing and heals.
Hammer of Wrath: Board control with card draw. Can also push some damage on opponent’s face before using Holy Wrath.
Bloodmage Thalnos: Synergizes with Crystology, Consecration and Hammer of Wrath.
Lynessa Sunsorrow: Potential card draw from Potion of Heroism and Flash of Light. Casting two Spikeridged Steed can be win condition against aggressive decks.
Uther of the Ebon Blade: Extra win condition. Great board control. Heals 20 health. We can often save 1 durability of the weapon for 5 + 25 = 30 OTK.
Mulligan
Always keep one Crystology. Always keep one Equality. Keep Wild Pyromancer and Consecration against potentially aggressive opponent.
Druid is an exception and the above rules do not apply. Mulligan everything away except Crystology to find Uther of the Ebon Blade because it is common to have cards milled by Naturalize.
Guide
In most matchups where the opponent does not have armour, we want to focus all our attention and resources on board control because we always win if we survive. Below are the strategies against some common decks. If there is a deck archetype that I did not mention and you would like me to explain, please leave a comment.
Odd Paladin
If we only have one board clear in hand, try to save it before opponent’s turn 5. It is fine to let odd paladin play Fungalmancer or Level Up! and then clear the board on our turn 5 or turn 6. The reason is that the board means almost everything for odd paladin and we have some big heals later. Feel free to use Time Out! early on. For example, if we can play Wild Pyromancer with Equality and then hero power, we can play Spikeridged Steed on the pawn next turn. We do not have to save combo pieces. It is fine to shuffle a Wild Pyromancer with Baleful Banker.
Odd Rogue
Rogue has some solid burst damage, so we need to pay attention to our health. It is typical to use board clear on turn 5 or even turn 4. It would be favourable if we can Time Out! on turn 5 and then clear the board on turn 6. Use Spikeridged Steed on smaller minions since the opponent will play Vilespine Slayer anyway. Crystalsmith Kangor plays an important role, use him effectively. We do not have to save combo pieces.
Kingsbane Rogue
Health really matters here. Crystalsmith Kangor is one of the most important cards in this match-up. Try to maximize Kangor's heal value. If you are going to play multiple minions, play Lynessa Sunsorrow the last. Because if the opponent plays Vanish, she dies and summons taunts. The win condition is to keep 1 durability of 5/3 Grave Vengence and hit 25 Holy Wrath for 30 OTK.
Spell Hunter
Very favourable matchup. The opponent will have two useless cards since the beginning of the game: Explosive Trap and Wandering Monster. Never attack opponent’s face when he controls secrets. Save Bloodmage Thalnos Consecration combo for Greater Emerald Spellstone. Play around Crushing Walls.
Beast Hunter
This matchup has very little mistake tolerance and games are often very close. Try to remove Scavenging Hyena as soon as possible. If we use Time Out! while there is hyena on the board, do not use hero power so we can avoid hyena getting buffed further.
Odd Mage
Maximize equality value. It is fine to let opponent hero power and draw cards from Pyromaniac. The opponent’s resources are not our concern. Try to clear the elementals on the board before we play our combo so the opponent cannot heal after the first 25 damage.
Odd Warrior
In the first few turns decide which win condition we are aiming for. It is totally viable to cheese through the armour and win with TTK (I did it all the time before I started playing Zola the Gorgon). But I still recommend the less stressful 4 horsemen win condition because it has more tolerance for mistakes. Choose bigger minions from Stonehill Defender discover options. Play around Supercollider.
Toggwaggle Druid
Try to draw 2 Baleful Banker and Zola the Gorgon as soon as possible. Play Uther of the Ebon Blade and try to keep all 3 durabilities of the weapon. Use Zola on a horseman. Feel free to use Shirvallah, the Tiger in mid game if desirable. Wait for the opponent to play King Togwaggle and Azalina Soulthief. Play "King's Ransom" and let opponent swap back. Use Baleful Banker to shuffle a horseman for 2 turns. Keep in mind that all 3 horsemen have to be different. After that, destroy your opponent with 4 horsemen.
Hi thanks for posting this deck! Ive been playing it since rank 15 and ive reached rank 6 for the first time! However I have a few questions abt the deck and im hoping that you could answer them:
1) About your strategy against odd rogue, u mentioned that its okay not to save combo pieces. . In that case how are we supposed to win? because a lot of times i used holy wrath on their minions and end up not killing them. ...
2) Should i use both holy wraths to draw cards or clear board instead of saving them? because a lot of times i find myself without enough board clear and the rest of my hand are combo pieces like zola and baleful... Against control/combo decks sometimes theres nothing to play on turn 5 as well..
3) I find myself always losing to mec'thun warlock... Is there a strategy against them?
This deck is so flexible, has all tools vs popular meta decks! Thanks for sharing, here is couple of games!
I dropped Lynessa Sunsorrow and went with Hemet, Jungle Hunter. I have been able to get to the combo so much faster and he cannot be silenced like Lynessa Sunsorrow can be.
I switched one [card]Spikeridged Steed [/card] for a Skulking Geist and it's been playing great against some tough Rouge and Druid decks
Hi, thanks for the deck, it's pretty fun to play. Wondering if running just one Holy Wrath is enough.
nvm the deck def needs the two Holy Wrath. Also I replaced an Acolyte of Pain with a Gluttonous Ooze during my climb.
just created a account to say i am 0-76 with this deck I've watched the vids I've read the guide either i just suck or am the unluckiest person in the multiverse
Awesome deck man, went 10-3 in my first games at rank 2 and 3. Definitely going to try to reach legend with the deck this week. I am only having a lot of trouble with the hakkar druids. Any thoughts on this match up?
Unfortunately Hakkar Druid is just an unfavourable match up. Hakkar blocks our 50 damage TTK win condition so we are forced to use horseman win condition. When we shuffle horseman with baleful banker, however, the opponent can swap the deck with King Togwaggle and draw some cards right away. Thus, even the horseman win condition could be conveniently disrupted.
- 1 x Novice Engineer
+1 x High Priest Thekal
Works perfectly, ty for decklist, it's very flexible and fun to play!
hi, do u mind explaining why?
1) Solid body
2) You can get you health total above 30, can help you out in mirror matches if your opponent is not going for horseman otk, counters Alexstrasza too.
3) Got golden version, so why not? :)
I feel that double Acolyte is overkill. I'm constantly struggling to play them since I always have 8-9 cards in hand.
Actually this can be used for your advantage. When you get the combo pieces for 25 damage kill: Shirvallah, baleful banker and holy wrath, you can just play acolyte of pain and let opponent mill you and help you empty the deck faster.
Thoughts against discolock? I'm relatively low on the ladder and finding them in every corner.
Also have you thought about Augmented Elekk in this deck? Just curious.
Zola replaces elekk to allow an uther OTK while still allowing you to shuffle three shirvallahs into the deck. Not to mention it is far more flexible in non OTK matchups like vs odd pall. Where it can copy a wild pyro.
Love this deck. At least I can use my "unplayable" pala legendaries in a playable deck :-)
is this deck mainly for brawl? cant seem to get consistent wins in ladder unless im playing it wrong af x/
There is no difference between the brawl and ladder. You use standard constructed to beat others in both. I am rank 2 and will hit legend when I have time. Try reading the guide and practicing. You can add me and spectate if you wish. Good luck!
I've been playing a very similar deck since the launch of RR. The main difference is that I'm running 2 Zandalari Templars, which really help keep up in the mid game a lot of times. I thought about running The Lich King in this deck, but since your hand is always full, it could burn important cards. The Zandalari Templars are basically The Lich Kings without the card generation, which is good in this deck, and for only 4 mana. It's crazy. The healing requirement is almost always met unless you're trying to play this on t4.
I'm also running some card like Sound the Bells! and Acolyte of Pain, but I'm not sure if these are worth it in the deck. Sound the Bells! can be really good on Crystalsmith Kangor, Acolyte of Pain, Wild Pyromancer, and even Stonehill Defender.