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Control Hunter

  • Last updated Nov 28, 2014 (Naxx Launch)
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Wild

  • 17 Minions
  • 11 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 5140
  • Dust Needed: Loading Collection
  • Created: 11/15/2014 (Naxx Launch)
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  • Total Deck Rating

    9

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This deck is all about controlling your opponent through traps and slowly wittingly them down with your hero power. Using the new GvG card Illuminator you can get some serious health back with your secrets. Then you combine them with things like Cult Master and Sea Giant for massive tempo plays to hold out until you hit the late game where if Gahz'rilla can survive for a single turn, he and two Wild Pyromancer procs will double his attack twice making him deal 24 damage to your opponent. Some Combos below.

Unleash the HoundsSea Giant, If you unleash when the opponent has 3 minions you will get 3 dogs making the sea giant only cost 4, minus one more for each creature you already have out.

Snake TrapCult Master, if your opponent procs the trap just toss down a cult master and get a free 3 easy draw.

Wild PyromancerHunters Mark, instantly kill a minion and put a 3/1 on the board, this one was suggested in the comments and was honestly surprised hunters were not already running this combo.

Your best bet to winning the game would simply remember to hero power each turn, take the game as slowly as you want you will get at least 4 health from each Illuminator simply due to the amount of traps you have. Then when your ready throw down double Kill Command or plop out Gahz'rilla and win the next turn

Update: Blizzard added this bombshell so I needed to fit it in somewhere, I mean just look how amazing this guy is Steamwheedle Sniper