Amaz Legend 1st 14/11/14
- Last updated Nov 23, 2014 (Naxx Launch)
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Wild
- 17 Minions
- 11 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 1600
- Dust Needed: Loading Collection
- Created: 11/14/2014 (Naxx Launch)
- pierrotmoon
- Registered User
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- 2
- 11
- 22
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Battle Tag:
Pierrotmoon#2181
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Region:
EU
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Total Deck Rating
78
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One version of this deck runs a Gladiator's Longbow instead of one Unleash the Hounds
Worst against Hunters and Zoo but better against control decks (if you can dodge Harrison Jones).
You might consider doing this change if you face off to much controls.
Here are the screens from the stream.
Here i am. 1002 games played w/ this deck.
After GvG expansion i changed Flare for Glaivezooka.
It's Good! Still working for me on casual games and climb ladder (stuck at Rank 5-7).
Great deck, took me from rank 2 to legend in 1-2 hours. Importatnt note - dont try to make it better, its gonna get worse, this deck is perfect just as it is.
Great results with this deck... made 2 changes that have helped a lot:
well after testing this deck in some casual games i went out 11-2 84,6% winrate :D in average it took 7,5 turn per match
control paladin with trusilver was my longest game taking 12 turn and losing this one :( another paldin conceded on turn 5^^
also the games against mage and rogue needed me 10 turns to win them, because of destroying some of the earlygame creatures by heroabilities and spells
ph and i decided to replace the snake traps by explosive traps, because its to easy to play around them, by silences and so on, while explo traps will garantied trigger
Could anyone help me with the mulligan for this deck? how to face each class what to mulligan and when to use dogs? when to face and when to trade? please it would be really helpful
This deck is pretty good. Went 9-1 the last 10 games using this deck. You really need to be dependent on your starting hand and how you face against hyper aggro decks.
There are some photos that it'd be amazing if you add them to the description above.
Links:
(http://i.imgur.com/n9DImzR.png)
(https://pbs.twimg.com/media/B2aQAaHCQAAYu95.png:large)
Sources:
http://imgur.com/a/xSIzq
https://twitter.com/ArchonAmazHS/status/533271946058670082
Thx ^^
Thanks for the suggestion, it's worked really well for me so far.
it's so fockin boring to play with and against hunter,same decks give or take,some run 2 snake traps 1 freezing,some run 2 freezing traps and one snake same old same old,this is why hearthstone is so boring atm
LOL I dont even use a freezing Trap.
Double Explo + 1snake just enough to Hunt you down!
This is not an aggro deck btw.
It is mid-ranged
(Looks at mana curve.) (Disagrees with Flood.)
Aggro hunters do not run belchers, highmane or even snake trap
Id call that hyper aggro
So you define 'aggro' as 'a deck without a late game'? Because I define 'aggro' as 'a deck that intends to win by slamming down a lot of cheap value cards fast.' I don't care if this deck devotes a full four cards to the late game; it pretty clearly intends to win via Undertaker synergy that accelerates with Mad Scientist + Snake Trap and finishes with Eaglehorn Bow + Kill Command + Hero Power. If he feels like the meta is getting slow enough to afford four bigger minions in his aggro deck, more power to him. It doesn't turn this into a deck that tries to out-control aggro and out-aggro control, which is what mid-range means.
No. An Aggro deck is a deck that plays very aggressively an aims to end the game before it loses steam, which is usually in the mid-game that is why mid-range decks are made because they can do well against aggro. Aggro decks are meant to beat control so it can be strong in the early game and not have to worry about opposing early game from the opponent . Following the same rule aggro decks do not run late-mid-game minions to get a more consistent early game curve.
TL;TR You are wrong, aggro won't run mid-game minions
And yet this one does.
So please stfu over technicalities.
Aggro deck is a deck FOCUSED on early game. Mid-range is a deck FOCUSED on mid game, with a strong mid game that can change the board.
Now a deck is NOT defined by the cards on it. But by it's PURPOSE. If you make an AGGRO DECK with only 7+ mana costs that's a AGGRO DECK, a terrible one but still an AGGRO. Because that's what the OWNER wanted it to be.
TL;DR You wrote TL;DR wrong.
TL;DR You are wrong, this deck runs.
Going to use some MtG analogy, because that's where the terms aggro, midrange, and control were derived from, and the semantics actually have a purpose. So in MtG terms, you're pretty much saying that any Red Deck that tops off with cards like Siege Gang Commando, Hero of Bladehold, or Stormbreath Dragon isn't an aggro deck. That's simply not true.
This deck has all the important attributes of an aggro deck. The high cost cards are justified by the concepts of "reach", and "countering the mirror". In comparison to other Hunter Aggro decks, it even has the same chances of curving out into anything relevant from turns 1 through 4. The only other decks that can, realistically, go any faster are those that run +1 Juggler, +2 Wolfrider, +2 Arcane Shot. Even with the Unleash, Belchers, and Highmanes, the deck isn't slow enough, and the strategy isn't value-oriented enough, to be classified as midrange. Its relevant matchup spreads are virtually the same. But most importantly, you do not want to play this deck like you would want to play a midrange deck the overwhelming majority of the time. You want to play this as an aggro deck through-and-through.
tl;dr - No, you are wrong here. Aggro decks can and do run mid-game minions. Go read up on your fundamentals.
The meta when he played this deck was mostly handlocks and other hunters matchup.
But to matchup against Warrior/Priest/Paladin that has the abillity to stall the game and recover hp, you need to go for maximum damage potential. That means you have to Mulligan for a very strong start like double undertaker and also getting the bow out soon helps a lot.
But the priest matchup is the hardest in my opinion. If they have early clears you are pretty much dead.